Timberwolf's UK Road Vehicles

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Andrew350
Route Supervisor
Route Supervisor
Posts: 486
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Andrew350 » 22 Jul 2018 23:57

Timberwolf wrote:And resist the temptation to create a GRF with OpenTTD's most ridiculous vehicle animation:

Image
That's so perfect for toyland :P

perverted monkey
Engineer
Engineer
Posts: 39
Joined: 02 Mar 2009 02:07

Re: Timberwolf's UK Road Vehicles

Post by perverted monkey » 23 Jul 2018 03:10

4x is more than welcome. :D
But IMO it is better first to complete your 2x set and then to proceed to 4x.

User avatar
sevenfm
Engineer
Engineer
Posts: 69
Joined: 25 Jul 2016 23:44
Location: Soviet Russia

Re: Timberwolf's UK Road Vehicles

Post by sevenfm » 23 Jul 2018 16:05

How about some more early steam vehicles for those who love XIX century?
As for zoom level, I never personally use 4x as 2x is enough.
Attachments
1.jpg
(88.47 KiB) Not downloaded yet
2.jpg
(118.47 KiB) Not downloaded yet
3.jpg
(147.85 KiB) Not downloaded yet

User avatar
acs121
Tycoon
Tycoon
Posts: 1949
Joined: 03 Nov 2017 18:57
Location: Courbevoie, near Paris, France

Re: Timberwolf's UK Road Vehicles

Post by acs121 » 23 Jul 2018 18:42

Yep, all those vehicles are from the UK. But, do they have a name ?
I have even more vehicle suggestions for the set, though :
[+] Spoiler
Buses

Leyland-DAB articulated bus
Leyland Titan
Leyland/Daimler Fleetline
Leyland Olympian (single decker, and double decker)
Leyland Swift
Leyland Lynx
Leyland Panther
Bristol LHS
Volvo 7900
Volvo 8900
Volvo 7000
Volvo 8500

Trucks

Volvo Snabbe
Volvo Trygge
Volvo F10, F12, F16
Volvo FL250
Volvo FM9
I tried to include a few things from the 30s to 60s years.

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 23 Jul 2018 19:53

Re-scaled and ready for action! Update 36 brings taller double-decker buses, along with a couple of minor sprite fixes.

Image

Tagging on the end of the procession is the Mk3 Transit, now available in minibus form.

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 25 Jul 2018 22:08

Update 37 was supposed to be a very minor service release that cleaned up a few bus sprites and made the Omega look more like an Omega and less like a Senator.

Then I realised I accidentally left in the flags which produce the 4x zoom version of the set...

Image

As a result, 4x zoom is now public for those few of us who like to take a more detailed view, or run at high resolutions. Disclaimer: as this was a bit earlier than I intended, you might encounter the odd sprite which looks a bit "off" at maximum zoom, especially around curved and sloped parts of vehicles. If you do, please let me know which vehicle and what's wrong with it, so I can prioritise putting that through the cleanup process before any others.

perverted monkey
Engineer
Engineer
Posts: 39
Joined: 02 Mar 2009 02:07

Re: Timberwolf's UK Road Vehicles

Post by perverted monkey » 26 Jul 2018 04:33

:bow: Thanks!

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: Timberwolf's UK Road Vehicles

Post by Bob_Mackenzie » 27 Jul 2018 13:49

Looking good - the new busses are much improved

User avatar
Dave
Moderator
Moderator
Posts: 17204
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Dave » 28 Jul 2018 07:16

These are really really cool! So lovely to see development like this still.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 29 Jul 2018 15:04

Thanks everyone! It's great to hear you're liking the set.

I've released Update 38 39 to BaNaNaS, which has fixes and cleanups to all sprites to make sure they look their best in the new 4x zoom level.

Image

These also carry through into the smaller zoom settings - although they're only a pixel or two different at 2x or 1x, you might see some marginally cleaner headlamps, wheelarches and minor details:

Image

Keen-eyed readers will also notice a new minibus in both of those images: a 2014 Renault Trafic to take over from your ageing Transits in the late-game era.

(Edit - I accidentally uploaded the old short horse sprites. Apologies to the 3 people who managed to download the broken version in the time it took me to notice and submit a patched version 39.)

User avatar
SquireJames
Tycoon
Tycoon
Posts: 1867
Joined: 07 Aug 2004 11:56
Skype: squirejames5
Location: Stoke-on-Trent
Contact:

Re: Timberwolf's UK Road Vehicles

Post by SquireJames » 31 Jul 2018 15:22

Hello there, first post for YONKS for me :)

I was just wondering, and it may have already been answered, but does this set include the same vehicles as Bob's British Vehicles? I am currently running a game with your set and that one side by side, and as of 1915 there is a fair bit of duplication (not exactly the same but). I was just wondering if i'd lose anything by switching all my road vehicles to your set's versions and deactivating that GRF.

