Page 4 of 50

Re: Auztralian Industries (AuzInd)

Posted: 07 Jun 2016 22:53
by GarryG
Leanden wrote:If you like ill see about including conveyer belts in BRTracks as an additional option, they are regularly used in the uk for gypsum mines.
That'll be great if you like to do that. Be appreciated. Many will love you for it.

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 00:01
by GarryG
Water Supply Industry. Two ideas to supply water.
Lake and Pump.png
Lake and Pump.png (4.38 KiB) Viewed 4852 times
Lake and water tower-1.png
Lake and water tower-1.png (5.72 KiB) Viewed 4852 times
Not sure if use both or just the second one at moment.

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 00:20
by piratescooby
GarryG wrote:Water Supply Industry. Two ideas to supply water.
Lake and Pump.png
Lake and water tower-1.png
Not sure if use both or just the second one at moment.
Keep both , would look great next to ISR Water pumping station .

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 00:28
by GarryG
I forgot about the ISR Water Pumping Station .. they will go good together.

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 06:48
by GarryG
Added 3 more Industry sets.

Milking Sheds, Shearing Sheds and Lakes.
NewIndustries1.png
NewIndustries1.png (27.17 KiB) Viewed 4828 times
Milking Sheds accept Farm Supplies and Produces Milk and Livestock
Shearing Shed accept Farm Supplies and Produces Wool and Livestock
Lakes accepts nothing and produces Water.

You can connect the creeks from the Objects sets to the Lakes if desired to help replenish the water supply.

I'll add a few more before releasing the newgrf.

Cheers

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 08:41
by GarryG
Here's some more:
NewIndustries2.png
NewIndustries2.png (237.26 KiB) Viewed 4821 times
Schools - Accepts Food and Passengers. Produce Passengers (depending on size of town)
Motor Inn - Accepts Food and Supplies. Produces Nothing
Holiday Resorts - Accepts Food and Supplies. Produces Nothing

Should Motor Inn and Holiday Resort Accept Goods instead of Supplies .. and maybe accept and produce Passengers?

Anyone want to try here's the Newgrf file and also the source files.
AuzInd160.rar
(474.46 KiB) Downloaded 112 times
AuzInd160SourceFiles.rar
(11.46 MiB) Downloaded 113 times
The source also includes 2 text files for using the 2x2 tiles set.

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 09:37
by Fairyfloss
Looking good! I've been using this for a while and I'm enjoying it.
Also, for some reason water is called 'eater' in-game, I assume this is a bug...

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 09:48
by GarryG
Darthrafael wrote:Looking good! I've been using this for a while and I'm enjoying it.
Also, for some reason water is called 'eater' in-game, I assume this is a bug...
Thanks for finding the mistake .. my keyboard has a habit typing wrong letters. :)

Heres a update with the mistake fixed.
AuzInd160.rar
(474.46 KiB) Downloaded 117 times

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 09:50
by Fairyfloss
GarryG wrote:-snip-
Yep, that fixed it, good work!

Re: Auztralian Industries (AuzInd)

Posted: 08 Jun 2016 13:34
by GarryG
Been making some changes to existing Industries.

Improved the graphics to the Livestock Sale Yards and made a alteration to the Flour Mills by adding some silos to store the grain until it time to turn it into flour.
NewIndustries3.png
NewIndustries3.png (83.08 KiB) Viewed 4798 times

Re: Auztralian Industries (AuzInd)

Posted: 09 Jun 2016 02:41
by GarryG
Added a Fast Food Outlet ..
NewIndustries4.png
NewIndustries4.png (162.75 KiB) Viewed 4766 times
T for Tucker or Transport Tycoon which ever you fancy.

Changes in next issue:

Added:
FASTFOOD :- Accept: Food, Passengers, Supplies. Produce: Passengers,
LAKE AND WATER TOWER :- Accept: , , . Produce: Water, Fish
SHEARING SHEDS :- Accept: Farm Supplies, , . Produce: Livestock, Wool
MILKING SHEDS :- Accept: Farm Supplies, , . Produce: Milk, Livestock
MOTOR INN :- Accept: Food, Passengers, . Produce: Passengers,
HOLIDAYRESORT :- Accept: Food, Passengers, . Produce: Passengers,
SCHOOLS :- Accept: Food, Passengers, . Produce: Passengers,

Alterations:

LAKE AND WATER TOWER :- Added Fish (Fresh water Fish)
MOTOR INN :- Added Passengers, removed Supplies
HOLIDAYRESORT :- Added Passengers, removed Supplies

If and of these industries I make you you have an idea for what cargoes they could accept and produce please let me know.

Later on I hope to make LAKE AND WATER TOWER a bigger. Bigger the Lake the more chance to catch more fish and maybe some yabbies.

Re: Auztralian Industries (AuzInd)

Posted: 09 Jun 2016 05:42
by andythenorth
Yair, nice work GarryG, keep on going eh? ;)

Re: Auztralian Industries (AuzInd)

Posted: 09 Jun 2016 05:48
by GarryG
Thanks andythenorth .. you can take any of them over to FIRS if ever you want.

I working on a larger Lake at moment .. to produce fresh water Fish and Water.

