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Re: [OTTD] BRTrains - Development Thread

Posted: 10 Jun 2017 19:15
by brtom
Here's the MWAs, and I'll try and get the rest done tommorow.

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 06:23
by Gwyd
Edited the HHA, 442 is now rolling.

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 07:15
by Leanden
The silver/black cargo seems to be missing from the HHA, see the third cargo downon the MWAs

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 08:01
by Gwyd
I'm pretty sure I used the MWA cargoes as reference, so they should all be there in empty, half and fully loaded forms.

EDIT: What cargoes would go on a bogie bolster wagon?

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 12:08
by brtom
Gwyd wrote:I'm pretty sure I used the MWA cargoes as reference, so they should all be there in empty, half and fully loaded forms.

EDIT: What cargoes would go on a bogie bolster wagon?
I believe its all the ones labelled 0020 here: https://newgrf-specs.tt-wiki.net/wiki/CargoTypes

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 13:03
by Gwyd
Metals and pipes seem reasonable, but not sure about everything else.

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 13:26
by Gwyd
If you can think of any other cargoes, just say. Steel refers to all metals

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 14:55
by Leanden
I would expect wood, pig iron, nickel, timber and copper as well on those bolsters.

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 15:26
by Gwyd
For the mean time, something else. Possibly a refit for the Class 421?

Re: [OTTD] BRTrains - Development Thread

Posted: 11 Jun 2017 15:56
by Gwyd
More cargoes... Metals generalised to copper, sheets and poles/rods.

Re: [OTTD] BRTrains - Development Thread

Posted: 13 Jun 2017 07:36
by Leanden
I would say that your copper is actually the colour for timber. The copper needs to be more orange.

Also the wood is barely visible.

The bolsters dont seem to be that full either at 100%. Could we add another loding state after the current 100% one?

Re: [OTTD] BRTrains - Development Thread

Posted: 15 Jun 2017 14:52
by The Growl
New toys!

Re: [OTTD] BRTrains - Development Thread

Posted: 15 Jun 2017 15:53
by Gwyd
Lemmie play!

Re: [OTTD] BRTrains - Development Thread

Posted: 19 Jun 2017 13:44
by Leanden
These are looking great, sorry for the delay in coding, had a couple of busy weeks with work.

Re: [OTTD] BRTrains - Development Thread

Posted: 19 Jun 2017 15:37
by The Growl
That's fine Leanden, we all have lives, and we're all doing this for free. :)

Re: [OTTD] BRTrains - Development Thread

Posted: 22 Jun 2017 14:39
by The Growl
.

Re: [OTTD] BRTrains - Development Thread

Posted: 22 Jun 2017 14:39
by The Growl
They are finished!

Re: [OTTD] BRTrains - Development Thread

Posted: 22 Jun 2017 15:41
by willsym22
The Growl wrote:They are finished!
Just a few things, can you add small blobs for the logos for the liveries. Natex, GTR and c2c are very similar and this would draw them apart.

Re: [OTTD] BRTrains - Development Thread

Posted: 22 Jun 2017 17:41
by Gwyd
Sorry, but you've missed a development. Otherwise, I am very excited

Re: [OTTD] BRTrains - Development Thread

Posted: 22 Jun 2017 18:44
by The Growl
I'll just copy over the 375 sprites to the 377 sheet, as they're both the same. As for the logos, I'll look into it.