[OTTD] BRTrains - Development Thread
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- andythenorth
- Tycoon
- Posts: 5316
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [OTTD] BRTrains - Development Thread
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
- andythenorth
- Tycoon
- Posts: 5316
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [OTTD] BRTrains - Development Thread
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Re: [OTTD] BRTrains - Development Thread
Yeah it doesn't seem to be on that link either - the repository is present but it looks to be a VERY early version as far as I can see, with almost no work done
What happened to the Devzone repository? Is there any chance of it being available again/recovered etc? Or at least access to the files on it?
EDIT: Found the dropbox link (a few pages back)
What happened to the Devzone repository? Is there any chance of it being available again/recovered etc? Or at least access to the files on it?
EDIT: Found the dropbox link (a few pages back)
Jon
-
- Engineer
- Posts: 93
- Joined: 20 Jul 2020 13:43
- Location: Nether you mind
Re: [OTTD] BRTrains - Development Thread
we need our BRTrains Back!
Only ever been on a 185 and 144 023!
Re: [OTTD] BRTrains - Development Thread
What do you need "back", exactly?
(Not being facetious, just wondering if there's something specific you'd like to see)
(Not being facetious, just wondering if there's something specific you'd like to see)
Jon
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- Engineer
- Posts: 93
- Joined: 20 Jul 2020 13:43
- Location: Nether you mind
Re: [OTTD] BRTrains - Development Thread
The whole development, so we can see things e.g. More steam locos
Only ever been on a 185 and 144 023!
- andythenorth
- Tycoon
- Posts: 5316
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [OTTD] BRTrains - Development Thread
I don't want to poop on this needs-wants party, but I think the project is dead. 

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Re: [OTTD] BRTrains - Development Thread
Oh it very much isn't.
The repository has 58 commits since the start of September, including
- Re-drawn 170 (including fixing the "Only has the Central Trains livery" bug)
- Added pacers (Classes 140, 141, 142, 143, 144)
- Avanti and another Virgin livery for the 390
- New class 333
- Heathrow Express livery for the Electrostar
- Class 47 and 57 added, with about a dozen liveries
- New Northern livery added to most of the fleet
- Addition of most of the units from the MUTS expansion (800/802/805, 755, 769, 68+Mk5a, 195, 331, 345, 397, 701, 707, 710, 720, 745, 777, 807) and some work on making their liveries more consistent with the rest of the set (mostly updating BRTrains units to the MUTS liveries)
- New TPE livery for the 185
- Re-drawn 319
And a bunch of other bugfixes and some work on re-scaling some of the worst offending units, consolidating liveries between units (GWR is one of the worst offenders) etc
When I asked if there's anything they particularly felt was missing, it was so I could add those things to the to-do list
The repository has 58 commits since the start of September, including
- Re-drawn 170 (including fixing the "Only has the Central Trains livery" bug)
- Added pacers (Classes 140, 141, 142, 143, 144)
- Avanti and another Virgin livery for the 390
- New class 333
- Heathrow Express livery for the Electrostar
- Class 47 and 57 added, with about a dozen liveries
- New Northern livery added to most of the fleet
- Addition of most of the units from the MUTS expansion (800/802/805, 755, 769, 68+Mk5a, 195, 331, 345, 397, 701, 707, 710, 720, 745, 777, 807) and some work on making their liveries more consistent with the rest of the set (mostly updating BRTrains units to the MUTS liveries)
- New TPE livery for the 185
- Re-drawn 319
And a bunch of other bugfixes and some work on re-scaling some of the worst offending units, consolidating liveries between units (GWR is one of the worst offenders) etc
When I asked if there's anything they particularly felt was missing, it was so I could add those things to the to-do list
Jon
- andythenorth
- Tycoon
- Posts: 5316
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [OTTD] BRTrains - Development Thread
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
-
- Engineer
- Posts: 93
- Joined: 20 Jul 2020 13:43
- Location: Nether you mind
Re: [OTTD] BRTrains - Development Thread
Woah didn't expect that lol
Only ever been on a 185 and 144 023!
Re: [OTTD] BRTrains - Development Thread
does the class 67 have royal sovereign livery? because i tried to refit it and theres no royal claret livery available.
-
- Engineer
- Posts: 93
- Joined: 20 Jul 2020 13:43
- Location: Nether you mind
Re: [OTTD] BRTrains - Development Thread
Currently, no. In future, absolutely yes.
The sprites are drawn and most of the code is there, I haven't actually checked yet why it doesn't show up - most likely it will be because it wasn't quite finished at the last release - but it shouldn't be too much hassle to add it and I intend to do so
Jon
Re: [OTTD] BRTrains - Development Thread
Any idea when the update will be out?audigex wrote: ↑19 Oct 2020 17:25 Oh it very much isn't.
The repository has 58 commits since the start of September, including
- Re-drawn 170 (including fixing the "Only has the Central Trains livery" bug)
- Added pacers (Classes 140, 141, 142, 143, 144)
- Avanti and another Virgin livery for the 390
- New class 333
- Heathrow Express livery for the Electrostar
- Class 47 and 57 added, with about a dozen liveries
- New Northern livery added to most of the fleet
- Addition of most of the units from the MUTS expansion (800/802/805, 755, 769, 68+Mk5a, 195, 331, 345, 397, 701, 707, 710, 720, 745, 777, 807) and some work on making their liveries more consistent with the rest of the set (mostly updating BRTrains units to the MUTS liveries)
- New TPE livery for the 185
- Re-drawn 319
And a bunch of other bugfixes and some work on re-scaling some of the worst offending units, consolidating liveries between units (GWR is one of the worst offenders) etc
When I asked if there's anything they particularly felt was missing, it was so I could add those things to the to-do list
I'm in the ghetto
Ratatata
Ratatata
Re: [OTTD] BRTrains - Development Thread
Really it just comes down to “when it’s ready” or “when I run out of time to dedicate to the project for now”, whichever comes first
I’ve got a couple more models that I definitely want to fix (319 is a big one) before there will be a release, but it’s also a question of adding enough to be worthwhile overall - I’d rather release a few big updates rather than lots of piecemeal ones, because I don’t think most people update their GRFs too often. Maybe a month or so if I get a good amount of time over the Christmas period (not gonna be doing much partying this year, but I’m damned if I’m gonna work!)
If you join the discord though, I can always send a current test copy of you want to take a look
I’ve got a couple more models that I definitely want to fix (319 is a big one) before there will be a release, but it’s also a question of adding enough to be worthwhile overall - I’d rather release a few big updates rather than lots of piecemeal ones, because I don’t think most people update their GRFs too often. Maybe a month or so if I get a good amount of time over the Christmas period (not gonna be doing much partying this year, but I’m damned if I’m gonna work!)
If you join the discord though, I can always send a current test copy of you want to take a look
Jon
Re: [OTTD] BRTrains - Development Thread
That would be great. Whats the discord?
I'm in the ghetto
Ratatata
Ratatata
- Redirect Left
- Tycoon
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- Location: Wakefield, West Yorkshire
Re: [OTTD] BRTrains - Development Thread
Just a quick hello to say cheers for all of this. I've been using BRTrains in a game i've had running form onths on end now, no bugs or glitches or oddities. Really great work, and it's awesome to see it sounds like another version will be out later with even more stuff, from what i've read.
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