Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Moderator: Graphics Moderators
Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Release and further development thread of the Town Walls Objects GRF.
The GRF can be found on Bananas (the ingame downloader).
Earlier discussion can be found here: viewtopic.php?f=26&t=73333
The Town Walls Objects Set provides a lot of (modular) object tiles to create your own medieval city walls and medieval/17th-century city centers.
These new object tiles can be used to give a medieval/17th-century feel to your game.
The walls have been coded in such a way that they can be placed on water, so also on rivers/canals to create a moat around them.
There are also overlapping/drive-through tiles included, so your vehicles can enter the old town -License:
GPLv2
-Credits:
Coding, Graphics alterations and new graphics by Quast65
Many thanks to:
-verdennis, the original graphics artist of the walls
-meslinjf, who made almost all of the alterations to verdennis' graphics
-Caelan, the original graphics artist of the Dutch style houses and canals
-The Developers of the OpenGFX-Graphics Base Set, I used some of their roofs for some of the buildings and some of the brick walls for the canal walls and other textures.
If I have forgotten someone, my apologies, please contact me and you will be added
-Features:
V0.1
- Walls (and towers and gate)
- Walls with cobblestone on inside
- Walls with houses on inside
- Buildings (medieval style, Dutch canal houses)
- Overlapping/drive through gate
- Dutch style canals
-NFO: -PNG: -Requests:
I would like to add more earlier style (17th century) houses, like the ones you might find in old Middle-European, British and/or Scandinavian town centers.
Contributions (GPL-licensed) are very welcome
Have fun and enjoy!!!
The GRF can be found on Bananas (the ingame downloader).
Earlier discussion can be found here: viewtopic.php?f=26&t=73333
The Town Walls Objects Set provides a lot of (modular) object tiles to create your own medieval city walls and medieval/17th-century city centers.
These new object tiles can be used to give a medieval/17th-century feel to your game.
The walls have been coded in such a way that they can be placed on water, so also on rivers/canals to create a moat around them.
There are also overlapping/drive-through tiles included, so your vehicles can enter the old town -License:
GPLv2
-Credits:
Coding, Graphics alterations and new graphics by Quast65
Many thanks to:
-verdennis, the original graphics artist of the walls
-meslinjf, who made almost all of the alterations to verdennis' graphics
-Caelan, the original graphics artist of the Dutch style houses and canals
-The Developers of the OpenGFX-Graphics Base Set, I used some of their roofs for some of the buildings and some of the brick walls for the canal walls and other textures.
If I have forgotten someone, my apologies, please contact me and you will be added
-Features:
V0.1
- Walls (and towers and gate)
- Walls with cobblestone on inside
- Walls with houses on inside
- Buildings (medieval style, Dutch canal houses)
- Overlapping/drive through gate
- Dutch style canals
-NFO: -PNG: -Requests:
I would like to add more earlier style (17th century) houses, like the ones you might find in old Middle-European, British and/or Scandinavian town centers.
Contributions (GPL-licensed) are very welcome
Have fun and enjoy!!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Noice!
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
This is awesome! Thanks
-
- Chief Executive
- Posts: 748
- Joined: 25 Jul 2014 19:35
- Location: Giebichenstein, Germany
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Very great.
Greetings, S-Transport
My pictures
My pictures
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
I just need medieval themed buildings and this little town would look amazing!
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Great job, Quast65. Now in the game, each player can create castles with walls. Cool.
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Wow. Wowowow.
Fantastic!
Fantastic!
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Woo, time to go recreate York!
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Those Denmark buildings in it would indeed look nice in there. Great work!red0011 wrote:I just need medieval themed buildings and this little town would look amazing!
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
- openbu.org
- Engineer
- Posts: 74
- Joined: 14 Nov 2014 07:40
- Location: USA
- Contact:
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
thanks to Quast65.
- Attachments
-
- thanks.png
- (960.59 KiB) Not downloaded yet
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
These look fantastic too. What a great idea, and quality release.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
very very nice one !!!
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
would it be possible to add buildings or at least fake buildings to bridges?
- inspired by - Ponte Vecchio in Florence (Italy) and Bath in England (UK)
I reckon it would be pretty cool, even if its a completely useless bridge which you build next to the actual bridge which can be used by vehicles, so wether its eye candy or actually functional i think it would be great to have in medieval themed towns
- inspired by - Ponte Vecchio in Florence (Italy) and Bath in England (UK)
I reckon it would be pretty cool, even if its a completely useless bridge which you build next to the actual bridge which can be used by vehicles, so wether its eye candy or actually functional i think it would be great to have in medieval themed towns
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Thnx for all the kind words, nice that you like it and seeing screenshots of them being used is great!
Good suggestion, I will put bridges on my to-do list.would it be possible to add buildings or at least fake buildings to bridges?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
would be very nice.... I think of reconstructing the TowerBridge for example.Quast65 wrote:Thnx for all the kind words, nice that you like it and seeing screenshots of them being used is great!
Good suggestion, I will put bridges on my to-do list.would it be possible to add buildings or at least fake buildings to bridges?
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
would be nice to have some single tower-buildings without any wall.
Just like the old towers ind San Gigmignano (Toscana) and Bologna
Just like the old towers ind San Gigmignano (Toscana) and Bologna
- Attachments
-
- bologna.png (254.42 KiB) Viewed 15449 times
-
- san-gimignano.png (117.76 KiB) Viewed 15449 times
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Fire up Paint or Photoshop and get drawing
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
tried to do some basing on your towers:
Lonely Tower High
(two of them higher, Problem? )
Lonely Tower High
(two of them higher, Problem? )
- Attachments
-
- lonelytowerhighvar.PNG (8.06 KiB) Viewed 15256 times
Who is online
Users browsing this forum: Ahrefs [Bot], JustMoreMemes and 87 guests