Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

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red0011
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by red0011 »

this just keeps getting better and better :D
Can't wait for the next release :D
Also just wondering if the bridge idea would possibly be in the next release :P
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Quast65
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

red0011 wrote:this just keeps getting better and better :D
Can't wait for the next release :D
Also just wondering if the bridge idea would possibly be in the next release :P
The next release will also have snow versions of the objects from the last public release (this is currently been done by another graphics artist) and probably some of the towers made by Timeflyer.
No bridges yet, as those will have to be drawn from scratch and that takes time. Graphical contributions for that are always appreciated ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by red0011 »

Quast65 wrote:
red0011 wrote:this just keeps getting better and better :D
Can't wait for the next release :D
Also just wondering if the bridge idea would possibly be in the next release :P
The next release will also have snow versions of the objects from the last public release (this is currently been done by another graphics artist) and probably some of the towers made by Timeflyer.
No bridges yet, as those will have to be drawn from scratch and that takes time. Graphical contributions for that are always appreciated ;-)
honestly would love to help but I'm straight up s*** at making graphics, climate aware would be awesome!
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by meslinjf »

I must say you guys have outdone yourselves. This mod is awesome, and I'm really glad I could be of little help. I played TTD for about a two month last year and I came up with those graphics, but went on to do some other projects before anything could be completed. Many thanks to Quast65 for completing my work.

In case someone missed them, I'm posting here some images I found on my USB drive that could be of some use (I guess) :

Image

Image

Image

Image

Image

Image

The last picture was an attempt I made of using some of the candyland HQ graphics from the original TTD. I wanted to give the walls a more "medieval" look but stopped midway.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

meslinjf wrote:I must say you guys have outdone yourselves. This mod is awesome, and I'm really glad I could be of little help. I played TTD for about a two month last year and I came up with those graphics, but went on to do some other projects before anything could be completed. Many thanks to Quast65 for completing my work.

In case someone missed them, I'm posting here some images I found on my USB drive that could be of some use (I guess)
Thnx for donating these!! :bow:
One question though about the first two pictures. They seem to be scaled down, I can only use them if they are the correct size....
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by meslinjf »

The scale must have changed when I uploaded them yesterday. I sent the right pictures via PM.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Doorslammer »

Well I'm thoroughly impressed with these, how have I missed the thread until today?!?? :shock:
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Doorslammer wrote:Well I'm thoroughly impressed with these, how have I missed the thread until today?!?? :shock:
A lot of good stuff is being worked on lately, its hard to keep track of all developments ;-)
Have fun with them!!
meslinjf wrote:The scale must have changed when I uploaded them yesterday. I sent the right pictures via PM.
Thnx for the PM!! Ill post them here too, in case someone else would like to use them too or wants to get inspired by them ;-)
Basics.png
(155.25 KiB) Not downloaded yet
CityWallsByQuast65_01.png
(77.66 KiB) Not downloaded yet
Already good new stuff in there that can easily be included and more goodies that I can slam some textures on ;-)
Rather busy with work/reallife right now, but got more free time coming up in June and July, so updates of the GRF can be expected around that time!

And for future reference/credits, all this is based on original work by verdennis, major alterations and new stuff by meslinjf, other alterations and new stuff by me, all GPL-licensed ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

GarryG has made an Add-on set for this project:
viewtopic.php?p=1237355#p1237355
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

once again a good job by Garry
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

at least....the new lonely towers :mrgreen:
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Timeflyer wrote: 28 Dec 2020 18:31 at least....the new lonely towers :mrgreen:
Very nice!
May I assume (as they are derived from GPL-licensed graphics), that these are GPL-licensed also?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

yes they are.. ;)
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Timeflyer wrote: 29 Dec 2020 04:00 yes they are.. ;)
Good! :bow:
I will code them in, will probably be in the beginning of the new year.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

Quast65 wrote: 29 Dec 2020 10:15
Timeflyer wrote: 29 Dec 2020 04:00 yes they are.. ;)
Good! :bow:
I will code them in, will probably be in the beginning of the new year.
very nice ;)
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

drawing a little bit...new idea
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Timeflyer wrote: 31 Dec 2020 14:49 drawing a little bit...new idea
To include something like that in my set, I would rather have that modular then.
So a tower with a bit of house next to it, located in such a way they can be connected to the other houses that are already in the set (or to each other ofcourse to get the drawing you made above).
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

playing a bit with paint....
Have a idea of a cobblepark with lanterns in middle.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Timeflyer wrote: 03 Jan 2021 13:59 playing a bit with paint....
Have a idea of a cobblepark with lanterns in middle.
Tip:
Draw them without the grass (just use a bright uniform color for example, that I will replace by transparency when being coded).
Grass (groundtile so to say) can be added via code and thus also adapt to the various climates.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

ok...first changes... will add lanterns in middle part later (have to do some other stuff now)
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