[OTTD] BRTrains - Development Thread

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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Sorry I ca't zip these up, the zip thingy on my PC won't work. These are all my sprites for this all fixed. :) Now I can finally move on.
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4EPB Sheet.png
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LU Stocks.png
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DLR Stock.png
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Last edited by The Growl on 08 Aug 2016 14:05, edited 1 time in total.
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

.
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166 Sheet.png
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Hypernetworker Sheet.png
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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

.
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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

I can't perfect the 332/333 to save my life. Feel free to take over or adapt these if you like.
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Re: [OTTD] BRTrains - Development Thread

Post by Ameecher »

attached for reference some of the better work I have.

The mk3s are modified from those created by Ronstar.

One thing I would say, there is so much effort being put in to churning out liveries without necessarily getting the shape right first, this has befallen all the previous incarnations of the BRset but best of luck to you.
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365COMPLETE.png
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mk3 DVT.PNG
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KTA.PNG
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Re: [OTTD] BRTrains - Development Thread

Post by superalbs »

The Growl wrote:Class 166
NSE, FGWL, and FGW DL all have white roofs, FGW PB has cloudy grey, and GWR is near black.
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Ameecher wrote:One thing I would say, there is so much effort being put in to churning out liveries without necessarily getting the shape right first, this has befallen all the previous incarnations of the BRset but best of luck to you.
I can't completely disagree with this, but at least we have something we can put out and then they can be revisited later. :)
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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Ameecher wrote:One thing I would say, there is so much effort being put in to churning out liveries without necessarily getting the shape right first, this has befallen all the previous incarnations of the BRset but best of luck to you.
Which one of my models do you think this applies to? Assuming you're talking about in context of my mass fixing.
superalbs wrote:
The Growl wrote:Class 166
NSE, FGWL, and FGW DL all have white roofs, FGW PB has cloudy grey, and GWR is near black.
Will fix.
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Re: [OTTD] BRTrains - Development Thread

Post by TheAmir259 »

I got a great news for you @Leanden. Nope, i didn't find the code, but i found something else. Check out this website. I found out this sentence
Trains in TTD cannot actually run backwards, so control cars in TTD are represented by switching the graphics of the vehicles in the train. They have no real gameplay effect and are just for appearance sake.
Reading it a little further, i found some NewGRF where he applied this concept to his NewGRFs, one of it is the UKRS2. And so i opted for a test. It wasn't just the DACH trains having that ability, but also NARS2 & UKRS2! Okay, back to the point, so i tried out with what he gave, an 0-6-0 Pannier & a Clerestory Carriage. Here's what i found:

So i tried moving the train forward, got a usual result (Note the smoke for direction and where it comes out)
Image

And then i tried reversing the train, and got that result that i was expecting for (Note the smoke for direction and where it comes out)
Image

So basically, we need to play around with texturing and i think no coding at all for that (Correct me if i'm wrong though). I'm not sure if you know about this thing or not but hopefully not.
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

I did have a long discussion about how to code this in a seperate thread and now know how to do it, but it means defining a whole new set of templates. I think i will only implement this onto DVTs and MUs which are asymmetric.
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Re: [OTTD] BRTrains - Development Thread

Post by TheAmir259 »

My company is now searching for tons of new trainsets for multiple regions and they need it badly. I have convinced my staffs that new trainsets will be arriving shortly.

Anyway, I think i found a faulty tender lately when operating the A3s. It seems like the tender is offset, when it operates back and forth in an orientation. Here's the catch.
Image
Image
And also a question about these steam machines. Can they not pull a train that's about 8 tiles long by themselves? Because when i took this picture, they were moving so slow, luckily the line is not full so at least they don't delay other trains behind them. As far as I know, they said these engines can pull around 10 or less coaches only then they could achieve higher speeds. Since i am not from UK and have yet to do in-depth study of these trains, it'll be better if i ask first, right?

One more thing, my Eurostar e300 are struggling to reach 300km/h no matter how much passengers they're carrying, this includes empty trains while my e320 are doing just fine on 320km/h. My heavy train multiplier is on 1 so it's not multiplying and so should be fine. Other trains are doing just fine as far as i've tested them, only e300s are having this problem. Can you check or tweak them so that they'll perform better. As of currently, their top speed is just around 293-294 km/h which is still not satisfying though.
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Amir Rails Ltd., 6th Jan 2045.png
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Amir Rails Ltd., 2nd Dec 2044.png
Amir Rails Ltd., 2nd Dec 2044.png (91.31 KiB) Viewed 428 times
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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Added GWR 387, and fixed 7zip. Everything prepped.
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Re: [OTTD] BRTrains - Development Thread

Post by TheAmir259 »

I have yet to make any improvements on the class 92, but i will do later on. For now, I'm planning to make a Class 365 & possibly the remaining classes of the Networker Family. For now, if anyone wants to do improvements on my class 92 design, I'll publish the scripts to be used on this tool. Feel free to make improvements you think necessary on it.
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BR Class 92 1st Attempt.zip
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The Growl
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

TheAmir259 wrote:I have yet to make any improvements on the class 92, but i will do later on. For now, I'm planning to make a Class 365 & possibly the remaining classes of the Networker Family. For now, if anyone wants to do improvements on my class 92 design, I'll publish the scripts to be used on this tool. Feel free to make improvements you think necessary on it.
There's already a 365 in the zip file, and I've already done the 465/466s.
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Networker Combined.png
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Fixed the 166 and 465 roofs among other things.
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166 Sheet.png
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Networker Combined.png
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Re: [OTTD] BRTrains - Development Thread

Post by TheAmir259 »

Sorry, my bad didn't check it first. So now all the networkers are made it seems, i'll try to improve my class 92 & make a class 66.
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Hi guys some bad news im afraid. Ive been diagnosed with Carpal Tunnel syndrome today and have been ordered by he doctor to limit my contact with computers for the next two months to aid with recovery. This means that coding will more or less come to a stand still until im cleared.

Hoping for a speedy recovery so i can get back to this and my other sets ASAP.

Leanden out!
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Leanden wrote:Hi guys some bad news im afraid. Ive been diagnosed with Carpal Tunnel syndrome today and have been ordered by he doctor to limit my contact with computers for the next two months to aid with recovery. This means that coding will more or less come to a stand still until im cleared.

Hoping for a speedy recovery so i can get back to this and my other sets ASAP.

Leanden out!
And so you should! Don't want tingly fingers for ever now do we? Get better soon M8. :))
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Re: [OTTD] BRTrains - Development Thread

Post by Quast65 »

Relax, take your time, and get well soon dude!!!
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

In case anyone still looks at this, I created a new class 170, much better than the old version IMO.
170 New Sheet.png
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