Silverx50's Workshop

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Quast65
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Re: Silverx50's Workshop

Post by Quast65 »

Really nice!!

I should have some more spare time this week, so I will try to code it all ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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kamnet
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Re: Silverx50's Workshop

Post by kamnet »

Silverx50 wrote:So this one has taken a while to finish while it really shouldn't have.
it's the backview for the old Delft station. It is mostly an edited version of the original drawn by THS.
THANK YOU for a backside view! :bow: Much appreciated!
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Re: Silverx50's Workshop

Post by Silverx50 »

kamnet wrote:THANK YOU for a backside view! Much appreciated!
gladly :wink:

So working on many things at the same time as usual, inspiration hit me to try to do Gouda station. not actually a really great looking station but I's mostly been drawing big stations and wanted to do a smaller one.
station Gouda.png
station Gouda.png (9.77 KiB) Viewed 5431 times
the colors are not yet correct as there is so much grey/white and still need to figure out how to make each thing pop.

you also see the new staircases and roof thing that they finished last year.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by Quast65 »

inspiration hit me to try to do Gouda station
Nice!
roof thing that they finished last year
Took a quick look at that, I am not sure if the see-thru glass effect will be useful, as I dont think you can see the tracks.
Might be ok to just give it "plain" non-see-thru glass (or make everything inside one or two tones darker, as that is how the effect works) and also note that the truss structure is mostly inside of the glass (except for some struts)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Silverx50's Workshop

Post by Silverx50 »

Quast65 wrote:Took a quick look at that, I am not sure if the see-thru glass effect will be useful, as I dont think you can see the tracks.
not sure I've drawn it all correctly, but this is why I drew it with the see through glass, but your suggestion would work too.
Attachments
station Gouda1a.png
station Gouda1a.png (10.04 KiB) Viewed 5409 times
station Gouda1b.png
station Gouda1b.png (10.56 KiB) Viewed 5409 times
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by Quast65 »

Hmmm, I see... Well, if parts of a train are visible then it is worth it to use the see-thru effect!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Silverx50's Workshop

Post by Silverx50 »

So around this time last year we finished up Rotterdam CS. at that point it was pointed out that Rotterdam has raised platforms which was not the way we drew it.
since then I've been wondering how that would have looked. and even though I really like the rotterdan cs that we completed I've been thinkering on a slichtly bigger version with raised platforms.
so here is the result. The newer platforms with Y supports are courtesy of Quast65..

don't know if this one will ever make the game but just wanted to show it here.
Attachments
another RT CS mock up.png
another RT CS mock up.png (24.08 KiB) Viewed 5345 times
another RT CS 1B.png
another RT CS 1B.png (13.78 KiB) Viewed 5345 times
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by Quast65 »

Silverx50 wrote:Rotterdam CS
That is a way more realistic looking design than the first one we started with!!!
The lines/angles of the roof looks much better!! :bow:

It does need to be cut up in two sections though... As I am not able to code stations with hight differences...
Meaning that the main part of the station (so basically everything that doesnt have tracks) is a separate non-tracked section (that you place against elevated tracks) and then the tile that has the end-point over the tracks is another section (that you place on the elevated tracks to complete the building).
As I look at it now, the end-point is exactly on one tile, so thats good. I hope that it is the same for the other direction...

Rotterdam CS is not yet publically released, so scrapping the old one and going with this new design is not a problem at all!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Silverx50's Workshop

Post by Silverx50 »

Quast65 wrote:That is a way more realistic looking design than the first one we started with!!!
The lines/angles of the roof looks much better!!
glad you like this version.
Quast65 wrote:As I look at it now, the end-point is exactly on one tile, so thats good. I hope that it is the same for the other direction...
I don't know yet, but I'll try to make it come out that way.


