Silverx50's Workshop
Moderator: Graphics Moderators
Re: Silverx50's sets
I have been working on some more buildings lately.
I kind of like my rendition of Rotterdam CS but I was going to go and finish is but I have some doubts.
first of all, I like big buildings in openttd thus I mostly draw big buidlings that take up a lot of space.
right now its on a 4x4 tile and I don't think it should be any bigger. but still I have this feeling that it looks cramped.
I'm think of extending the roof more towards the left covering a bit more of the side of the building.
well feedback welcome as always.
don't pay to much atention to the colors.
I kind of like my rendition of Rotterdam CS but I was going to go and finish is but I have some doubts.
first of all, I like big buildings in openttd thus I mostly draw big buidlings that take up a lot of space.
right now its on a 4x4 tile and I don't think it should be any bigger. but still I have this feeling that it looks cramped.
I'm think of extending the roof more towards the left covering a bit more of the side of the building.
well feedback welcome as always.
don't pay to much atention to the colors.
- Attachments
-
- Rotterdam CS.png (6.04 KiB) Viewed 3616 times
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
Wow! That is an extremely difficult shape you are doing right now, will look forward to see how you manage to draw it.
Also, but this might be a matter of personal opinion, I think that right now it is too high. It has the hight of some skyscrapers in OpenTTD-world.
Maybe scale it down a bit, that may result in losing some details, but it might fit in better in the OpenTTD-environment (and also takes up a little less space).
But, again, I look forward to your progress!!
Also, but this might be a matter of personal opinion, I think that right now it is too high. It has the hight of some skyscrapers in OpenTTD-world.
Maybe scale it down a bit, that may result in losing some details, but it might fit in better in the OpenTTD-environment (and also takes up a little less space).
But, again, I look forward to your progress!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Silverx50's sets
thanks for the feedback. going to make some changes and lower the building somewhat.
was busy working on another building and then when I put it in game I see that it's way to big......something I really need to pay attention too.
like what I made but it's unusable. back to the drawing board with this one.
was busy working on another building and then when I put it in game I see that it's way to big......something I really need to pay attention too.
like what I made but it's unusable. back to the drawing board with this one.
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
lol, the The Hague Boobies (in Dutch: Haagse Tietûh)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Silverx50's sets
Made some progress on this tonight.
still needs work but am pretty happy where its heading. also planning on creating some extra tiles to extend the station and think that if I have time
I'll also make the Rotterdam platforms. hope someone is willing to code it though.
feedback always welcome.
I've also added the image of delftse Poort. this is also a building I want to do in the near future. just wondering on the size.
I'm think a 4x4 or maybe make it modular in some parts like the new babylon building. thoughs?
still needs work but am pretty happy where its heading. also planning on creating some extra tiles to extend the station and think that if I have time
I'll also make the Rotterdam platforms. hope someone is willing to code it though.
feedback always welcome.
I've also added the image of delftse Poort. this is also a building I want to do in the near future. just wondering on the size.
I'm think a 4x4 or maybe make it modular in some parts like the new babylon building. thoughs?
- Attachments
-
- Rotterdam CS1.png (8.11 KiB) Viewed 3463 times
-
- Delftse poort5.jpg (78.27 KiB) Viewed 965 times
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
Excellent work on Rotterdam CS, The shape and hight of the roof looks very good now!
I know its still work in progress, so maybe you are going to do this, but the roof now goes straight down at the ends, are you going to try to shape it like the real building where the endings go a bit back inside again?
Difficult to explain, so I mean this: With regards to Delftse Poort, Modular might be difficult as the buildings are connected via the lower structure. But 4x4 would be max size, otherwise it will become too huge.
Regarding Castalia, try to scale it down to a 2x1 or 3x1. That might work.
And... I dont know if it is possible, but what about also coding these buildings as industries, that can only be funded by a player (so not automatically generated at the start of, or during a game or by an AI-player)? For example, producing mail and passengers and accepting various goods and passengers, that way those big buildings also have a use, rather than being extremely pretty Like I said, maybe not possible, but a coder with experience with industries might be able to shine some light on that.
I know its still work in progress, so maybe you are going to do this, but the roof now goes straight down at the ends, are you going to try to shape it like the real building where the endings go a bit back inside again?
Difficult to explain, so I mean this: With regards to Delftse Poort, Modular might be difficult as the buildings are connected via the lower structure. But 4x4 would be max size, otherwise it will become too huge.
Regarding Castalia, try to scale it down to a 2x1 or 3x1. That might work.
