Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Nice that you are drawing! :bow: Prepare to be sucked into the very addictive world of pixel art :twisted:
And you are using a good looking texture base (the one without windows).
Two things to concider:
- The shading of the red roofs of the first tower, the roofs facing left (the shaded side) should be a bit darker (or the ones facing right should be a bit lighter).
- The dirt in the middle doesnt seem correct there. Either make the top floor a bit narrower than the bottom floor or dont use that effect at all for buildings with the same width (or use the effect that separates the part with no windows at the bottom with the first windowed part)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

thanx for the advices... will see what I can do to will be better.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

think this looks better (?!)

above without....below with doors.
Attachments
lonelytowerhighvar3.PNG
lonelytowerhighvar3.PNG (16.67 KiB) Viewed 2157 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Looks great! :bow:
Will include them if you are ok with them being released under GPL-license.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

Quast65 wrote:Looks great! :bow:
Will include them if you are ok with them being released under GPL-license.
Would be a great honour for me ... I am ok !!!
:bow:
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

tried another one..with cobbles as groundtile and two trees
Attachments
towerwithtrees.PNG
towerwithtrees.PNG (2.44 KiB) Viewed 2079 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Excellent!
Maybe also place two windows on the sunny side and maybe a little dirt under the battlements (like the other towers/walls)
And could you provide the tower without ground and trees? And then also provide the trees as a separate tile (also without cobblestone)?
I can then combine these two graphics myself, either with or without cobblestone and that way it is also easier to adapt them to snowy climates (SwissFan91 is kindly helping me with providing those graphics), as in snowy climates the trees shouldnt have leaves ;-)

I am currently working on recoding the GRF into NML, when that is done I will include your work (probably later today, or in the next couple of days).
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

Ok..here are all my results so far:
Attachments
lonelytowerhighvar4.PNG
lonelytowerhighvar4.PNG (22.66 KiB) Viewed 2051 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Thnx!

Two things:
1. There is a grey pixel that isnt in the roof of the tower above.
2. In the shaded side there is a sort of greyish stripe under the battlements, either have the same sort of stripe (but lighter) in the sunny side or remove the stripe in the shaded side
Townwall001.png
Townwall001.png (26.5 KiB) Viewed 2041 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

1. gonna ecalute this
2. both the same..... just first with one door, second with two doors ;)
Attachments
lonelytowerhighvar4.1.PNG
lonelytowerhighvar4.1.PNG (22.66 KiB) Viewed 2036 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Timeflyer wrote:2. both the same..... just first with one door, second with two doors ;)
I meant, look at the inside of the red circle. There is a light greyish stripe under the battlements. That feature in the texture should also be visible in the sunny side (in the green circle area), but then lighter grey. Or the feature in the shaded side shouldnt be there at all.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

ok...know waht you mean..... this one should be better
Attachments
lonelytowerhighvar4.2.PNG
lonelytowerhighvar4.2.PNG (22.63 KiB) Viewed 2029 times
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 6743
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Redirect Left »

I live near a rather nice tower historic tower, if you ever are looking for different takes on towers. May make for a nice different colored, darker, set of objects.

Castle Hill, Huddersfield - There is also a Wikipedia page.

Loving this GRF so far, one of my favorites i've seen released over past few month :D
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

yes, that is what I meant Timeflyer! :bow:
Will include them probably tomorrow or tuesday, bit tired now after recoding the GRF into NML.... :lol:

@Redirect Left, good suggestion, fire up Photoshop or Paint ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 6743
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Redirect Left »

Quast65 wrote:@Redirect Left, good suggestion, fire up Photoshop or Paint ;-)
Unfortunately I have zero artistic talent. Ever since school my idea of art has been stick figures, so sadly I just suggest things :)
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!
User avatar
ISA
Tycoon
Tycoon
Posts: 3381
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by ISA »

Redirect Left wrote:I live near a rather nice tower historic tower, if you ever are looking for different takes on towers. May make for a nice different colored, darker, set of objects.

Castle Hill, Huddersfield - There is also a Wikipedia page.

Loving this GRF so far, one of my favorites i've seen released over past few month :D
You mean this made by Oz like 10 years back just for You! :P

Image
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 6743
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Redirect Left »

ISA wrote:
Redirect Left wrote:I live near a rather nice tower historic tower, if you ever are looking for different takes on towers. May make for a nice different colored, darker, set of objects.

Castle Hill, Huddersfield - There is also a Wikipedia page.

Loving this GRF so far, one of my favorites i've seen released over past few month :D
You mean this made by Oz like 10 years back just for You! :P

Image
Haha. I didn't even know that GRF still existed :D

edit: i've been here 10 years, flippin' eck
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Under what license is this graphic released?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 6743
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Redirect Left »

Quast65 wrote:Under what license is this graphic released?
According to the thread, http://www.tt-forums.net/viewtopic.php? ... 4&start=82 "a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 License", if thats not compatible with what you're looking for, you may be able to talk to the artist and see about it though. It's a rather nice graphic, especially going back 10 years!


edit: haha, that thread is from back when i was named Captain Kirk on the forum, what was I thinking choosing that name?! :p
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!
User avatar
Quast65
Tycoon
Tycoon
Posts: 1825
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

No Derivative
That s*cks...
you may be able to talk to the artist and see about it though.
I believe that Oz left this community a couple of years ago and went to Simuscape. However I havent found a (public) post of him there since 2013.....
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 16 guests