Release and further development thread of the Town Walls Objects GRF.
The GRF can be found on Bananas (the ingame downloader).
Earlier discussion can be found here: https://www.tt-forums.net/viewtopic.php?f=26&t=73333
The Town Walls Objects Set provides a lot of (modular) object tiles to create your own medieval city walls and medieval/17th-century city centers.
These new object tiles can be used to give a medieval/17th-century feel to your game.
The walls have been coded in such a way that they can be placed on water, so also on rivers/canals to create a moat around them.
There are also overlapping/drive-through tiles included, so your vehicles can enter the old town
TownWalls01.png [ 148.67 KiB | Viewed 5436 times ]
Coding, Graphics alterations and new graphics by Quast65
Many thanks to:
-verdennis, the original graphics artist of the walls
-meslinjf, who made almost all of the alterations to verdennis' graphics
-Caelan, the original graphics artist of the Dutch style houses and canals
-The Developers of the OpenGFX-Graphics Base Set, I used some of their roofs for some of the buildings and some of the brick walls for the canal walls and other textures.
If I have forgotten someone, my apologies, please contact me and you will be added
- Walls (and towers and gate)
- Walls with cobblestone on inside
- Walls with houses on inside
- Buildings (medieval style, Dutch canal houses)
- Overlapping/drive through gate
- Dutch style canals
townwalls_v0_1.nfo [177.38 KiB]
Downloaded 118 times
townwalls.png [526.33 KiB]
Not downloaded yet
I would like to add more earlier style (17th century) houses, like the ones you might find in old Middle-European, British and/or Scandinavian town centers.
Contributions (GPL-licensed) are very welcome
Have fun and enjoy!!!
Winner of the following screenshot competitions:sep 2012
, jan 2013
, apr 2013
, aug 2013
, mar 2014
, mar 2016All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.