[OTTD] BRTrains - Development Thread

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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

Well here's the 314 then:
Class 314.png
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Also, I know there were some promotional liveries for the 315 I haven't done, but I can't get any good reference images for them
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

More PEPs: the class 313 this time. Again, just let me know if I've missed anything.
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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

The 507 and/or the 508 have already been done by Pilot.
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Pilot
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Re: [OTTD] BRTrains - Development Thread

Post by Pilot »

Indeed they both have, happy to post them all again if needed :D

Thinking about it, I may have completely missed the Silverlink 508 livery :oops: Such a small fleet that they are easy to forget, so I will (hopefully) get that done this week. Class 460 and Weedspray MPV still in the works, hoping to get them both finished soon as well, sorry about the delay from me guys!
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Re: [OTTD] BRTrains - Development Thread

Post by Helmar15 »

I've noticed on the train tracking table that some have been marked as 'Wrong Scale', is this something Leanden will tell us about when he's coding or should us artists be checking it every now and again to see if our sprites are ok?

I also added a few newer classes (745, 755, and 769), that are being built/renovated to the table.
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Some of my sprites were incorrectly scaled, which is why I'm in the process of redoing them.
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

I've tried coding a couple of my graphics sets: I don't know if this helps or hinders really, but here they are:
Class 332 (Needs re-aligning, but otherwise works. Power might need adjusting)
BR Class 332.grf
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Class 309 (Not all liveries implemented, sprites need re-aligning)
BR Class 309.grf
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Leanden
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Have you used my code for reference?
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

In parts, yes. I'll send you the .NMLs when I can.
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

This one is less than perfect, but it shows what I can do:
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Re: [OTTD] BRTrains - Development Thread

Post by willsym22 »

Im not an expert but i think this isnt right?
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

It's just an alignment issue... Easy to fix


EDIT: Like I said... easy....
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Leanden
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Looking at your NML code, you've coded the liveries and consists a very long way around, defining each cargo subtype as a seperate consist.

I find it easier if you define the consist once using seperate vehicle IDs for each car type and then defining the switches for each of those vehicles based on their cargo subtype to generate the liveries.
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Pilot
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Re: [OTTD] BRTrains - Development Thread

Post by Pilot »

Pilot wrote:Thinking about it, I may have completely missed the Silverlink 508 livery :oops:
Look what I found! Seems I did remember the Silverlink 508 after all! :D
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Re: [OTTD] BRTrains - Development Thread

Post by thegamingbloke »

I've been following this project from the start and thought it had good potential of it, but sadly I had to go so I didn't track any progress since the start, is there any way of getting all the trains? Is there a bigger version than 0.3.5? Can you also show me a list of all the available trains on the shop menu? Or a list of em? :?

Love the slammers, just nervous theres a couple of trains i missed after building up my world. :wink:
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

So, 0.3.5 is the latest release. The reason there isn't "all the trains" is because we have many, many people doing graphics, while we have one person doing coding (at the moment). I can get a list of all the coded trains later, but as far as I know, there are no slammers in the main BRTrains, although I have been practicing code with them.

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Re: [OTTD] BRTrains - Development Thread

Post by thegamingbloke »

Gwyd wrote:So, 0.3.5 is the latest release. The reason there isn't "all the trains" is because we have many, many people doing graphics, while we have one person doing coding (at the moment). I can get a list of all the coded trains later, but as far as I know, there are no slammers in the main BRTrains, although I have been practicing code with them.

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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

Everything I've coded is on BaNaNaS, so if you want to see what there is, just search "Gwyd". I'll probably work through the rest of what I have at some point.
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Re: [OTTD] BRTrains - Development Thread

Post by thegamingbloke »

Is there anything for freight in this GRF, not being mean, just thinking that this was a passenger grf. :|
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