I've been in an inspiring mood these last few days.
drew up this Amsterdam Amstel station last night and this morning. Will be w while before I complete it but this first look shows of most of how the station looks.
Attachments
Amsterdam Amstel.png
Amsterdam Amstel.png (16.59 KiB) Viewed 5318 times
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by sanderNL »

The Amstelstation and Gouda both look very nice! Unfortunately, you cannot see the inside of the Amstelstation ;-)
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Re: Silverx50's Workshop

Post by luxtram »

sanderNL wrote:The Amstelstation and Gouda both look very nice! Unfortunately, you cannot see the inside of the Amstelstation ;-)
Glass façades are tricky to get right. But I have discovered that when you have a thin frame on a larger picture and you scale it down then the result is an average of the window and the frame. So if the frame was bright before, now it is darker. It also follows from this that the thicker frame does not have to take two pixels, it just has to be brighter.

As words are cheap then here is my take. Feel free to use it and call it yours if you like it (after all you can just redo it and get the same results).

I also played with darker spots to give the window more dynamic and bit see through effect. Not sure how convincing it is but it looked more interesting like that for me.

Also nicely done clock you have!
Attachments
Amsterdam Amstel Luxtram.png
Amsterdam Amstel Luxtram.png (11 KiB) Viewed 5163 times
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250
luxtram
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Re: Silverx50's Workshop

Post by luxtram »

Similar thing for the Gouda Station
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station Gouda1b Luxtram.png
station Gouda1b Luxtram.png (10.47 KiB) Viewed 5160 times
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250
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Re: Silverx50's Workshop

Post by Quast65 »

luxtram wrote:Glass façades are tricky to get right. But I have discovered that when you have a thin frame on a larger picture and you scale it down then the result is an average of the window and the frame. So if the frame was bright before, now it is darker. It also follows from this that the thicker frame does not have to take two pixels, it just has to be brighter.
An interesting technique!
Would you mind explaining that in a bit more detail?

So, do you draw in 200% of the size it will get, or larger?
Is the frame thicker drawn then?
Do you already color in the windows?
Is the background transparent?
Do you resize by making the entire picture 50% (when drawn as 200%) using Imagesize (see picture below, to explain what I mean, sorry it is in Dutch, but it should be the same menu-structure for other languages)
Example310.png
Example310.png (36.21 KiB) Viewed 5150 times
Or do you select it and use the transformation-tool?

FYI, I just recently figured out how to code stations using 32bpp colors (Silver already knows about this), so techniques like this are very handy, as more colors than just the ones from the Palette can be used now.
32bpp colored stations will be introduced in part-3 of the Dutch Station Set.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Silverx50's Workshop

Post by Silverx50 »

luxtram wrote:As words are cheap then here is my take. Feel free to use it and call it yours if you like it (after all you can just redo it and get the same results).
Good to see you back again Luxtram, have missed your input.
sanderNL wrote:The Amstelstation and Gouda both look very nice! Unfortunately, you cannot see the inside of the Amstelstation
thank you mate.
luxtram wrote:Also nicely done clock you have!
that clock is mostly SAC's work.

and would love for you to elaborate on Quast65 his question.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by luxtram »

Quast65 wrote:
luxtram wrote:Glass façades are tricky to get right. But I have discovered that when you have a thin frame on a larger picture and you scale it down then the result is an average of the window and the frame. So if the frame was bright before, now it is darker. It also follows from this that the thicker frame does not have to take two pixels, it just has to be brighter.
An interesting technique!
Would you mind explaining that in a bit more detail?

So, do you draw in 200% of the size it will get, or larger?
I usually draw in 100% because downscaling does not work nicely 100%. :)

If I can get away doing it in 100% size then I will do it (example above was done in 1:1).

But I may draw some of the details in 200% size and then downscale to 50% carefully (i.e. from 200% to 100%). That is I try multiple versions until I get it right (or give up of course). Sometimes it gives great results. Then I mix this detail into the whole building or in other cases mix other details into it.

In few cases I drew in roughly 133% instead and then downscaled to 75%.

I do not add too much detail as these can add unnecessary noise when downscaling.

For example
Luxtram Drawing Examples 1.png
Luxtram Drawing Examples 1.png (62.72 KiB) Viewed 5129 times
First one is done in 100%. Artefacts you see are from automatic dithering (the bottom part is original). This means that I drew it slightly off colour.

