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Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 00:52
by GarryG
Thanks quast65 for those suggestions.

The ground tiles and parking just been using same as CS Stations for now until I get rest looking good and making sure idea going to work.

Getting to the point can start making it look prettier as all seem working ok.

The ground road ways I thinking to use Asphalt as with concrete the path ways harder to see. I'll experiment with those ideas and see how things look.

I like how you put the Entry Signs hanging from the rafters instead of on posts.

The arrows I stole from the Dutch Roads .. but need to try make some straight ones.

Also thinking of putting stairways so they be above platforms .. with the parking over the bus transit area should be easier to do .. looking at pinching some of the stairs off your platforms .. hope you no miss them.

Cheers

Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 02:20
by GarryG
I included some of your ideas quast65 in this set.
carparkoverrailsupdate8.png
carparkoverrailsupdate8.png (10.31 KiB) Viewed 5591 times
Haven't put in all the arrows yet as I stole some of your stairs and fiddling with those.
Will have direct access to platforms.

Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 07:06
by GarryG
If all happy with this design I will make this same style in other direction and let you all try it while I add some shops to another set.

I really want a car park to expand 4 lines and that I will work on once this 2 track design is near enough to be classes as finished.

Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 13:03
by Alberth
omg, so nicely colourful, looks great :)

Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 13:49
by GarryG
Alberth wrote:omg, so nicely colourful, looks great
Thanks pal glad you like it.

Try to see if worth putting shopping complex above the rails too .. based on the pic I show of Kogarah on previous page.
carparkoverrailsupdate10.png
carparkoverrailsupdate10.png (9.87 KiB) Viewed 5548 times
Haven't did the ramp other end yet. First wondering if the big box idea would be ok as a object.

I think the ramp for this be better as a 2 lane road at the end shown and no ramp other end .. and bring it down directly to the road and remove the curve.

In the middle of the car park somewhere I see if I can pinch a lift from Dutch Stations and place there so people not need walk down the stairs.

What ya think .. even if I change the ramps, the building be still looks like a big box like object.

Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 14:30
by Alberth
It needs windows and advertising at the sides, imho

And the parking space, it feels too massive, especially if you add two tiles extra for your 4 tracks. Maybe have a partly box, away from the user, so you can draw doors etc for people to enter the mall from the parking lot. This might be useful also for people not coming by car perhaps. They likely now use an invisible stairs from inside the station, but why not add that at the outside?

Re: Auz Lineside and Roadside Objects

Posted: 11 Sep 2016 16:42
by GarryG
I mentioned a few pages back that Wallyweb and I was working on some bridges .. the first of these is complete and ready for testing if you like to try it.

It a steel girder bridge. The railways never to my knowledge paint their bridges .. hence the rusty look.

The Road Traffic Authority painted their bridges with a grey rust proof paint .. hence the grey road bridges. The road bridges can be placed side by side as shown here.

I tested it with Total Bridge Renewal and Urban Transit System Bridge and placed it after both of these and it works fine. Did not work when I placed it before them.

Give it a try if you like and let wally and me know whatcha think.

Re: Auz Lineside and Roadside Objects

Posted: 12 Sep 2016 03:26
by GarryG
Future references to the AuzBridges can be found at
viewtopic.php?f=26&t=75248
and
http://www.simuscape.net/simutalk/viewt ... &start=520

Re: Auz Lineside and Roadside Objects

Posted: 15 Sep 2016 13:39
by GarryG
The car parks being delayed due to bridges need repairs.

Could be several days or more before I get back to the car parks.

Cheers

Re: Auz Lineside and Roadside Objects

Posted: 16 Sep 2016 08:31
by GarryG
Had a spare moment so I did some more to car parks.

I've manage to design them to expand over 6 railway line and or roads.

The tiles are designed so can make the car park 5, 6, 7 or 8 wide. But the wider you make it the more glitches it has. As can be seen by the holes in the wider one .. can become dangerous to drivers.
carparkoverrailsupdate11.png
carparkoverrailsupdate11.png (564.15 KiB) Viewed 5330 times
Pieces also designed so can make it as long as you want.

Intend to make another wide set with a shopping mall. Not sure if leave car park that level and the far 2 or 3 rows of parking remove and make these shops, or move the car parking up a level and place a big shopping mall underneath.

The decision will be pending how difficult my idea becomes.

If you like to try here copy of the Newgrf file .. but please note .. the first set of car parks I did only made for one direction at the moment ..

The wider ones can be used both directions but have no cars yet.
Auz_Lineside_Objects.grf
(2.49 MiB) Downloaded 171 times

Re: Auz Lineside and Roadside Objects

Posted: 16 Sep 2016 15:45
by GarryG
This file contains the car park in both directions.
Auz_Lineside_Objects.grf
(2.61 MiB) Downloaded 139 times
Still some glitches to try fix.

But if you like to give it a try and see what you think.

Not releasing on Banana until I get the glitches fixed and the shopping mall built .. and if not able to fix the glitches especially the extended car parks might remove them.

Shall see what happens over the weekend.

Re: Auz Lineside and Roadside Objects

Posted: 19 Sep 2016 05:17
by GarryG
Haven't got anywhere with the shopping mall as not able get a design right yet.

