Re: American Bridge Replacement Set [WIP]
Posted: 06 Sep 2016 00:26
How about an animated object of the Tacoma Narrows bridge
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The Tacoma Narrows Bridge failure is definitely a local bridge and a very interesting subject, but not in the scope of this project. Would be fun to see a bridge failure disaster in OpenTTD thoughoftcrash wrote:How about an animated object of the Tacoma Narrows bridge
I have no immediate plans to create new tunnels. Perhaps when/if RoadTypes are completed and more road tunnel types become possible I will look into itSTD wrote:And different types of American tunnels you plan to create?
I understand it is only in Your game? No grf available yet?Andrew350 wrote:Finally got the covered bridge in-game, looks similar to oftcrash's mockup
It looks very nice! Would fit into my new Canada game very wellWhat do you think?
No, not yet. Still some work needed before a releaseISA wrote:I understand it is only in Your game? No grf available yet?
That type of bridge is a must for this set; here's a very rough mockup of a plate girder bridge already in development:NekoMaster wrote:BTW, I was thinking that one of the Steel bridges (Either the arch or girder bridge) could be replaced with one of those simple steel bridges you may see from time to time in North America.
For example, you have one such bridge right here on Wilson Road in my town of Oshawa https://www.google.ca/maps/@43.8911377, ... 312!8i6656
(I hope the link works and takes people to the bridge. Funny thing is that I use to goto the school on the right as a kid and was always afraid of a train derailing in to our school yard)
Yeah I think that works, its nice to see my suggestion be tried. Though Some of the bridges I've seen the steel is mostly under the bridge and theres just simple railings for workers so they dont fall off onto the road or highways, I'm sure kids on that side of the yard wouldn't want to see a CP Rail worker get run over after falling off the bridge in that google street view link.Andrew350 wrote:That type of bridge is a must for this set; here's a very rough mockup of a plate girder bridge already in development:NekoMaster wrote:BTW, I was thinking that one of the Steel bridges (Either the arch or girder bridge) could be replaced with one of those simple steel bridges you may see from time to time in North America.
For example, you have one such bridge right here on Wilson Road in my town of Oshawa https://www.google.ca/maps/@43.8911377, ... 312!8i6656
(I hope the link works and takes people to the bridge. Funny thing is that I use to goto the school on the right as a kid and was always afraid of a train derailing in to our school yard)
plategirdermockup1.png
Similar to what you're looking for, yes?
Thanks, I do have some ideas in mind for a bridge of that type, I want to include at least one for sure . I started making one last year but never got far on it, probably going to try something else:Opan wrote:Another style I think would be cool to see, is an underslung truss, like the attached image of the rail bridge over the Nipigon river. Something kinda like what I just threw together here? Except obviously not my graphics since they kinda look crap but something similar..
Again great work!!
Hmm, that's an interesting idea. Might be something to think about in case I run out of bridge slots (won't happen anytime soon)NekoMaster wrote:Another thing that could be done for this bridge set is make a bridge that is of a decent speed, but make it nearly invisable and maybe use NewObjects (like MariCo or Dutch Highway thiny) as an overlay for other bridges that you may want to include (perhaps even the most famous bridges that may not be possible with normal bridge graphics)
Anyway thanks a lot for the development. Will wait for the first release of the set. Really want to try the game .Andrew350 wrote:Thanks all for the compliments
I have no immediate plans to create new tunnels. Perhaps when/if RoadTypes are completed and more road tunnel types become possible I will look into itSTD wrote:And different types of American tunnels you plan to create?
A word of caution regarding bridges with under-deck structures ... The height of a pillar is 8px. That is the clearance required to ensure that vehicles passing below the bridge do not cause glitching. Currently there is no way to set a minimum height for a bridge. The best one can do is to have a newobject below the bridge where it is the object that has been coded to require a minimum height.Andrew350 wrote:I do have some ideas in mind for a bridge of that type,
Aye ... It's a similar situation with New Map Features and bridges over stations. It's caveat emptor all the way.Andrew350 wrote:I did think about this, I just figured it would be up to the player to decide when and where to place such bridges in a way that made sense, i.e. not over roads. I know that's a risk trusting players to understand such things, but like you said, there's no option to enforce certain height and I don't want that to stop me from including this style of bridge.
Those truly look amazing!Andrew350 wrote:That type of bridge is a must for this set; here's a very rough mockup of a plate girder bridge already in development: