Auz Lineside and Roadside Objects

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Quast65
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Re: Auz Lineside and Roadside Objects

Post by Quast65 »

A minor issue, but worth mentioning (or at least include a disclaimer in the read-me file).
When one plays with full details on, the trees and lights in citycenters pop through the parked cars ;-)
I must say, I always play with full detail off, so not important to me, but just so you know this might happen ;-)
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Quast65 wrote:A minor issue, but worth mentioning (or at least include a disclaimer in the read-me file).
When one plays with full details on, the trees and lights in citycenters pop through the parked cars ;-)
I must say, I always play with full detail off, so not important to me, but just so you know this might happen ;-)[/attachment]
That can be a problem .. could cause a few accidents cars running into the posts and trees.

I've not tried a full game yet or tried placing the shops right in town. I'll try a game shortly and see if I can do something about it. I'll move the cars out a few pixels and see what happens and see if conflicts with actual vehicles being used.

Be nice if it works and I can move my footpaths out so the lamp posts and trees sit on the edge of the footbaths.

I been planting crops.

Can now plant Corn, Cotton, Sugarcane and can plough some fields. These are all slope aware now.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I had a look at what Quast65 showed me about trees and light poles are in the middle of the car parking areas of the Object Shops I done.

So I had a go at moving the cars further out towards the road.
MoveCars out to edge of road.png
MoveCars out to edge of road.png (52.44 KiB) Viewed 2204 times
Movecars out to edge of road2.png
Movecars out to edge of road2.png (106.41 KiB) Viewed 2204 times
I think a re-build of the shops is in order ..

* line the paths up with the paths in the game.
*move cars further out so not have poles and trees in the middle of the carparks.
* move the shops out to line up with the town paths.

I see in pic that the brown car touches the lamp post .. so I need to move the cars back a bit so that not happens.

Please if anyone else found any problems with anything I make .. please let me know.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I did a set of shops using the paths that came with a town set.

The first has the cars parking along edge of road.
With Cars
With Cars
newshopdesignswithcars-10.png (80.37 KiB) Viewed 2184 times
The second has no cars.
No cars
No cars
newshopdesignsnocars.png (38.49 KiB) Viewed 2184 times
The third has some trees and a car.
newshopdesignswithtreescars.png
newshopdesignswithtreescars.png (17.34 KiB) Viewed 2184 times
The green and blue house I added the lamp post to my graphics. If The town builds a lamp post in same location one hides the other so not notice.

At the back of the shops is a wooden paling fence. Need a place for the people renting the units above the shops somewhere to do their laundry.

The question now.. Do I keep the original shops that I did earlier and have the problem with lamp posts and trees.

Or do I redo all the shops like in those to pics above?
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doikdi
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Re: Auz Lineside and Roadside Objects

Post by doikdi »

The second version, clearly looks better. But i cannot imagine how the parked cars will interact with the real traffic.

P.S. If you want to see your buildings in action, you can check my latest screenshots :)
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

This what it looks like with a few buses and a truck.
With Buses and trucks1.png
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Auz Road Sets: viewtopic.php?f=29&t=87335
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doikdi
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Re: Auz Lineside and Roadside Objects

Post by doikdi »

It looks good. I like it! Definitely the second version.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Okey dokey.

It close enough for my bedtime here now. So I see what other think for next 10 hours or so .. and if others agree I will change things to suit.

I haven't checked the other side of the road yet, will see what happens when I make these.

Cheers
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lukasz1985
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Re: Auz Lineside and Roadside Objects

Post by lukasz1985 »

I like what you do here a lot, though one suggestion I would have is to bring more contrast between dark and bright areas. Some sprites miss the depth and look flat due to that.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

lukasz1985 wrote:I like what you do here a lot, though one suggestion I would have is to bring more contrast between dark and bright areas. Some sprites miss the depth and look flat due to that.
Thanks for reporting problems. I've always had this problem with contrast even when I was doing the AuzTrains and NSW Trains.

Others have picked me up on this but whether I been successful with fixing it afraid my eyes not the best to notice it to well.

One thing will help me if when notice any contrast problem please tell me what items you think need more fixing as I got no idea where to start looking.

Cheers
doikdi wrote:It looks good. I like it! Definitely the second version.
I will start changing the shops to this second version.

The white shops when move them forwards leave 6 pixels of space behind them .. so I putting a fence at the back .. this will act like a yard for the tenants living above the shops a place to do their laundry.

The brick buildings I will enlarge these to take up all the tile.

Much thanks to Quast65 showing me how to do 2x2 sprites I hope to do a few shops this size as well.

Thanks to Andythenorth and his crew, some of the buildings in FIRS and CHIPS with a bit of alterations will make some excellent shops, schools, and some other buildings.

Shall see what I come up with.

