- Class 314.png (6.79 KiB) Viewed 2546 times
[OTTD] BRTrains - Development Thread
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Re: [OTTD] BRTrains - Development Thread
Well here's the 314 then:
Also, I know there were some promotional liveries for the 315 I haven't done, but I can't get any good reference images for themRe: [OTTD] BRTrains - Development Thread
More PEPs: the class 313 this time. Again, just let me know if I've missed anything.
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- Class 313.png (12.39 KiB) Viewed 597 times
Re: [OTTD] BRTrains - Development Thread
There are more liveries for them like different WAGN variants and a couple of others.
http://en.academic.ru/pictures/enwiki/8 ... eshunt.jpg
https://photos.smugmug.com/Rail/EMU/315 ... 206g-M.jpg
http://en.academic.ru/pictures/enwiki/5 ... _Cross.jpg
https://c4.staticflickr.com/4/3663/3628 ... z.jpg?zz=1
https://scontent-lht6-1.xx.fbcdn.net/v/ ... e=5A0AB733
Will you be doing the 507 & 508 as well?
http://en.academic.ru/pictures/enwiki/8 ... eshunt.jpg
https://photos.smugmug.com/Rail/EMU/315 ... 206g-M.jpg
http://en.academic.ru/pictures/enwiki/5 ... _Cross.jpg
https://c4.staticflickr.com/4/3663/3628 ... z.jpg?zz=1
https://scontent-lht6-1.xx.fbcdn.net/v/ ... e=5A0AB733
Will you be doing the 507 & 508 as well?
Re: [OTTD] BRTrains - Development Thread
Indeed they both have, happy to post them all again if needed
Thinking about it, I may have completely missed the Silverlink 508 livery Such a small fleet that they are easy to forget, so I will (hopefully) get that done this week. Class 460 and Weedspray MPV still in the works, hoping to get them both finished soon as well, sorry about the delay from me guys!
Thinking about it, I may have completely missed the Silverlink 508 livery Such a small fleet that they are easy to forget, so I will (hopefully) get that done this week. Class 460 and Weedspray MPV still in the works, hoping to get them both finished soon as well, sorry about the delay from me guys!
Re: [OTTD] BRTrains - Development Thread
I've noticed on the train tracking table that some have been marked as 'Wrong Scale', is this something Leanden will tell us about when he's coding or should us artists be checking it every now and again to see if our sprites are ok?
I also added a few newer classes (745, 755, and 769), that are being built/renovated to the table.
I also added a few newer classes (745, 755, and 769), that are being built/renovated to the table.
Re: [OTTD] BRTrains - Development Thread
Some of my sprites were incorrectly scaled, which is why I'm in the process of redoing them.
Re: [OTTD] BRTrains - Development Thread
I've tried coding a couple of my graphics sets: I don't know if this helps or hinders really, but here they are:
Class 332 (Needs re-aligning, but otherwise works. Power might need adjusting) Class 309 (Not all liveries implemented, sprites need re-aligning)
Class 332 (Needs re-aligning, but otherwise works. Power might need adjusting) Class 309 (Not all liveries implemented, sprites need re-aligning)
Re: [OTTD] BRTrains - Development Thread
In parts, yes. I'll send you the .NMLs when I can.
Re: [OTTD] BRTrains - Development Thread
This one is less than perfect, but it shows what I can do:
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- EPBderived.grf
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- EPBderived.nml
- (23.05 KiB) Downloaded 54 times
Re: [OTTD] BRTrains - Development Thread
Im not an expert but i think this isnt right?
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- EPB issue.PNG (334.93 KiB) Viewed 597 times
Re: [OTTD] BRTrains - Development Thread
It's just an alignment issue... Easy to fix
EDIT: Like I said... easy....
EDIT: Like I said... easy....
Re: [OTTD] BRTrains - Development Thread
Looking at your NML code, you've coded the liveries and consists a very long way around, defining each cargo subtype as a seperate consist.
I find it easier if you define the consist once using seperate vehicle IDs for each car type and then defining the switches for each of those vehicles based on their cargo subtype to generate the liveries.
I find it easier if you define the consist once using seperate vehicle IDs for each car type and then defining the switches for each of those vehicles based on their cargo subtype to generate the liveries.
Re: [OTTD] BRTrains - Development Thread
Look what I found! Seems I did remember the Silverlink 508 after all!Pilot wrote:Thinking about it, I may have completely missed the Silverlink 508 livery
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Re: [OTTD] BRTrains - Development Thread
I've been following this project from the start and thought it had good potential of it, but sadly I had to go so I didn't track any progress since the start, is there any way of getting all the trains? Is there a bigger version than 0.3.5? Can you also show me a list of all the available trains on the shop menu? Or a list of em?
Love the slammers, just nervous theres a couple of trains i missed after building up my world.
Love the slammers, just nervous theres a couple of trains i missed after building up my world.
Re: [OTTD] BRTrains - Development Thread
So, 0.3.5 is the latest release. The reason there isn't "all the trains" is because we have many, many people doing graphics, while we have one person doing coding (at the moment). I can get a list of all the coded trains later, but as far as I know, there are no slammers in the main BRTrains, although I have been practicing code with them.
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Sent from my SM-G925F using Tapatalk
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Re: [OTTD] BRTrains - Development Thread
There was UK SR EMUS made by your name which included amazing emus, just asking if any of you's had more, for example, in your avatar.Gwyd wrote:So, 0.3.5 is the latest release. The reason there isn't "all the trains" is because we have many, many people doing graphics, while we have one person doing coding (at the moment). I can get a list of all the coded trains later, but as far as I know, there are no slammers in the main BRTrains, although I have been practicing code with them.
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Re: [OTTD] BRTrains - Development Thread
Everything I've coded is on BaNaNaS, so if you want to see what there is, just search "Gwyd". I'll probably work through the rest of what I have at some point.
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Re: [OTTD] BRTrains - Development Thread
Is there anything for freight in this GRF, not being mean, just thinking that this was a passenger grf.
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