Westeros town set

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Mr Bruco
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Westeros town set

Post by Mr Bruco »

This is the project Westeros town set! providing houses and other buildings for all climates.

The series A Song of Ice and Fire are the fantasy novels Written by George R. R. Martin (which inspired the TV series the game of thrones).
Westeros is one of the the main continents, there are many cities and climate change from the subarctic in the north to the sub-tropical in the south.
Westeros town set.png
(116.84 KiB) Not downloaded yet
*Credits*
town wall
New Stations
Dutch Stations Set
Auz Objects
Swedish Houses
Danish Houses
North America City
Japanese Buildings
Firs
Ecs vectors
Total Town Replacement Set
Isr

They are all under the GPLv2 license. Of course we are far from getting a complete set but this is just the beginning!

Any suggestions, graphics, ideas (especially for the sub-artic and sub-tropical) or comments are welcome :D
Last edited by Mr Bruco on 11 Sep 2016 20:48, edited 3 times in total.

Silverx50
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Re: King's Landing buildings

Post by Silverx50 »

Those are pretty cool, really like your sept of Balor.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749

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Quast65
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Re: King's Landing buildings

Post by Quast65 »

I am not an artist
I strongly disagree!!! Great work!! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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Mr Bruco
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Re: King's Landing buildings

Post by Mr Bruco »

really like your sept of Balor
thank you, it really is what I like less. :D
new town set?
I think of such a set of objects that each is free to create what most like

I still adjusted some small things added another building
  • new roof
  • eliminated the dividing line between buildings
  • new buildings
Attachments
roof.png
roof.png (1.3 KiB) Viewed 2106 times
1-2.png
1-2.png (8.78 KiB) Viewed 2106 times
new!.png
new!.png (23.5 KiB) Viewed 2106 times

luxtram
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Re: King's Landing buildings

Post by luxtram »

Dear, Mr Bruco, what licence for these nice buildings? :)
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250


luxtram
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Re: King's Landing buildings

Post by luxtram »

ISA wrote:
luxtram wrote:Dear, Mr Bruco, what licence for these nice buildings? :)
First post:
all under GPLv2 license
Oh, great, I did not notice it in the file comment. Thanks.
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250

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kamnet
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Re: King's Landing buildings

Post by kamnet »

Mr Bruco wrote:
kamnet wrote:new town set?
I think of such a set of objects that each is free to create what most like.
I'm not suggesting either/or. I'm suggesting both. A base town set to automatically build, and an object set to build as you wish.

I like the more modular designs of these buildings. If you did give some thought to a town set, this would work especially well for having buildings that look like they are intentionally connected. see Zepherys' Martian colony building set, for example.

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oftcrash
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Re: King's Landing buildings

Post by oftcrash »

This makes me really want a full on fantasy based setting even more :)

S-Transport
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Re: King's Landing buildings

Post by S-Transport »

That are nice buildings!
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Mr Bruco
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Re: King's Landing buildings

Post by Mr Bruco »

last night I thought and I said why stop at a simple set of houses, why not do as opengfx mars and create a medieval / fantastic theme world with industries, cities, vehicles inspired by the A Song of Ice and Fire?
let me know if it is a good idea because it will take a lot of work!
Attachments
king'slanding.png
these are all buildings arranged in order
(196.83 KiB) Not downloaded yet

PropH
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Re: King's Landing buildings

Post by PropH »

I think medieval set would be perfect for games from 1700. You can make total replacement for all eras(For example, Medieval→ Pre-Modern→Modern→Near Future→ Far Future), with matching industries
Sorry for my "great" English

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Mr Bruco
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Re: King's Landing buildings

Post by Mr Bruco »

You can make total replacement for all eras(For example, Medieval→ Pre-Modern→Modern→Near Future→ Far Future), with matching industries
more or less what happens in the game currently, there are a lot of NewGRF providing buildings, vehicles and industries covering all eras.

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Re: King's Landing buildings

Post by S-Transport »

I would be glad about one set without any modern building or one, where the construction of modern buildings can be disabled.
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Quast65
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Re: King's Landing buildings

Post by Quast65 »

there are a lot of NewGRF providing buildings, vehicles and industries covering all eras.
But that doesnt have to stop artists and coders providing even more buildings, vehicles and industries. :twisted:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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kamnet
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Re: King's Landing buildings

Post by kamnet »

PropH wrote:I think medieval set would be perfect for games from 1700. You can make total replacement for all eras(For example, Medieval→ Pre-Modern→Modern→Near Future→ Far Future), with matching industries
To be accurate, though, the style of architecture of the fictional King's Landing is largely a preserved form of Croatian Pre-Romanesque as seen in the Old Town of Dubrovnik, where the scenes for King's Landing are filmed. Its famous buildings, port and fortified walls were largely built in the Middle Ages, between the 1100s and 1300s, and has largely remained in this style so due to the city's reputation for diplomacy (which meant it wasn't attacked, destroyed, its peoples scattered, and then rebuilt) and as a desirable tourist destination for centuries.

Much of this style was wiped out as other European cities rebuilt in various Romanesque and later Gothic architectural styles from the 1200s until the 1600s.

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Re: King's Landing buildings

Post by PropH »

1700 - year of introduction of first horse wagon in eGRVTS
Sorry for my "great" English

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Mr Bruco
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Re: King's Landing buildings

Post by Mr Bruco »

whatsoever those buildings will become changed so many things, the most important are the texture of the walls, the shadow on the windows, and the decorations in some buildings.
in addition I have made available the buildings without texture

Then I removed the horrible texture of the Great Sept of Baelor
Attachments
king'slanding.png
Wanted texture for great sept!
(201.01 KiB) Not downloaded yet
KLcolour.png
(42.9 KiB) Not downloaded yet

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Mr Bruco
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Re: Westeros town set

Post by Mr Bruco »

hey
I'm back
First of all, forget the old graphics and anything before this moment.
There are still bad when I realized that you can use a limited number of colors for NewGRF so from now on I will use only the dos palette :)
Updates in the first post

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