Cheers
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I've started changing some shops. Doing the 1st 5 at moment.
Here's a pic of some of them so have an idea what they will look like.
newshops.png
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Changes:
No cars .. that's only because the shops not open for business yet .. cars will appear once they open for business.
Red brick buildings been enlarge to fill all the tiles.
White houses have a yard out the back so tenants from the flats upstairs can do laundry and a place for kids to play. (I also thinking to enlarge these buildings to fill tiles and see if I can make a lane way to on separate tiles to be placed at back of shops .. The laneway pieces can have a small yard each side of a narrow road. Laneway wide enough for a truck to go down the lane to unload supplies to the shops. At least that an idea I have).
Some shops have a lamp post out front .. some I need to realign a wee bit.
A new building been added.

Back to the drawing board and do some more.
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lukasz1985
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Re: Auz Lineside and Roadside Objects

Post by lukasz1985 »

If I was to tell an example, where I see such a problem I would point out the buildings (see the attachment). From my point of view it looks better with the face heading south-west being a little darker. If you have a problem with seeing such issuess maybe you should take other, existing buildings as reference (in this example you can see the contrast on the red building above the referenced ones)? It helped me a lot by taking some "Youtube classes" on drawing (I've extensively been watching "Draw with Jazza" channel), so now when it comes to draw something I do less guessing and feel more confident about the lighting conditions.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

lukasz1985 wrote:If I was to tell an example, where I see such a problem I would point out the buildings (see the attachment). From my point of view it looks better with the face heading south-west being a little darker. If you have a problem with seeing such issuess maybe you should take other, existing buildings as reference (in this example you can see the contrast on the red building above the referenced ones)? It helped me a lot by taking some "Youtube classes" on drawing (I've extensively been watching "Draw with Jazza" channel), so now when it comes to draw something I do less guessing and feel more confident about the lighting conditions.
Thanks for letting me know where contrast need looking into.

All these shops are actual buildings from FIRS, CHIPS and ISA .. I left the colours as they where on most and just redesigned the walls a bit.

See what I can do ..

Cheers pal
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I made some laneways to go at back of the shops.

2 types .. one has parking lots and the other has backyards for shop owners who live on site and tenants living up stairs to do their laundry and place for kids to play.
Laneways.png
Laneways.png (105.06 KiB) Viewed 2012 times
The shops in the back streets have not been altered yet.

Not sure when 'll have the rest finished as it a slow process especially when I keep changing my ideas.

Cheers
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Re: Auz Lineside and Roadside Objects

Post by Silverx50 »

this is looking excellent. love how you have the parking lots and the backyards added.
you are very productive.
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Re: Auz Lineside and Roadside Objects

Post by Leanden »

I'll tell you what Garry, these look great and i'd be happy to code them into a townset because they are awesome!!
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Silverx50 wrote:this is looking excellent. love how you have the parking lots and the backyards added.
you are very productive.
Thanks for your comments .. when I do the backstreet shops again .. hope to put roller doors on them so trucks and load/unload supplies and make a loading zone to match .. I hope.
Leanden wrote:I'll tell you what Garry, these look great and i'd be happy to code them into a townset because they are awesome!!
That be wonderful if you did that .. what other buildings do we need before you can do that?

After I finish updating the first lot I did .. like to do a few more.

Thanks to the crew who made FIRS, CHIPS and ISR sets allowing me to design what I do from their buildings I have a few more ideas yet to come.

Cheers everyone
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Re: Auz Lineside and Roadside Objects

Post by Leanden »

GarryG wrote:
Silverx50 wrote:this is looking excellent. love how you have the parking lots and the backyards added.
you are very productive.
Thanks for your comments .. when I do the backstreet shops again .. hope to put roller doors on them so trucks and load/unload supplies and make a loading zone to match .. I hope.
Leanden wrote:I'll tell you what Garry, these look great and i'd be happy to code them into a townset because they are awesome!!
That be wonderful if you did that .. what other buildings do we need before you can do that?

After I finish updating the first lot I did .. like to do a few more.

Thanks to the crew who made FIRS, CHIPS and ISR sets allowing me to design what I do from their buildings I have a few more ideas yet to come.

Cheers everyone
There's no limit really to total number you can include (well there is but you won't reach it). But really if you could replace each of the buildings from the base set as a starter then we can get a full set together.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Leanden wrote:There's no limit really to total number you can include (well there is but you won't reach it). But really if you could replace each of the buildings from the base set as a starter then we can get a full set together.
Hope I'll have these shops and the playgrounds finished in a day or 2 and can send you the sprites. Like to add a few more varieties of shop designs.

When look on internet at town streets .. some have awnings and some don't. Most towns I been to in Australia almost the whole street would have awnings.

Cheers
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All my projects are GPLv2 License unless stated.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I caught up with changing all the shops to the new idea.
Mytown.png
Mytown.png (451.83 KiB) Viewed 1860 times
It now has rear laneways with backyards, parking and loading zones.

Shops still not open that why there no cars there yet.

Still to be done:

Got a few doors to put on the laneway side of some buildings.
Playgrounds need to be altered.
Like to make a few more shops that face the back streets,

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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