Thanks!

Squire James
Image

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 01 Aug 2018 07:48

The overlap between the two sets is massive, especially up to the 1950s, but not exactly the same. From memory, some of the stuff you get in Bob's Random Vehicles set that isn't in mine:
[+] Spoiler
  • Thompson Autotanker
  • Albion Reiver
  • Lots of DAF trucks from the '80s onward
  • Livery refits on the modern-era DAF XF
Stuff in my set that's not in Bob's:
[+] Spoiler
  • Most of the '50s-'80s trucks
  • The various minicabs
  • Scarab!
  • Some different vans (although the Transits overlap)
  • Different selection of modern articulated lorries
In general you'll start to see the sets diverge from the point you get the Leyland Octopus onward.

If you're using the bus set as well, the selection in mine is almost completely a subset - Bob's buses has more buses than mine, and does a more detailed job of splitting long-lived models into their respective variants. (e.g. Leyland Tiger TS). I think the Agora and Pulsar are unique to Timberwolf's, though.

User avatar
STD
Tycoon
Tycoon
Posts: 1757
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: Timberwolf's UK Road Vehicles

Post by STD » 01 Aug 2018 13:57

And yet this set is great :D . Beautifully made models of all machines. Looks cool :bow: . Thank you very much for your work :)) . I will use this set in my future games and will definitely include it in the list of used vehicles.
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 11 Aug 2018 15:43

Well, Update 40 turned into a bit of a project.

New to the set are 23 different models of tram, from the earliest horse-drawn wagons to modern tram/rail hybrid vehicles.

A couple of screenshots:

Image

(Also showing a new Dennis Ace and Volvo FM9)

Image

There are also some new parameters - the two DLR models and the hybrid class 399 can be chosen to appear in the game as trams only, rail vehicles only, or both - depending on your preference for how you like to create light rail systems.

More cargo trams hopefully to come, but in the meantime, have fun!

User avatar
STD
Tycoon
Tycoon
Posts: 1757
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: Timberwolf's UK Road Vehicles

Post by STD » 11 Aug 2018 17:24

Really cool. Thank you very much for periodically updating this set. New vehicles are just pleasing to the eye :D .
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 11 Aug 2018 22:19

A small update - I corrected a bug with steam trams emitting far too much smoke, and also found time to add another couple of cargo trams to keep those lines running into the early 1960s:

Image

As ever, the latest is available on BaNaNaS.

User avatar
acs121
Tycoon
Tycoon
Posts: 1949
Joined: 03 Nov 2017 18:57
Location: Courbevoie, near Paris, France

Re: Timberwolf's UK Road Vehicles

Post by acs121 » 12 Aug 2018 16:21

Excellent stuff Timberwolf. Can't say better.

Timberwolf
Engineer
Engineer
Posts: 67
Joined: 22 May 2006 18:25
Location: London-ish.
Contact:

Re: Timberwolf's UK Road Vehicles

Post by Timberwolf » 12 Aug 2018 18:12

One last update for the weekend - a few consistency fixes across vehicles, a general increase in contrast across the set, and a couple of other little sprite updates. Plus an F.C. Hibberd locomotive to add to the freight tram options.

Image

And now, a request. I'm having a really hard time finding any post-1960s industrial light rail/tramway engines. I know this is partly because usage of them in the real world was very rare after this point (and most of the industrial lines that still existed tried to keep their old rolling stock going rather than buying new) but it would be nice from a gameplay point of view to have some new cargo trams to introduce in the 1970s, 1980s, 1990s and 2000s. Does anyone know of some suitable tram-type locos? (Ideally UK ones). Thanks!

User avatar
acs121
Tycoon
Tycoon
Posts: 1949
Joined: 03 Nov 2017 18:57
Location: Courbevoie, near Paris, France

Re: Timberwolf's UK Road Vehicles

Post by acs121 » 12 Aug 2018 19:17

Take a look at BATS (downloadable in BaNaNaS).
Lots of trams in this one.

paulicus25
Engineer
Engineer
Posts: 99
Joined: 13 Sep 2007 14:26

Re: Timberwolf's UK Road Vehicles

Post by paulicus25 » 13 Aug 2018 09:35

Unable to get the set to work properly after latest update downloaded.

Did you increment the minimum accepted openttd build number for the set? Or add any dependencies?

The set appears in the grf list and downloads page, can be added to the grf list and loaded into the game and shows as green in the grf loaded page but no vehicles of any kind appear. no busses, lorries or trams. Set worked perfectly fine for me until I updated this morning.

Any ideas?

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 7 guests