Dutch Station Addition Set, Part 2 v0.4 (Released on Bananas 22 jul 2017)

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NekoMaster
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by NekoMaster »

I may not be dutch or use Dutch GRF's very often, but this station addon set looks rather nice. Good work :)

Its just too bad that the elevated style stations can't actually have a road under them. It would be even better if you could have a road with bus stops under the station to save even more space on the roads.
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by GarryG »

Excellent work .. love the variety that it offers.
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by doikdi »

Nice work, dude! Big thanks for this release!
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by doikdi »

I have a question regarding the Dutch Station Set. There are 3 files to be loaded? Dutch Station Set 1.0.0alpha, Dutch Station Addition Set v0.8 and Dutch Station Additon Set Part2 v0.3.
Is this the correct release versions of the files?
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by Quast65 »

Thnx for the compliments!!
NekoMaster wrote:Its just too bad that the elevated style stations can't actually have a road under them. It would be even better if you could have a road with bus stops under the station to save even more space on the roads.
That is indeed how it works a lot in reallife over here. But I think this will never be implimented in Openttd, I believe it is impossible to have multilayered stations/busstops, but you never know ;-).
doikdi wrote:I have a question regarding the Dutch Station Set. There are 3 files to be loaded? Dutch Station Set 1.0.0alpha, Dutch Station Addition Set v0.8 and Dutch Station Additon Set Part2 v0.3.
Is this the correct release versions of the files?
Yes, DSS1.0.0.alpha is the original Dutch Station Set (not made by me), the two others are made by me and are the additions to that original. I am planning to do some bugfixes to DSAv0.8 and will rename it then to Dutch Station Addition Set Part1, that way it is a bit clearer.
There is one other DSA set on Bananas, but that can be ignored, was a mistake by me with naming it, but I cant remove it after release anymore...
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by moenbase »

Hey guys,
Sorry for necroing this thread. But I just wanted to say that the station set looks absolutely fabulous!
Everything looks so familiar.
The non-track platforms also look very nice. Amazing set!
Thank you for doing this.
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Re: Dutch Station Addition Set, Part 2 v0.3 (Released on Bananas 31 jul 2016)

Post by Quast65 »

moenbase wrote:Hey guys,
Sorry for necroing this thread. But I just wanted to say that the station set looks absolutely fabulous!
Everything looks so familiar.
The non-track platforms also look very nice. Amazing set!
Thank you for doing this.
Thnx!! And more to come! ;-)
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Quast65
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Re: Dutch Station Addition Set, Part 2 v0.4 (Released on Bananas 22 jul 2017)

Post by Quast65 »

I proudly announce that version 0.4 can now be found on Bananas (the online ingame downloader)!!!! :mrgreen:
See the first post for changes/additions.

Sources (code & graphics):
Sources_dstatadd_part2_v0_4.rar
(1.92 MiB) Downloaded 146 times
This GRF is now full, more goodies will be released in the upcoming Part-3 of the Dutch Station Addition Set :twisted:

Enjoy!!!
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Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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