[OTTD] BRTrains - Development Thread
Moderator: Graphics Moderators
Re: [OTTD] BRTrains - Development Thread
Little update to v0.4.1.1
What's New?
Nothing
What's fixed?
Most sprite alignments
Class 378 (Costs)
Class 379 (Top Speed)
There will probably be another small update soon, fixing other sprite alignments and other little things.
What's New?
Nothing
What's fixed?
Most sprite alignments
Class 378 (Costs)
Class 379 (Top Speed)
There will probably be another small update soon, fixing other sprite alignments and other little things.
Re: [OTTD] BRTrains - Development Thread
Update to 0.4.2
What's new?
Class 302
Class 455
Class 456
What's fixed?
Not sure. I don't think I fixed anything...
What's new?
Class 302
Class 455
Class 456
What's fixed?
Not sure. I don't think I fixed anything...
Re: [OTTD] BRTrains - Development Thread
The 456 looks a bit misaligned compared to the 455, is it meant to be this?
Or is it just the sprites that have been done by different people that are different sizes and what?
Can it be fine tuned to fit together better?
Or is it just the sprites that have been done by different people that are different sizes and what?
Can it be fine tuned to fit together better?
- Attachments
-
- 455 & 456.PNG (126.09 KiB) Viewed 3291 times
Re: [OTTD] BRTrains - Development Thread
The two trains were made with different methods: the 455 on the 32px template whereas the 456 was made with pixel tool
Re: [OTTD] BRTrains - Development Thread
For those who didn't know, South West Trains has now become South Western Railway, meaning there's gonna be trains with the new livery to make sprites for
Here's a Class 444 in the new colours:
Here's a Class 444 in the new colours:
- Attachments
-
- SWR.jpg.gallery.jpg (43.63 KiB) Viewed 3177 times
Re: [OTTD] BRTrains - Development Thread
I am on Discord though I don't know how would contribute etc
Re: [OTTD] BRTrains - Development Thread
Hey!
Ive played with your set for quite a bit now, and its been a blast, I just wanted to report a little sprite bug thats been, well, bugging me out, and it has to do with the eurostar and overlapping; here's a screenshot to illustrate.
I wish you the best for the future of this set,
Cheers, Noni.
Ive played with your set for quite a bit now, and its been a blast, I just wanted to report a little sprite bug thats been, well, bugging me out, and it has to do with the eurostar and overlapping; here's a screenshot to illustrate.
I wish you the best for the future of this set,
Cheers, Noni.
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
Re: [OTTD] BRTrains - Development Thread
Thanks the report, we'll look into that oneNondidjos wrote:Hey!
Ive played with your set for quite a bit now, and its been a blast, I just wanted to report a little sprite bug thats been, well, bugging me out, and it has to do with the eurostar and overlapping; here's a screenshot to illustrate.
Noni corp., Feb 19th, 2138.jpg
I wish you the best for the future of this set,
Cheers, Noni.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: [OTTD] BRTrains - Development Thread
I wonder, who drew the Class 373 "Eurotrain"?
Building a Belgian Train Set, I've decided to also add in the Eurotrain as it does serve Belgium as well, and SNCB also owns a couple and a share in the company that runs the Eurotrains.
If it would be possible I'd like permission from the artist that drew the Eurotrain to use the sprites in my Belgian Train Set.
Building a Belgian Train Set, I've decided to also add in the Eurotrain as it does serve Belgium as well, and SNCB also owns a couple and a share in the company that runs the Eurotrains.
If it would be possible I'd like permission from the artist that drew the Eurotrain to use the sprites in my Belgian Train Set.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- Doorslammer
- Tycoon
- Posts: 1037
- Joined: 16 Oct 2007 11:08
- Location: Perth, Western Australia
- Contact:
Re: [OTTD] BRTrains - Development Thread
I think that was audigex (?) by memory. If so, that fell under GPL anyway.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: [OTTD] BRTrains - Development Thread
And from what I gather so long as I give due credit to the artists I can use stuff under GPL?Doorslammer wrote:I think that was audigex (?) by memory. If so, that fell under GPL anyway.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: [OTTD] BRTrains - Development Thread
The 373 and 374 were both myself, and you may of course use them no worries.
At some point soon (tm) ill be adding the new 373 livery too.
At some point soon (tm) ill be adding the new 373 livery too.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: [OTTD] BRTrains - Development Thread
Alright, thanks. Mind you though that I'll be coding the CLass 373 "Eurostar" as a normal MU with 2cc Trains code. I'm not much for strict realism with fixed lengths.Leanden wrote:The 373 and 374 were both myself, and you may of course use them no worries.
At some point soon (tm) ill be adding the new 373 livery too.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
-
- Traffic Manager
- Posts: 140
- Joined: 30 May 2016 05:27
- Location: Malaysia
- Contact:
Re: [OTTD] BRTrains - Development Thread
Also, another sprite aligning bug, on the Class 91s
It's of course fixable easily by just toggling the sprite aligner, but would reset everytime you reload or load it
Also, good job on those tracks, i love it. Keep it up!
It's of course fixable easily by just toggling the sprite aligner, but would reset everytime you reload or load it
Also, good job on those tracks, i love it. Keep it up!
- Attachments
-
- Pinhead Transport, 16th Mar 2050#1.png (86.33 KiB) Viewed 496 times
-
- Pinhead Transport, 16th Mar 2050.png (93.83 KiB) Viewed 496 times
Re: [OTTD] BRTrains - Development Thread
Thanks Amir,
Thatll be a sprite sheet issue rather than the offset itself, will take a look
Thatll be a sprite sheet issue rather than the offset itself, will take a look
Re: [OTTD] BRTrains - Development Thread
v0.4.3 released
Fix: Trains will now correctly recognise tracksets utilizing the Standardised Railtype Scheme.
Fix: Trains will now correctly recognise tracksets utilizing the Standardised Railtype Scheme.
-
- Tycoon
- Posts: 2148
- Joined: 27 Jul 2007 15:45
- Location: Sunny Wales, Boyo!
- Contact:
Re: [OTTD] BRTrains - Development Thread
Great to see something finally surface from the depths of the deep!
But! The set breaks UKRS2 badly, so current game integration is a no-go.
I can (probably) help with the ATW stock, as I see it on a regular basis, but I'm a bad pixel artist!
But! The set breaks UKRS2 badly, so current game integration is a no-go.
I can (probably) help with the ATW stock, as I see it on a regular basis, but I'm a bad pixel artist!
Who is online
Users browsing this forum: No registered users and 19 guests