[OTTD] BRTrains - Development Thread
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- SwissFan91
- Tycoon
- Posts: 2395
- Joined: 08 Feb 2009 18:36
- Location: Alberta, Canada
Re: [OTTD] BRTrains - Development Thread
Is this a bug in the EMT HST?
Keep up the great job everyone! Loving this set.
Or are the MkIII coaches like that in real life?
Keep up the great job everyone! Loving this set.
Re: [OTTD] BRTrains - Development Thread
I believe this is one of the odd consists that happens when you lease an EMT HST set to VTECSwissFan91 wrote:Is this a bug in the EMT HST?
Untitled.png
Or are the MkIII coaches like that in real life?
Keep up the great job everyone! Loving this set.
Though, the one in your screenshot does appear to have 2 buffet cars, I wonder if VTEC passengers are that hungry IRL?
-
- Engineer
- Posts: 22
- Joined: 17 Jul 2017 20:37
- Skype: tobaras.christopher
Re: [OTTD] BRTrains - Development Thread
Pilot wrote:I believe this is one of the odd consists that happens when you lease an EMT HST set to VTECSwissFan91 wrote:Is this a bug in the EMT HST?
Untitled.png
Or are the MkIII coaches like that in real life?
Keep up the great job everyone! Loving this set.
Though, the one in your screenshot does appear to have 2 buffet cars, I wonder if VTEC passengers are that hungry IRL?
I have the same version with 2 buffet car version aswell.
Re: [OTTD] BRTrains - Development Thread
I've found myself with a lot of free time recently, and have worked out NML, and I was wondering if I could code some of BRTrains. I haven't quite got the hang of some parts, but if I use the existing code as a basis, I feel like this project (which many are pessimistic about) could be advanced massively due to the backlog of graphics available.
Re: [OTTD] BRTrains - Development Thread
I think it would be a brilliant idea, more hands on deck can only be a good thing right?Gwyd wrote:I've found myself with a lot of free time recently, and have worked out NML, and I was wondering if I could code some of BRTrains. I haven't quite got the hang of some parts, but if I use the existing code as a basis, I feel like this project (which many are pessimistic about) could be advanced massively due to the backlog of graphics available.
Re: [OTTD] BRTrains - Development Thread
I'm still optimistic about this project because we have so many trains available in sprites, we just need a coder or two with working hands - Just as long as the coding from now on is identical to what's already there to avoid complications I think we'll be good!Gwyd wrote:I've found myself with a lot of free time recently, and have worked out NML, and I was wondering if I could code some of BRTrains. I haven't quite got the hang of some parts, but if I use the existing code as a basis, I feel like this project (which many are pessimistic about) could be advanced massively due to the backlog of graphics available.
Re: [OTTD] BRTrains - Development Thread
Gwyd, if you can spare the time and keep to the same coding standard, then please go right ahead.
If you want i'll zip up all the NML and upload to dropbox as i dont seem to be able to commit to the devzone atm.
If you want i'll zip up all the NML and upload to dropbox as i dont seem to be able to commit to the devzone atm.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [OTTD] BRTrains - Development Thread
If you're going to collaborate, you'd want to be using devzone or other version control. Otherwise you get synchronisation hell. Just my 2p.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] BRTrains - Development Thread
ugh. Andy if i send you the source files, can you commit to my devzone? Im going away and havent got time to fix my svg
https://www.dropbox.com/sh/ftzdxdo2yd0w ... Of35a?dl=0
http://dev.openttdcoop.org/projects/brtrains
https://www.dropbox.com/sh/ftzdxdo2yd0w ... Of35a?dl=0
http://dev.openttdcoop.org/projects/brtrains
Re: [OTTD] BRTrains - Development Thread
Would it be possible to add me onto the repository? I'm called Gwyd, then I can update it. In a couple of days I can get coding.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [OTTD] BRTrains - Development Thread
Done, you're in as a contributor, should give you commit rights afaik.Gwyd wrote:Would it be possible to add me onto the repository? I'm called Gwyd, then I can update it. In a couple of days I can get coding.
Gwyd could probably push the files from Leanden?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] BRTrains - Development Thread
Thanks, that's worked. I'll save you the effort and update it on Thursday.
Re: [OTTD] BRTrains - Development Thread
Maybe some type of instant messaging service like discord or something would help coordinate who has files, and what's happening with them now that we have 2 coders?
Re: [OTTD] BRTrains - Development Thread
Convenient that I already use discord...
Re: [OTTD] BRTrains - Development Thread
So, 0.3.7 it is, I guess. What's new? 5 more class 442 liveries and the 220/221 graphical error has been fixed. In other news, I can't access the repository to add/change files. Should I upload this to BaNaNaS?
- Attachments
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- BRTrains-0.3.7.tar
- (2.19 MiB) Downloaded 47 times
Re: [OTTD] BRTrains - Development Thread
Just one note, transitional and gatwick express are the wrong way round, selecting transitional is the gatex livery.
Other than that, they look great and cant wait for more
Other than that, they look great and cant wait for more
Re: [OTTD] BRTrains - Development Thread
Can I ask if the Class 170 Turbostars can be fixed? I've only ever been able to have them in the Central Trains livery despite it saying it has other liveries
Re: [OTTD] BRTrains - Development Thread
I noticed. Should be a quick fix.willsym22 wrote:Just one note, transitional and gatwick express are the wrong way round, selecting transitional is the gatex livery.
Other than that, they look great and cant wait for more
I planned to fix this, but there are no other 170s in that style. We do have some though:Helmar15 wrote:Can I ask if the Class 170 Turbostars can be fixed? I've only ever been able to have them in the Central Trains livery despite it saying it has other liveries
- Attachments
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- BR170a.png (7.65 KiB) Viewed 2620 times
Re: [OTTD] BRTrains - Development Thread
Those are the old 170 sprites I made ages, which have since been updated. I'll send you a download for all my sprites in PM if you like.Gwyd wrote:I noticed. Should be a quick fix.willsym22 wrote:Just one note, transitional and gatwick express are the wrong way round, selecting transitional is the gatex livery.
Other than that, they look great and cant wait for more
I planned to fix this, but there are no other 170s in that style. We do have some though:Helmar15 wrote:Can I ask if the Class 170 Turbostars can be fixed? I've only ever been able to have them in the Central Trains livery despite it saying it has other liveries
Re: [OTTD] BRTrains - Development Thread
Thank you, they shall be coded soon. Hopefully I will be able to upload something to BaNaNaS this weekend, but I'm not sure how that would work.
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