And... I dont know if it is possible, but what about also coding these buildings as industries, that can only be funded by a player (so not automatically generated at the start of, or during a game or by an AI-player)? For example, producing mail and passengers and accepting various goods and passengers, that way those big buildings also have a use, rather than being extremely pretty Like I said, maybe not possible, but a coder with experience with industries might be able to shine some light on that.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Silverx50's sets
have made some more progress on my Den Haag City objects. Redrew the Castalia making it smaller and I must say I much prefer it now.
@Quast65 I've been able to code New Babylon thanks to you
busy making templates for the larger buildings now based on the code you provided.
Going to try and finish Den Haag CS next, been putting it off lately.
Well there are lots of buildings I still want to do from the Hague.tried 2x1 but it became to cramped and the roof just won't look right at that size so went for a 2x2 tile size and I think it works pretty well.Quast65 wrote:Regarding Castalia, try to scale it down to a 2x1 or 3x1. That might work
yes agreed.Quast65 wrote:With regards to Delftse Poort, Modular might be difficult as the buildings are connected via the lower structure. But 4x4 would be max size, otherwise it will become too huge.
I'm gonna give it a try.Quast65 wrote:Excellent work on Rotterdam CS, The shape and hight of the roof looks very good now!
I know its still work in progress, so maybe you are going to do this, but the roof now goes straight down at the ends, are you going to try to shape it like the real building where the endings go a bit back inside again?
Difficult to explain, so I mean this:
that would be a nice if it's possible. well hope someone knows how to do this. it would make them work similar to the hotel in FIRS right?Quast65 wrote:And... I dont know if it is possible, but what about also coding these buildings as industries, that can only be funded by a player (so not automatically generated at the start of, or during a game or by an AI-player)? For example, producing mail and passengers and accepting various goods and passengers, that way those big buildings also have a use, rather than being extremely pretty Like I said, maybe not possible, but a coder with experience with industries might be able to shine some light on that.
@Quast65 I've been able to code New Babylon thanks to you
busy making templates for the larger buildings now based on the code you provided.
Going to try and finish Den Haag CS next, been putting it off lately.
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
It's nothing difficult. Something like this.Silverx50 wrote:that would be a nice if it's possible. well hope someone knows how to do this. it would make them work similar to the hotel in FIRS right?
Code: Select all
item(FEAT_INDUSTRIES, jap_district_1) {
property {
substitute: INDUSTRYTYPE_TEMPERATE_BANK;
layouts: [
tilelayout_jap_district_1,
tilelayout_jap_district_2,
];
life_type: IND_LIFE_TYPE_BLACK_HOLE;
prod_cargo_types: [PASS, MAIL];
accept_cargo_types: [PASS, MAIL, GOOD];
spec_flags: bitmask(IND_FLAG_DO_NOT_FORCE_INSTANCE_AT_MAP_GENERATION, IND_FLAG_NO_PRODUCTION_INCREASE);
name: string(STR_JAP_DISTRICT_1);
prod_multiplier: [40, 8];
prob_map_gen: 0;
prob_in_game: 0;
fund_cost_multiplier: 200;
map_colour: 143;
}
}
Re: Silverx50's sets
Id be happy to code something like this, im still learning but all these different aspects will help me fully grasp nml
Re: Silverx50's sets
Yes it does indeed!!tried 2x1 but it became to cramped and the roof just won't look right at that size so went for a 2x2 tile size and I think it works pretty well.
And good to see some coders offering help!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Silverx50's sets
thanks for the offer. let me know when your ready then I can supply you with the images.Leanden wrote:Id be happy to code something like this, im still learning but all these different aspects will help me fully grasp nml
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
I don't have anything simple at the moment...Leanden wrote:Oh im ready now but start me with something easy like platforms
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
Had been working on Hof toren these last few weeks got stuck but got it going this afternoon.
Will these work or to big?Leanden wrote: Or a fixed size building would work too
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
the first two are 3x3 and the biggest one is 3x5
this castilia is a 2x2
this castilia is a 2x2
- Attachments
-
- new castalia.png (8.87 KiB) Viewed 3291 times
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: Silverx50's sets
Objects or Station Tiles? (I dont know if ive ever seen multi-tile objects tbh)
Re: Silverx50's sets
Objects can range anywere from 1x1 to 15x15 tiles.Leanden wrote:(I dont know if ive ever seen multi-tile objects tbh)
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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Silverx50's sets
wallyweb wrote:Objects can range anywere from 1x1 to 15x15 tiles.Leanden wrote:(I dont know if ive ever seen multi-tile objects tbh)
Can you give me an example of a newgrf with a multitile object?
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