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I echo Bob’s thoughts that some seem a little bit disproportionate - the Solo seems very tall for a minibus.
I suspect at some point I need to go through the tracking table adding dimensions and correcting the scale of anything that's too far out - a few of the earliest vehicles I drew ended up too tall or wide and have never been revisited.
In keeping with this downsizing attitude there's a Sherpa minibus introduced in the '70s, and a Scammell Scarab for shunting small quantities of mail and goods between railway station and town centre.
- Ford Cargo (1981) -> 9 ton GVWR
- Mercedes-Benz LK (1984) -> 18 ton GVWR
- Iveco Eurocargo (1993) -> 9 ton GVWR
- DAF LF (2001) -> 18 ton GVWR
- Mitsubishi Fuso Canter Mk 7 (2005) -> 8 ton GVWR
- Mercedes-Benz Atego Mk 2 (2013) -> 18 ton GVWR
Another suggestion affects mail capacities in realistic capacity mode. I would suggest to apply a multiplier only for mail capacities as a bag of mail doesn't seem like a lot so it feels unnatural that a Sprinter only carries 3 of them. Doubling or even tripling them would seem more natural to me and get them closer to the capacities offered by vans in Polroad.
A preview of the new vehicles:
The rest are still on my list (and fixing up my template system so I can up the mail capacity when realistic capacities are on!) - we have a house move to prepare for and of course I need to go to an office and do some real work every once in a while, but hopefully I'll get a bit of time in between it all to make some sprites.
- Leyland / DAF trucks, especially the 400 and the 80.
- Saviem and RVI trucks. There were tons of Saviems, and mostly RVI D and Magnums in the UK.
- RVI and Irisbus buses. Equally, there were tons of Irisbus Agoras in the UK, as well as some Renault and Irisbus coaches.
- More IVECO trucks : the Trakker, etc.
And a 2001 Renault Magnum:
I also boosted the mail capacity of the vans when running in realistic mode, which should hopefully make them the preferred option for moving post around the map, as with their real-life counterparts.
More to come in future updates...
Thanks for all the kind words! Not had much progress of late: I lost most of the last three weeks to the house move, especially since the new place is a total refurbishment project and I had to do a load of work to do so we could get two of the rooms completed and at least have somewhere nice to hide when we get fed up with looking at holes in the walls and ceilings.
With that done I've had a bit more time to relax, so naturally I've been playing a bit of OpenTTD. One thing I noticed is there's quite a large gap between the Northern General SE6 and the Leyland Leopard where you don't get any new single deckers. With that in mind, I've added a Bristol LS and a bonus Bristol Lodekka to keep bus depots busy in the early 1950s.
Also still slowly working my way through the requests, with a Mercedes LK arriving in the early '80s.
Preview of the new vehicles in update 34, which as usual is now available on BaNaNaS:
I've been filling in a few more of the gaps, with the following vehicles added to the roster:
* AEC S-Type, 1920
* Bristol L, 1937
* MCW Metrobus, 1977
* Volvo F10, 1977
* DAF LF, 2001
* Renault Agora, 1995
The new lineup below:
I also started adding a little bit of flavour text on the purchase window. At the moment it's a simple usage guide to the type of vehicle, but over time I'd like to put in some vehicle-specific facts and history as well.
Finally, while this isn't in the current release I've been playing a bit with 4x zoom sprites. For example, here's a typical scene with the set as it is now:
And here's what it would look like at 4x:
I'm torn as to which I prefer! Part of me prefers the chunkier character of the 2x sprites, with the 4x feeling too "clean", but there are other scenes where the 4x versions look great, like this one:
Any thoughts? I've left it all at 2x for now, because I don't want to add another 15MB to the GRF for a feature nobody's that keen on, but if there's interest it might be worth a bit of investment into my sprites and toolchain.
Now for the good news. I'm pretty sure looking at those templates again, I can get another 1-2 pixels of height to play with. Which at TTD scale would make all the difference. That's without trying to foreshorten anything - doing so might throw all the proportions off, but if it doesn't then there's possibly another pixel or two to be gained.
Watch this space...
The proportions look a lot better to me now with the double deckers at 11.5 pixel height. Next task is to go through the set and update all the rest for the next release. And resist the temptation to create a GRF with OpenTTD's most ridiculous vehicle animation:
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