Also thinking to remove the bus interchange and make this area shop fronts several stories high. This will mean a redesign of the ramps too.

But before I try these ideas I having a break for a few days and going back to a old hobby I started back in 1970 when I was researching music charts and finding flip sides to the old 78s and 45 records.

Found a great website called 45cat and it has a lot of information I been looking for.

Be back later. Cheers

Re: Auz Lineside and Roadside Objects

Posted: 19 Sep 2016 07:36
by luxtram
I still would recommend to consider usage of thicker concrete slab. ;) Try few pixels around the borders.

Re: Auz Lineside and Roadside Objects

Posted: 19 Sep 2016 08:56
by GarryG
Need some alterations .. if I build them to scale as per railway stations in Sydney stations hold trains of 8 carriages long and to scale that is 4 tiles and Hurstville and Kogarah are 4 platforms wide and the car parks are on top of shopping malls that overlap all platforms and a bit wider which make them 6 tiles wide.

So whether I can make new sets to that scale only .. will decide later when I able to design some shops better.

Re: Auz Lineside and Roadside Objects

Posted: 30 Sep 2016 05:05
by GarryG
Hi fellas,

I been out of auction .. not been the best .. unable to concentrate on making things for the projects I have going at the moment.

See how things are after the weekend.

Cheers all.

Re: Auz Lineside and Roadside Objects

Posted: 05 Oct 2016 09:39
by GarryG
Been fiddling around with the AuzInd160 set and Auz_Lineside_Objects.

Intend to change the designs to some of the Objects associated with Railway Sidings such as the Goods Shed, Livestock siding and some others. Check out my AuzInd160 forum to get an idea what some of the changes will look like. viewtopic.php?f=26&t=74471&start=280#p1177548

Like to also make some Fake Railway Tracks .. my idea for these is when making a scenario and want to map out areas for future railway lines and sidings .. make them so can either be left in scenario and bulldozed when playing the game and replace with actual tracks or just to use them to get foundation work right when doing land formations in scenario.

Re: Auz Lineside and Roadside Objects

Posted: 07 Oct 2016 14:43
by STD
GarryG wrote:Been fiddling around with the AuzInd160 set and Auz_Lineside_Objects.

Intend to change the designs to some of the Objects associated with Railway Sidings such as the Goods Shed, Livestock siding and some others. Check out my AuzInd160 forum to get an idea what some of the changes will look like. viewtopic.php?f=26&t=74471&start=280#p1177548

Like to also make some Fake Railway Tracks .. my idea for these is when making a scenario and want to map out areas for future railway lines and sidings .. make them so can either be left in scenario and bulldozed when playing the game and replace with actual tracks or just to use them to get foundation work right when doing land formations in scenario.
Good luck and success in implementation of your plans. Waiting for new versions of different objects. I like to use your sets in-game. Thank you very much :)) .

Re: Auz Lineside and Roadside Objects

Posted: 09 Oct 2016 05:42
by GarryG
Looking at idea of Fake Railway Lines and Sidings .. this is a sample of what I like to try make.

Originally got the idea from Quast65's ISR Station Set Marshalling Yard and used it with the Coal Stage in the Auz_Lineside_Objects.

mb is also working on New Stations V.07 with the idea of sidings like these too .. see his post at http://www.simuscape.net/simutalk/viewt ... f=91&t=820

So thought why not try some object sets too.
Fake Sidings.png
Fake Sidings.png (48.94 KiB) Viewed 4390 times
I haven't finished the switch sets for these directions yet and yet to start them for other directions.

This give you an idea what I trying to do. When I finish will change many of the Aus_Lineside_Objects to match and also some Industries in AuzInd160 to also match these.

On the main rail lines of this pic are the Empty platforms (low) from the ISR station set.

Also intend to do fake rails so can be used in scenario building to map out where future railway lines could go.

Re: Auz Lineside and Roadside Objects

Posted: 10 Oct 2016 04:43
by GarryG
Finished the Fake Main Line Tracks and the Fake Siding Tracks for the SW to NE Directions (I hope).
AuzFakeTracks.rar
(421.4 KiB) Downloaded 128 times
Anyone like to test here copy of the NewGRF and also includes the source (NML and sprites).
Fake Sidings Part 2.png
Fake Sidings Part 2.png (182.9 KiB) Viewed 4343 times
You can make (I hope) any combination from a single track siding to multiple sidings as large as your imagination will allow.
The Fake main Line and the Fake Sidings will work in together if need.

I put a transhipping platform between the tracks as some marshalling yards had these.

Will make another SW to NE set with Wagons from the AusTrains Set before I start on the Fake Sidings for the NW to SE direction.

If anyone has a combination not able to make with these let me know and see if I can provide.

Re: Auz Lineside and Roadside Objects

Posted: 11 Oct 2016 08:17
by GarryG
Seeing if I can put some curves in the fake tracks. This result at moment.
Fake Sidings Part 3.png
Fake Sidings Part 3.png (90.5 KiB) Viewed 4287 times
Also started adding wagons to the sidings.