[OTTD] BRTrains - Development Thread

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welshdragon
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Re: [OTTD] BRTrains - Development Thread

Post by welshdragon » 16 Oct 2018 11:32

Hey, What happened to the final GRF?

Also, is there any reason why the 170 only has the CT livery. despite saying there are other liveries?
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Question: [OTTD] BRTrains - Development Thread

Post by fam622 » 24 Nov 2018 19:36

Why is it that you cant buy any of the trains which have already been designed/released?

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Re: Question: [OTTD] BRTrains - Development Thread

Post by NekoMaster » 24 Nov 2018 22:23

fam622 wrote:Why is it that you cant buy any of the trains which have already been designed/released?
What do you mean? If you know how OPenTTD works you should know how to buy vehicles from their respective Depots...

Its possible that if this set uses railtypes, you'll need a rail type GRF like NuTracks.
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden » 26 Nov 2018 01:13

Im assuming you have the “Vehicles Never Expire” switched off, which means that train models become obsolete.

In BRTrains (and the future BORTS) by default all train models have a very short model life in the purchase window to encourage the player to purchase trains in bulk (much like a TOC would in real life)

If you want to see the full range available you should turn on Vehicles Never Expire.

Equally as mentioned above, BRTrains is designed in principle to be used with BRTracks, however it will function with pretty much any trackset newgrf which has a railtable coded in.
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Re: [OTTD] BRTrains - Development Thread

Post by Broccoli » 28 Nov 2018 19:05

Really good work and I really appreciate this set.

However I'm having an issue with the trains being available even with "vehicles never expire: on" as above year 2018, half the trains disappear from the depot and aren't purchasable anymore.

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Re: [OTTD] BRTrains - Development Thread

Post by SquireJames » 30 Nov 2018 15:33

Broccoli wrote:Really good work and I really appreciate this set.

However I'm having an issue with the trains being available even with "vehicles never expire: on" as above year 2018, half the trains disappear from the depot and aren't purchasable anymore.
Turn on "Vehicles never expire" then open the console and type resetengines
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Re: [OTTD] BRTrains - Development Thread

Post by Redirect Left » 22 Apr 2019 02:52

Found a bug (is thrs even still developed?)

The 373/1 displays as 7 tiles long, even though its actually 8.

Taken a screenshot of the issue, incase it helps at all :lol:
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Re: [OTTD] BRTrains - Development Thread

Post by vrn » 22 Apr 2019 10:35

Redirect Left wrote: The 373/1 displays as 7 tiles long, even though its actually 8.
The train is 7.8 tiles long, not 7.0 :wink: .

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Re: [OTTD] BRTrains - Development Thread

Post by Redirect Left » 22 Apr 2019 19:47

Ah, upon closer inspection are you are indeed correct. It's hard to notice those tiny nuimbers on larger resolutions. Perhaps we need something a bit more obvious than that little number!
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Re: [OTTD] BRTrains - Development Thread

Post by peter1138 » 22 Apr 2019 20:53

If all your NewGRF vehicle sets are well behaved and set the same 32px depot spacing, then you will get vertical dividers marking tiles in the depot window.
Otherwise, different NewGRF vehicles are drawn according to their designated length where 1 tile in one set may appear shorter than 1 tile in another set. (Personally I think this is bad UI design, but apparently people complained when it wasn't this way.)

And you can of course just increase the font size.
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Re: [OTTD] BRTrains - Development Thread

Post by LazytownSpo666 » 02 Jul 2019 14:24

How Did i Change the Livery of Class 43

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Re: [OTTD] BRTrains - Development Thread

Post by Lex-Pelham » 07 Jul 2019 20:50

LazytownSpo666 wrote:
02 Jul 2019 14:24
How Did i Change the Livery of Class 43
After purchasing the loco, click on the refit button, which is the middle button in the train window.

Next, when a new window appears, click on the "+" icon next to the word passenger and select the desired paint scheme you want.

I hope this information is very helpful.

Good luck

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Re: [OTTD] BRTrains - Development Thread

Post by audigex » 29 Aug 2019 13:41

Just returned to the game again after a haitus, and it's great to see the development that's gone into this from the ashes of the BROS/BRSet

Is there any development going on currently? I'd be happy to make some more graphics and tidy up a few of the old ones (I made the 390, most of the 180, and worked on a few others), add new liveries etc if there's still coding work ongoing
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Re: [OTTD] BRTrains - Development Thread

Post by JCarnon » 02 Sep 2019 12:03

Just found this set, looks immense. Great work.

When I enable in OpenTTD, I am only presented with Passenger Trains/Coaches. No other Industry wagons are available. Have I done something wrong or am I unable to use this set for Industries as well?

Cheers

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Re: [OTTD] BRTrains - Development Thread

Post by kamnet » 02 Sep 2019 21:08

JCarnon wrote:
02 Sep 2019 12:03
When I enable in OpenTTD, I am only presented with Passenger Trains/Coaches. No other Industry wagons are available. Have I done something wrong or am I unable to use this set for Industries as well?
The historical British Rail / BR was mostly passenger, mail and parcel service, not industry and cargo. You'll need another set for that, for which I will suggest at the very least OpenGFX+ Trains, which will bring back the original OpenTTD locomotives and wagons.

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Re: [OTTD] BRTrains - Development Thread

Post by Argus » 03 Sep 2019 11:02

Personally, I use this set which has only wagons - viewtopic.php?f=26&t=76115 - as a supplement

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