Silverx50's Workshop

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Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

So somewhere last year during the drawing of Utrecht CS I also drew "het Stadskantoor" I never got around to finishing it.
it's still not finished but was playing around with the staircase that I've now redrawn. and I'm playing around with a 6 tile version of the station canopy.

here is what I drew last year:
stadskantoor utrecht2.png
stadskantoor utrecht2.png (33.94 KiB) Viewed 6016 times
The feedback I got was that the building was making the station tile look to small and to try it with the larger structure.
So that's what I've done. Here you'll see the new staircase and the building over a 4 tile canopy.
also the 6 tile canopy is in this shot.
testing showcase.png
testing showcase.png (122.17 KiB) Viewed 6016 times
my only concern now is that an object of that size leads to a loss of at least two tracks.

also drew up the jaarbeurs gebouw (Beatrix gebouw)
testing showcase2.png
testing showcase2.png (135.57 KiB) Viewed 6016 times
well that's it for this weekend I think.

cheers.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
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sanderNL
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Re: Silverx50's Workshop

Post by sanderNL »

Wow! They look good, and the 2nd one is way better. It looks much more realistic, well done!

What do you mean with the loss of two tracks? Don't they fit anymore?

About the Beatrixgebouw; on the front side there are some windows that don't have the orange blinds, as you can see in the picture (which I found on the internet ;-) ). Maybe you can edit the drawing a bit (which will make more clear what the front side is).
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Quast65
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Re: Silverx50's Workshop

Post by Quast65 »

Zwolle Canopies
Those look really good! :bow:
I do have some remarks regarding the ones that should be closest to the real thing.
I believe that in one of the 2-tile versions you try to emulate the yellow see-thru glass:
Zwolle01.jpg
Zwolle01.jpg (54.51 KiB) Viewed 5993 times
Sadly it is not possible to get yellow see-thru (or any other color see-thru for that matter)..... I would advise to just draw an arch-line so that the shape of it is visible, thats the closest we could get to the real thing (in 2-track)...
Regarding the 3-track one, There I am also missing that arch-line for the yellow see-thru glass.
Example258.png
Example258.png (48.6 KiB) Viewed 5993 times
In the above picture I also comment on the arch line that is in the 3-tile version, but not in the 2-tile version. I believe it would be nice if that arch-line is also in the 2-tile version.
I think this way the canopies are as close to the real thing as is possible in OpenTTD.
Utrecht CS with Stadskantoor
HOLY CRAP, THAT LOOKS AWESOME!!!!!!!!!!!!!!!!!!! :bow: :bow: :bow: :bow: :bow: :bow: :bow:

I understand the problem though with this new design (if the Stadskantoor part is an object, not a station) and with the loss of tracks.
Ill try to explain (and I hope I am correct ;-) )
Maybe loss of tracks is not the right way of naming it ;-) Its more space replaced by object tiles that could/should have been used by tracks.
The canopy-part where the Stadskantoor building is over is the part where the busstops are next to, so in the "old" design that would not have been a problem, as you just place this next to the station/tracked canopies.
However, with the new design the canopy where the Stadkantoor is over, is made two tiles wider (which does indeed look way way way better!!).
Those two tiles have in reallife tracks running there.
But when you code this structure as an object you cannot have those two tracks (ergo they are "lost"/unusable for tracks).
There is a solution though and that is to code it as a station, with a part non-track (where the stadskantoor building is) and a part tracked, just like what is being done with Rotterdam CS station.
But, that would also mean that you need to draw a version for the other track-direction...... And I dont know if you are willing/able to do that....

Also, for that direction, you wont be able to see the staircase (it will probably be obstructed from view by the Stadskantoor building and the canopy), which just wastes space...
So if you may find it interesting to have it as a station-building I would advise to cut it up in two modules, one module with just the staircase and a module that has the Stadskantoor and canopy...

Something to think about maybe.... :oops:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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sanderNL
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Re: Silverx50's Workshop

Post by sanderNL »

Quast65 wrote:Maybe loss of tracks is not the right way of naming it ;-) Its more space replaced by object tiles that could/should have been used by tracks.
The canopy-part where the Stadskantoor building is over is the part where the busstops are next to, so in the "old" design that would not have been a problem, as you just place this next to the station/tracked canopies.
However, with the new design the canopy where the Stadkantoor is over, is made two tiles wider (which does indeed look way way way better!!).
Those two tiles have in reallife tracks running there.
But when you code this structure as an object you cannot have those two tracks (ergo they are "lost"/unusable for tracks).
Okay, well I got it now. I think cutting up would be a solution indeed. Apart from the train tracks, I think the same problem occurs for the bus station (which is under the hall), isn't it?
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Re: Silverx50's Workshop

Post by Quast65 »

sanderNL wrote:I think the same problem occurs for the bus station (which is under the hall), isn't it?
Yes, but that can partly be solved by using overlapping tiles (if the front canopy where the Stadskantoor is not over, is also coded as a separate segment), not the "cleanest" solution, will glitch like crazy ;-) , but an option...
I do think though that that would be a bit too much, I mean trying to mimic reallife is cool, but OpenTTD has its limits ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Silverx50's Workshop

Post by sanderNL »

Hahaha that's true, but it would be an option ;-)
But after all I think the design for Utrecht is just very cool and it couldn't have been done better :bow:
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Re: Silverx50's Workshop

