Auz Lineside and Roadside Objects

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Quast65
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Re: Auz Lineside and Roadside Objects

Post by Quast65 »

Not sure how to do this unless I make lots of wires at different levels.
I think you could use the same wires as those from the 3-wire lines, maybe have them sag 1 or 2 pixels more. That the tiles with just wires (and no towers) are straight isnt that big of a problem to me (and keeps the elongation of lines easy).
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I think you could use the same wires as those from the 3-wire lines, maybe have them sag 1 or 2 pixels more. That the tiles with just wires (and no towers) are straight isnt that big of a problem to me (and keeps the elongation of lines easy).
That might be way around it .. could do same to those that cross the water like the 3 wire ones do.

While every ones awake .. been see how to make the sub-stations look a bit better.
New sub-station idea.png
New sub-station idea.png (4.57 KiB) Viewed 1874 times
This is where the wires from the high poles enter/exit the sub-station compound. I intend to try run wires or pipes down from each connection to the transformers.

Transformers in centre of compound will be changed a bit too .. working on those shortly.
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Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Quast65
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Re: Auz Lineside and Roadside Objects

Post by Quast65 »

Giving the cables of the high-voltage towers a hanging down curve has another benefit.
Because the straight endings then will end up al lot lower, so the trussconstructions to connect them to the substations can be a lot lower too (and that might look a bit better)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Those high-vis balls are indeed a brilliant idea!!!
I changed the size of the balls on the wires over water and also did some for those over land for the high towers.
Balls on Wires.png
Balls on Wires.png (25.16 KiB) Viewed 1839 times
I looked on internet for colours and a pic I found for wires over land was red and white in most cases. Some had the orange but mostly over water.

Past my dream time .. so I closing down for the night and heading there.

Any one wanting to test the balls hers the latest.
Auz_Lineside_Objects.grf
(1 MiB) Downloaded 43 times
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Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Quast65
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Re: Auz Lineside and Roadside Objects

Post by Quast65 »

Looking better!
Still... Looking at them ingame, I think they should be even smaller, came up with this (ones on top are the ones you use now, bottom ones are my even smaller version):
Auz26.png
Auz26.png (362 Bytes) Viewed 1799 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Hi all, been fixing a few things and trying to improve on others.

To date:
The balls on the wires been reduced in size as suggested by Quast65.
I put a 4 pixel sag in the High Tower wires coming from the towers.
Still trying to get the sub-stations looking better. This pic is the results at the moment .. but still under construction. Like to provide a few more options.

The hardest thing running the wires froms the High Tower as I think when SAC made them she never thought someone would try and connect overhead wires to them :) but I'll get there eventually .. I hope
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substation under construction.png
substation under construction.png (19.23 KiB) Viewed 1750 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Here's end result to the sub-station so wires from the High Towers can connect.
substation constructed.png
substation constructed.png (201.45 KiB) Viewed 1730 times
If any one like to test it over the next 12 hours or more and let me know if sub-stations are suitable. Like to try find or make a transformer that is enclosed in a building or something like that.
Auz_Lineside_Objects.grf
(1 MiB) Downloaded 44 times
Before I do any more to the sub-stations (if players think it required) be a few days or more. Want to try to allow the High Towers to go up slopes. Quast65 idea of just sagging the wires on the towers give me an idea .. maybe do simular to a set of wires to sag (bend a bit) to go over the slopes.
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Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Quast65
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Re: Auz Lineside and Roadside Objects

Post by Quast65 »

The smaller balls look good and I like what you did with the towers of the substations! :bow:

There are a couple of things I have noticed:
Auz27.png
Auz27.png (76.3 KiB) Viewed 1693 times
There are parts of the grassy basetile visible where there should be concrete
Auz28.png
Auz28.png (27.01 KiB) Viewed 1693 times
Issue-1: All of the high towers of the substations should be moved 1 pixel to the right. They dont link up correctly with other groundtiles and with the wires to towers. Moving the entire graphic one pixel to the right should fix this.
Issue-2: Difficult to explain, but I will try. When the black isolators start at the top position like you have drawn them, then they will run through the crossbeam in the middle as that crossbeam is the same width as the beam on top. Two possible options, either you will have to keep the light grey line of the front of crossbeam completely visible (that way the isolators go through it), or you will have to draw a crossbeam that is narrower so the isolators dont touch it. I hope I explained what I mean ;-)
Issue-3: At least in this tower, but maybe also in others, there is a grey powerline visible that shouldnt be there.
Auz29.png
Auz29.png (72.1 KiB) Viewed 1693 times
There are some issues with the lines not linking up correctly to the 90-degree turns.

Furthermore, and I have mentioned this before with the railside-objects, there are a lot of issues with the shading of some of the buildings. In some cases you have flipped the image to get another view, but you didnt correct the shading. So parts that should be lighter as they are facing the sunny side are dark and vice versa.

Also, but that might be personal, I think that the high-voltage powerlines should sag even more. Would you mind PM-ing me the high-voltage towers without lines? Then I can experiment a bit with more saggy lines and see if I can come up with another option.
Finally, the placement of some of the balls on the lines doesnt look cymmetrical. But I can also look into the exact placement when I experiment with the lines.


Sorry for the big post, but I these are the issues I have noticed so far ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: Auz Lineside and Roadside Objects

Post by SwissFan91 »

These are awesome. Let me/Yoshi know if you need any help copying what we've done in TARS Mountain Lifts with wires on slopes.