Cheers

Re: Auztralian Industries (AuzInd)

Posted: 09 Jun 2016 07:09
by GarryG
Added some larger Freshwater Lakes to the set.
NewIndustries5.png
NewIndustries5.png (104.16 KiB) Viewed 4749 times
FRESHWATER LAKES :- Accept: , , . Produce: Fish, Water

Maybe I should have put plants in and around the water edge see if it attracts any ducks.

Hope be able to release these before the weekend.

Like to add at least 3 more before I release the next version .. Wool Stores, Markets and Distribution Center.

Re: Auztralian Industries (AuzInd)

Posted: 09 Jun 2016 11:12
by GarryG
Did the Wool Brokers and Distribution Center.
NewIndustries6.png
NewIndustries6.png (11.31 KiB) Viewed 4726 times
WOOL BROKERS:- Accept: Wool, Cotton, . Produce: Goods, Farm Supplies
DISTRIBUTION CENTER :- Accept: Alcohol, Fruit, Vegetables. Produce: Goods, Food

Wool Brokers normally the Wool and Cotton would be auctioned and sent to Textile Mills and Exported Overseas. I made it Goods for a change. Also produce Farm Supplies .. this is the empty wool and cotton sacks being returned to farmers.

Distribution Center .. if you feel the cargos for here should be different let me know.

Going to let you have a go at it and help me test it over the weekend.

Hope to put it on BaNaNaS tomorrow after I had a play with it first.

Re: Auztralian Industries (AuzInd)

Posted: 10 Jun 2016 01:41
by GarryG
I just added AuzInd160 to BaNaNaS so players can use over the weekend and hope give their opinion if all ok or not.

Made a few changes to it:

Graphics to the Wood Brokers .. one of the fences not right .. has lots of blue .. been fixed.

Some of the Industries built to far from towns .. some built up to 35 tiles away .. change them to 20 .. some to 15 maximum distance. This allows room for town to expand and also for stations to build need these Industries and also provide a service to the town.

Here's a copy of what I put on Bananas.
AuzInd160.rar
(534.78 KiB) Downloaded 111 times
Here's the source files too .. has a few extra text file which are templates I been using for the 2x2 and 2x3 combined Sprites.
AuzInd160SourceFiles.rar
(11.76 MiB) Downloaded 106 times

Re: Auztralian Industries (AuzInd)

Posted: 10 Jun 2016 03:56
by GarryG
Made a Industry set solely to view how the Combined Sprites work with sample files.

Quast65 made a combined Sprite sets for Objects so I converting them to use with Industries.

These allow you to build whatever you like within the joined tiles and not need to split your buildings to single tiles later.
CombinedSpritesForIndustries.png
CombinedSpritesForIndustries.png (6.79 KiB) Viewed 4687 times
1st one has 2 lots of 2x2 tiles .. this so can make 2 images of your Industry each one different.
2nd one also has 2 lots 2x3 tiles .. this too can make 2 images of your Industry each one different. Can make you industry face 2 different direction facing SE or NE.
3rd has 4 lots of 2x2 tiles .. here can make 4 different images of your Industry and face them if like all 4 directions.

I intend to add other Combined sprite sizes.


Hope you like.

Cheers

UPDATE:

I changed the numbering in each sprite .. what shown above is suitable for Objects but not the best for Industries.
Found this idea better
CombinedSpritesForIndustriesrenumbered.png
CombinedSpritesForIndustriesrenumbered.png (2.8 KiB) Viewed 4685 times

Re: Auztralian Industries (AuzInd)

Posted: 11 Jun 2016 04:45
by GarryG
As mentioned above .. Quast65, Silverx50, 3iff and I been helping each other to make up some sprite templates.

I been doing some Industrial ones 2x2 sets with 2 and 4 views
sprites_templates_Industry2x2.rar
(151.89 KiB) Downloaded 126 times
and also 2x3 sets also with 2 and 4 views.
sprites_templates_Industry2X3.rar
(287.24 KiB) Downloaded 128 times
The 4 views allows you to make 4 different views of a Industry .. whether it be facing 4 different directions or maybe 4 different designs. Just make it with the squares and use the files provided to get the NML code. All you need to do is change the png file names as all the references are already there.

There will be more of different sizes at a later date. A new forum and wiki will be made when all the templatyes are finished to display all the Industry and Object sets that we do.

See viewtopic.php?f=68&t=48891&start=1140 for more info on this.

Re: Auztralian Industries (AuzInd)

Posted: 12 Jun 2016 06:16
by GarryG
The combined sprites I been making now starting to test some by improving some of the Industries I previously made.
NewIndustries7.png
NewIndustries7.png (337.45 KiB) Viewed 4605 times
New shopping center .. accepts Fruit, Fish and Vegetables and produces Food and Goods.

Re: Auztralian Industries (AuzInd)

Posted: 12 Jun 2016 06:24
by GarryG
I made a template for Combined Sprites size 8x8.

Can build anything you like in this set .. any tiles not used, just remove from the png and references to it from the template.

Made this:
shops_1.png
shops_1.png (42.27 KiB) Viewed 1329 times
from this:
test8x8x2_1_snow.png
test8x8x2_1_snow.png (20.07 KiB) Viewed 1329 times
Using this template:
Test8x8x2views.rar
(325.04 KiB) Downloaded 114 times