Post by Silverx50 »

sanderNL wrote:Wow! They look good, and the 2nd one is way better. It looks much more realistic, well done!
thanks for the kind words.
sanderNL wrote:About the Beatrixgebouw; on the front side there are some windows that don't have the orange blinds, as you can see in the picture (which I found on the internet ). Maybe you can edit the drawing a bit (which will make more clear what the front side is).
thanks for this, I've fixed it. I'll upload the finished version later.
Quast65 wrote:HOLY CRAP, THAT LOOKS AWESOME!!!!!!!!!!!!!!!!!!!
thanks man.
Quast65 wrote:Ill try to explain (and I hope I am correct )
Yes this was exactly what I meant.
Quast65 wrote:
Quast65 wrote:Also, for that direction, you wont be able to see the staircase (it will probably be obstructed from view by the Stadskantoor building and the canopy), which just wastes space...
So if you may find it interesting to have it as a station-building I would advise to cut it up in two modules, one module with just the staircase and a module that has the Stadskantoor and canopy...
I'll have to think about it. In the current version the staircase is already a separate piece, as I wanted to be able to draw the other building that's being built next to stadskantoor as well. and having the staircase be part of the whole, would mean even more wasted squares.

But I've made the changes to the canopies you suggested.
plus a textured version of the station building in 4 views
Attachments
zwolle canopies2.png
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Zwolle 4 views.png
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All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by Quast65 »

Those canopies look great now!
I have made some changes to the Zwolle buildings (corrected the textures to the OpenTTD Palette and some other changes), how does that look to you?
Zwolle%204%20views_Quast65Edit.png
Zwolle%204%20views_Quast65Edit.png (53.46 KiB) Viewed 5879 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

Quast65 wrote:Those canopies look great now!
I have made some changes to the Zwolle buildings (corrected the textures to the OpenTTD Palette and some other changes), how does that look to you?
thanks.

those changes you made are great. Happy that this station is finished now.
I'll try to make the changes that Delft still needs for the first view later this week.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Quast65
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Re: Silverx50's Workshop

Post by Quast65 »

Cool, I guess I have some coding to do.... :twisted:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

Quast65 wrote:Cool, I guess I have some coding to do...
haha, yes yes.

but first:
newdelft-FirstView_new.png
newdelft-FirstView_new.png (27.79 KiB) Viewed 5794 times
made changes to the roof, creating more of that flat rectangular part.
filled in the rest and moved the outer edge further and thus extending the back part to make that a bit longer.
only now you lines for the different elevations of the roof no longer match up. but wanted to see what you thought of this.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

So have returned to Den Haag HS.
starting with the center building and adding some surroundings to get the height right and keep it to scale with the trains a bit.
I'm pretty happy with it, think I'm going to move the two towers inward a bit to make the front a bit less broad I think.
hoping I can get this station finished faster than zwolle and delft, as those two took a very long time. plus till putting some touches on the 6 track version of Utrecht CS.
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Den Haag HS_2017.png
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All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
sanderNL
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Re: Silverx50's Workshop

Post by sanderNL »

I think this is a very good start. As the facade might me hard to draw, you're doing very well. And of course Delft looks better and better ;-)
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Re: Silverx50's Workshop

Post by Quast65 »

Silverx50 wrote:made changes to the roof, creating more of that flat rectangular part.
filled in the rest and moved the outer edge further and thus extending the back part to make that a bit longer.
only now you lines for the different elevations of the roof no longer match up. but wanted to see what you thought of this.
Is this then the result that you had in mind?
newdelft-FirstView_new_Qedit_26052017.png
newdelft-FirstView_new_Qedit_26052017.png (32.61 KiB) Viewed 5728 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

Quast65 wrote:Is this then the result that you had in mind?
Yes Yes :D Looks great thanks for the finishing touches.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: Silverx50's Workshop

Post by Quast65 »

Cool!
I am very busy at the moment though with work, so not much free time, but when I have some I will finish up that view (adding the windows on groundlevel and the NS-logo's) and code it (Zwolle too).
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Silverx50's Workshop

Post by Quast65 »

Wanted to show you some coding work in progress, did one of the views of Delft, looks like this:
Example261.png
Example261.png (208.02 KiB) Viewed 5643 times
To be honest, I am not very happy with using the see-thru glass effect... Only one track is visible and the rest is not very interesting to look at ;-)

I think it is best to just replace it with matte glass with some kind of sun-glare.
Woud you be able to draw that? Or maybe we could ask the help of Luxtram... Some of his buildings have that very nice effect on the glass...
Here are the thus far finished graphics of Delft:
Delft_New_28052017.png
Delft_New_28052017.png (50.14 KiB) Viewed 5643 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

Quast65 wrote: Wanted to show you some coding work in progress, did one of the views of Delft, looks like this:
wow wasn't expecting to see this today already.
and I agree with you on the see-through affect. looks a bit strange when you see the actual thing ingame.
I can see what I can do, I'll pm Luxtram aswell, but he's been AWOL for a while now though.
and I'll finish the back view of Delft before i continue with Den Haag HS.

but all in all I'm very happy with how it looks.
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

so me and Quast have been working on one of the more odd or ugly depends on your point of view stations in the netherlands.
but as I see this station every single day I couldn't leave it undrawn.

station Moerwijk:
Attachments
Moerwijk_Platform_finished.png
Moerwijk_Platform_finished.png (10.21 KiB) Viewed 5506 times
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Silverx50
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Re: Silverx50's Workshop

Post by Silverx50 »

So this one has taken a while to finish while it really shouldn't have.
it's the backview for the old Delft station. It is mostly an edited version of the original drawn by THS.
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oud delft achterkant brick.png
oud delft achterkant brick.png (24.07 KiB) Viewed 5409 times
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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