I appreciate snow graphics are way down the priority list but would it be possible to allow the ground tiles to match the climate?
Untitled.png
Untitled.png (11.37 KiB) Viewed 1660 times
It's my understand that this is a relatively 'quick fix' in the code but I could be wrong.
Image
Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I appreciate snow graphics are way down the priority list but would it be possible to allow the ground tiles to match the climate?
I like to be able to do this but at moment not have the knowledge how too .. let me finish the overhead wires and substations and I see if I can figure this out. If what samples I seen it going to mean changing codes to every objects I done .. I think. Give me a week or so and see where I up to with the wires.
Quast65: There are a couple of things I have noticed:
Fixed the following:
* There are parts of the grassy basetile visible where there should be concrete
* Issue 2
* Issue 3
* There are some issues with the lines not linking up correctly to the 90-degree turns.

Issue 1 -- if I move them all 1 pixel I think that will only move the problem over 1 pixel .. I think one of the legs of the towers is actual out 1 pixel .. so I will re-build them over the next day or so. Still not sure how yet .. but still like to add some piping like supermop suggested. maybe could do this with the black wires that connect to the transformers ..

Always seem to have shading problems .. I know when I flip things need to fix those problems .. but remembering to do it .. well I don't always.

I'll send you the sprites of the High Towers and wires so you can see what you can do.

The small transformer .. thinking of adding a few different tiles .. have the small transformer as a single unit on a tile with a fence around it to act a bit like the transformers you see along side electrified railway lines. Also have the small transformer stand along and also in group of 2 on same tile.

Anyway back to the drawing board.
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Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auz Lineside and Roadside Objects

Post by Quast65 »

Issue 1 -- if I move them all 1 pixel I think that will only move the problem over 1 pixel .. I think one of the legs of the towers is actual out 1 pixel .. so I will re-build them over the next day or so.
At least you will have to move the concrete basetile 1 pixel to the right!! This is a fundamental (no pun intended ;-) ) mistake. If you keep this in, the basetiles dont line up correctly.
I will try to show you what is wrong, using the demolish-tool (that way you can check it also in your game).
The demolish-tool shows up as a white/grey basetile (green-1), when you place that tool under a correct placed concrete basetile (green-2) you cant see the white/grey of the demolish-tool anymore.
However, when you place the tool under the tower-tile, you can still see some parts of the tool (red-3, arrows) and, as you can see, that towertile has to move 1 pixel to the right to be correct:
Auz31.png
Auz31.png (35.55 KiB) Viewed 1595 times
And, indeed, this does mean that you will have to redesign (the placement of) the towers also, as they dont line nicely up to the edges of the concrete basetile anymore and probably the powerlines dont line up anymore too.
Its a tiny mistake, that sadly has some huge consequences...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Hi, I changed the legs of the sub-station towers and now they fit perfectly.

Here's a picture .. please ignore the gaps in the black wires etc for moment as still working on it. main things towers lining up no matter what combination you use.
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Patched.png
Patched.png (27.74 KiB) Viewed 1589 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Here's look at a sub-station with the new towers and some small transformers.
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Substationsnewtowers.png
Substationsnewtowers.png (280.64 KiB) Viewed 1561 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Added set of overhead wires so can cross 2 railway tracks.
Electric Wires crossing 2 tracks.PNG
Electric Wires crossing 2 tracks.PNG (41.37 KiB) Viewed 1534 times
The High Voltage Towers has an alignment problem and is one of the reasons I having problems connecting it to the sub-stations and might be reason I having the problem on slopes.
Quast65 found it and is in the process of helping me get it right.
Part of the image he sent me.

Next question is the number of wires on the towers .. it comes with 6 .. however some of the wires become very close together. Deciding now if should leave the top 2 wires out and just have 4.
Attachments
Auz32.png
Auz32.png (18.27 KiB) Viewed 1534 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auz Lineside and Roadside Objects

Post by te_lanus »

what about something like this?
Kragdrade.JPG
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

What about something like this?
They look good .. but also look hard to make for the game .. the towers that SAC gave me will do the trick .. just need altering a little which I think is easier then trying make a new set for now.

Thanks for your thoughts.
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All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auz Lineside and Roadside Objects

Post by supermop »

There will always need to be a multiple of 3 wires, either 3 or 6 etc on high voltage AC lines - AC power is transmitted as a three-phase "wave" so it wont work with 2 or 4 conductors. Industrial and large building receive power directly as three phase at a lower voltage, and residences only have 1-2 phases running the last 50 meters or less to the house - so it is still three phase until then.

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Re: Auz Lineside and Roadside Objects

Post by TTDFanDNUA »

I really like your idea to add some OHV towers and substation in TTD. Thanks a lot for this!

May I suggest one idea?

Will it be possible to add some more towers for different voltage. For example

750 kV:

Image

330 kV:

Image

220 kV:

(both concrete and metal)

Image

110 kV:

Image

Image

Different towers may have different heigh (as high the voltage as high the tower)

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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Having different styles of High Voltage Towers might be nice .. if any one like to draw some sprites for me please do. The Tower I using now is not my drawing .. it was kindly donated to me from SAC .. check her other projects out at Simuscape http://www.simuscape.net/

The Electrical Wires section is getting so large I going to have to move it to the Auz_Roadside_Objects as never thought it would be so popular.

Be a few days now before next release of either of the Object projects.

Change of plans:

Was going to move the Electrical wires and poles .. but will leave them as they are for now. Still got some room and might be enough. If need room will move the Pub and Employee Houses to the Roadside Objects.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Many people have some great ideas for the game .. so why not put these ideas into practice.

This file has 3 sprites that I am using with most of my objects .. so why not have a go at drawing some objects :)
Sprite_templates.rar
Sprite Templates
(11.92 KiB) Downloaded 38 times
Instructions come with each sprite.

I'm 60 years young and have a mental and health problem, so if I can do it .. surely you can too .. took me awhile practicing and I still learning, but look what been done to date. If I can do it so can you. All you need is a drawing program that can edit PNG graphic files. The Paint program that comes with Windows can be used if you haven't got anything else.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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