For the second one I made the window details, downscaled and then replicated them to full the whole façade, then made a copy and toned down using the curves tool (I draw in RBG usually). Alternative is to replace the colours using the colour picker tool. After this I added the top part.

For the third one I made the façade and then added the stripes after down conversion (again texture you see on the stripes is from dithering).

Forth one was drawn slightly larger and it was then downscaled.
Quast65 wrote: Is the frame thicker drawn then?
It depends.
Quast65 wrote: Do you already color in the windows?
I do not draw in 200% the whole thing. Only parts (usually windows).
Quast65 wrote: Is the background transparent?
I always draw with transparent background and then merge into a single image in the final output. Having coloured background would produce artefacts during colour or size manipulations.
Quast65 wrote: Do you resize by making the entire picture 50% (when drawn as 200%) using Imagesize (see picture below, to explain what I mean, sorry it is in Dutch, but it should be the same menu-structure for other languages)
Example310.png
Or do you select it and use the transformation-tool?
I do not use PS, I use Gimp. I use either image wide conversion or one applied to a layer or layer group (in Gimp these are in different menu).

Also when you downgrade twice then make sure that pixel count in both dimensions is dividable by 2.

Also note that there are algorithm selection - Bicubic is currently selected but I guess there is also Linear and None. Sometimes it makes sense to use None. For example when you draw in 100% and then you want to have some minor detail. Then you can up-convert using None as this does not add any additional artefacts.
Quast65 wrote: FYI, I just recently figured out how to code stations using 32bpp colors (Silver already knows about this), so techniques like this are very handy, as more colors than just the ones from the Palette can be used now.
32bpp colored stations will be introduced in part-3 of the Dutch Station Set.
You need an extra sprite and then the actual sprite can be only single pixel. :) I think 32bpp is good for some very odd colours. I have a house that I have not been able to properly convert into 8bpp (using the given palette). I would call it olive. Some kind of purple is also difficult.
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250
luxtram
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Re: Silverx50's Workshop

Post by luxtram »

Silverx50 wrote:
luxtram wrote:As words are cheap then here is my take. Feel free to use it and call it yours if you like it (after all you can just redo it and get the same results).
Good to see you back again Luxtram, have missed your input.
You are welcome. Hope you find it useful.
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

luxtram wrote:Hope you find it useful.
yes found it useful indeed. Have you been working on that building set?
or did you set it aside in the time you weren't on the forums?
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by GarryG »

Hello Silverx50,

Like to ask your permission to use some of the buildings in your forum as a guide to help me do some buildings of my own.

These photos I took a few days ago are of Sydney Terminal Station .. also known as Central.
SydneyTerminalStreetView.png
SydneyTerminalStreetView.png (587.88 KiB) Viewed 4842 times
SydneyTerminalPlatformView.png
SydneyTerminalPlatformView.png (473.46 KiB) Viewed 4842 times
Hope to make a model of Sydney Station to add to my Auz Station sets and some of the buildings I seen here in your forum, might help me with this and some other stations I hope to make.

The building with the clock .. the clock is exact size I need for the clock tower. Sydney also has a curve dome and many buildings in your set has a curved dome roof, that just might help me make what I need.

There are also some buildings with curved corners so this I hoping help me see how to do my own.

This is what I done so far.
Sydney Terminal.png
Sydney Terminal.png (52.66 KiB) Viewed 4842 times
The clock is from the building I found in this forum with a yellow clock on it. (Amsterdam Amstel Luxtram.png)

So I hope you, Luxtram, Quast65 and other who have added buildings to this forum if I can use some of these ideas.

Cheers pal
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

GarryG wrote:Like to ask your permission to use some of the buildings in your forum as a guide to help me do some buildings of my own.
Go right ahead mate.

That building you've drawn up looks incredible!
looking forward to see what big stations you come up with.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by GarryG »

Silverx50 wrote:Go right ahead mate.
Thanks pal .. appreciate your approval.

Getting curves right with buildings was my biggest problem and what you done here by following how you did this will help me much.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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