Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Aug 17, 2018 5:04 pm

All times are UTC




Post new topic  Reply to topic  [ 205 posts ]  Go to page 1 2 3 4 511 Next
Author Message
 Post subject: xUSSR Set [WIP]
PostPosted: Fri Apr 08, 2005 11:24 am 
Offline
Engineer
Engineer

Joined: Fri Apr 08, 2005 10:09 am
Posts: 1
Location: Russia
The time came to start this topic because I saw questions about xUSSR Set in topics which were not supposed for that. Thanks to George, he pointed me right time to start.
Until we have 25% of non-speaking Russian developers it's NOT a development topic. Discuss current progress, post suggestions, ask questions, but don't expect to see inner development discussion. Of course, we accept any help...

:arrow: Some info.
xUSSR Set planned as a large set of soviet and post-soviet transport. I hope one day it will include ALL kinds of graphic to change everything in TTD. We started development from railways, landscape and interface.
For now, 'we' are:
AgRiG - coordinator, artist, railway technical info.
George - coder, ttd-technical support, artist.
Joyrider - coder, artist.
Zoom - artist. state unconfirmed???

:arrow:
Downloads DOS
Trains
Static Objects
Downloads Win
Trains
Static Objects
Downloads misc
psd-templates
png-templates

P.S. Sorry for my English, it's... not good ;-), but it should be me to start this topic because I'm coordinator of the set.


Attachments:
File comment: List of planned rail vehicles.
list.txt [799 Bytes]
Downloaded 749 times


Last edited by AgRiG on Tue Jan 03, 2006 3:55 pm, edited 3 times in total.
Top
   
 Post subject:
PostPosted: Fri Apr 15, 2005 10:51 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Fri Jul 09, 2004 8:55 am
Posts: 226
Location: Moscow, Russia
I think you'd better post some screenshots :)

_________________
TtdRussia.net - The Russian TTD, OpenTTD, and Locomotion Community


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 9:34 am 
Offline
Engineer
Engineer

Joined: Thu Nov 16, 2006 12:02 pm
Posts: 33
Location: Ukraine, Kiev
The idea was great, but... No monorails, no maglevs. It's not playable :(


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 9:40 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Heh, since when does one really need monorail or maglev? A lot of sets don't have them and they sure are playable.

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 10:11 am 
Offline
Engineer
Engineer

Joined: Thu Nov 16, 2006 12:02 pm
Posts: 33
Location: Ukraine, Kiev
Looks like I forgot to add "IMHO" ;) For me - it's not playable set without mono/maglev trains. I've tried several sets, what I've found on forum and around the net, and stopped on UKRS for now, but... It's good to have a lot of different electrical locomotives :) but closer to 2000 year it's going boring without futuristic locomotives :( In UKRS there is present 2 maglevs, but one purposed only for passengers, and second can be bought with lot of wagons in complect, which can transfer only goods and can't be refitted :( Maybe I do something wrong?

P.S. With standart set of OTTD/TTDP I've played enough, so now looking for something new :)


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 11:24 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5300
Location: The Moon
snike0437 wrote:
but closer to 2000 year it's going boring without futuristic locomotives :( In UKRS there is present 2 maglevs, but one purposed only for passengers, and second can be bought with lot of wagons in complect, which can transfer only goods and can't be refitted :(


But there are of course non-Maglev futuristic locos in the UKRS, too...

_________________
Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 11:46 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Fri Jul 09, 2004 8:55 am
Posts: 226
Location: Moscow, Russia
Since when is this set playable at all? It's a taster, not a complete set, and it is coming along very-very slowly. The release was intended to give a glimpse over what the set might look like in the future.

_________________
TtdRussia.net - The Russian TTD, OpenTTD, and Locomotion Community


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 12:07 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jan 09, 2003 8:37 am
Posts: 13749
xUSSR set was at George site but I think it's not compatibile anymore

_________________
what are you looking at? it's a signature!


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 12:26 pm 
Offline
Engineer
Engineer

Joined: Thu Nov 16, 2006 12:02 pm
Posts: 33
Location: Ukraine, Kiev
PikkaBird wrote:
But there are of course non-Maglev futuristic locos in the UKRS, too...


As I said, there is 2 of them, and one is only for passengers, the second - is only for goods :(

2 Oleg: То что этот сет только тест и еще не доведен до конца - понятно :) Было бы очень приятно видеть закнченую версию.

2 SHADOW-XIII: Hmm... The files from first post of this topic is run pretty good in MiniIN r7344.

_________________
Let's add more maglev/monorails engines to UKRS/DBXL and other sets! :)


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 12:53 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
If you want monorail/maglev, you might want to try out the Japan set. But that's kinda OT in this topic.

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 2:49 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Oct 17, 2005 8:56 pm
Posts: 3321
Location: Estonia
Hi
I prefer just railway, then we can add lots of real life locos. It would be nice to have some (5-6) future locos but just for railway/electrified railway!

_________________
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!

My screen shot thread ---> Have a look


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 3:00 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Fri Jul 09, 2004 8:55 am
Posts: 226
Location: Moscow, Russia
IMHO, that's no use discussing it here, as xUSSR Set hasn't seen an update for mor than a year, and Killer11's Lithuanian Set featuring the same trains in the TTD scale failed to find its coder :(

_________________
TtdRussia.net - The Russian TTD, OpenTTD, and Locomotion Community


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 3:41 pm 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5300
Location: The Moon
snike0437 wrote:
PikkaBird wrote:
But there are of course non-Maglev futuristic locos in the UKRS, too...


As I said, there is 2 of them, and one is only for passengers, the second - is only for goods :(


No, there are 6 non-maglev futuristic locos. :P

_________________
Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 3:47 pm 
Offline
Engineer
Engineer

Joined: Thu Nov 16, 2006 12:02 pm
Posts: 33
Location: Ukraine, Kiev
Oops, sorry. I've read your post not carefull, so thought about maglevs :)

_________________
Let's add more maglev/monorails engines to UKRS/DBXL and other sets! :)


Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 5:31 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Oct 17, 2005 8:56 pm
Posts: 3321
Location: Estonia
Someone above asked to see some screen shots! Here they are after quick play! And is there possible to get landscape in separate grf. This land is so cool!


Attachments:
5.12.2006pilt6.png
5.12.2006pilt6.png [ 126 KiB | Viewed 14723 times ]
5.12.2006pilt5.png
5.12.2006pilt5.png [ 125.03 KiB | Viewed 14722 times ]
5.12.2006pilt3.png
5.12.2006pilt3.png [ 136.93 KiB | Viewed 14725 times ]

_________________
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!

My screen shot thread ---> Have a look
Top
   
 Post subject:
PostPosted: Tue Dec 05, 2006 9:32 pm 
Offline
Director
Director

Joined: Fri May 07, 2004 2:57 pm
Posts: 630
Location: Leeds
Awesome :)


Top
   
 Post subject:
PostPosted: Wed Dec 06, 2006 11:20 am 
Offline
Engineer
Engineer

Joined: Thu Nov 16, 2006 12:02 pm
Posts: 33
Location: Ukraine, Kiev
ISA wrote:
And is there possible to get landscape in separate grf. This land is so cool!


Have a little addition to question: is it possible to get trees in separate .GRF? Because landscape looking really cool, but without grid lines, and this makes building less comfortable.

_________________
Let's add more maglev/monorails engines to UKRS/DBXL and other sets! :)


Top
   
 Post subject:
PostPosted: Wed Dec 06, 2006 11:26 am 
Offline
Tycoon
Tycoon

Joined: Mon Feb 09, 2004 10:02 am
Posts: 2732
snike0437 wrote:
ISA wrote:
And is there possible to get landscape in separate grf. This land is so cool!


Have a little addition to question: is it possible to get trees in separate .GRF? Because landscape looking really cool, but without grid lines, and this makes building less comfortable.


Those trees are not a part of the xUSSR set to begin with.

_________________
Former NewGRF Coder and Sprite Artist

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!


Top
   
 Post subject:
PostPosted: Thu Dec 07, 2006 12:26 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Tue Jun 07, 2005 9:36 am
Posts: 203
Location: Tallinn, Estonia
Still a screenshot! :)


Attachments:
xUSSR_16sp.gif
xUSSR_16sp.gif [ 152.42 KiB | Viewed 14514 times ]

_________________
Planes from Grigory
Russian Planeset for OpenTTD
Top
   
 Post subject:
PostPosted: Thu Dec 07, 2006 1:44 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Jan 22, 2005 7:31 pm
Posts: 6335
Location: Wakefield, West Yorkshire
Hmm, Very nice :)

_________________
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 205 posts ]  Go to page 1 2 3 4 511 Next

All times are UTC


Who is online

Users browsing this forum: Google Adsense [Bot], Katve, Pyoro, Quast65 and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.