Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Sun Feb 26, 2017 2:35 pm

All times are UTC




Post new topic  Reply to topic  [ 412 posts ]  Go to page Previous 111 12 13 14 1521 Next
Author Message
PostPosted: Thu Jul 21, 2016 4:54 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
Made a few additional Fish Farms.
Attachment:
fishfarm.png
fishfarm.png [ 10.68 KiB | Viewed 641 times ]

Still have the long tanks as previous shown but have also added these round ones. When start a game will randomly build either of the designs.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Thu Jul 21, 2016 6:12 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
I just uploaded Version 14 to Bananas with those last few changes.
Attachment:
AuzInd160.rar [1.17 MiB]
Downloaded 17 times

It also has the Russian Translation .. but when I tested there is a few things that are still in English. Not sure yet how to fix that problem but at least it a start.

Changes made lately:

Added:

FISH FARM: Accept - , , . Produce - FISH,
LAKE AND HOLIDAY CAMP: Accept - FOOD, PASSENGERS, . Produce - PASSENGERS, WATER

Removed:

Freshwater Lake
Holiday Resort
Lake and Water Tower.

EDIT:

Here is the source files if anyone would like to use.
Attachment:
AuzInd160V14.rar [5.17 MiB]
Downloaded 12 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Thu Jul 21, 2016 7:35 am 
Offline
President
President
User avatar

Joined: Fri Oct 21, 2005 9:26 am
Posts: 947
Location: Birmingham, England
Quote:
It also has the Russian Translation .. but when I tested there is a few things that are still in English. Not sure yet how to fix that problem but at least it a start.

Would that be because you've changed the english.lng file since the translation? When the newgrf is still in flux, translations won't be able to keep up.

I like the fish farms. It's a nice way to make fish available without needing ships.


Top
   
PostPosted: Thu Jul 21, 2016 8:38 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
3iff wrote:
Would that be because you've changed the english.lng file since the translation? When the newgrf is still in flux, translations won't be able to keep up.


When I tested I hadn't altered the English version. The two new industries I added and some I removed I removed and add these to both lng files .. the Russian part I left in English for now.

Which reminds me .. if STD like to translate these 2 for me so can update it in the Russian.lng

STR_IND_LAKE_HOLIDAY :Lake and Camping Resort
STR_IND_FISHFARM :Fish Farm

3iff wrote:
I like the fish farms. It's a nice way to make fish available without needing ships.


Your welcome to add it to your industries. This applies to anyone else who likes this and any other industries I make.

Good of kamnet to think of the fish farm idea .. proves he not just a pretty face :)

Now back to the bridge building.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Thu Jul 21, 2016 8:43 am 
Offline
Engineer
Engineer

Joined: Fri Jun 10, 2016 8:45 am
Posts: 45
Location: Russia
You can make it like they made in ECS(Tourist centre)

_________________
Sorry for my "great" English


Top
   
PostPosted: Thu Jul 21, 2016 9:16 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
PropH wrote:
You can make it like they made in ECS(Tourist centre)


I have thought of Tourists but that adds another cargo which I already at my maximum.

If I had a spare cargo I think I like to add Textiles that way the cotton and wool can go to mills to be spun and make textiles, These could have a good variety of industries to be delivered too.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Thu Jul 21, 2016 9:26 am 
Offline
Engineer
Engineer

Joined: Fri Jun 10, 2016 8:45 am
Posts: 45
Location: Russia
I was talking about way of returning passengers.
https://www.tt-wiki.net/wiki/ECS_Town_Vector._Tourists_centre#Production

_________________
Sorry for my "great" English


Top
   
PostPosted: Thu Jul 21, 2016 9:43 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Jul 02, 2012 2:53 pm
Posts: 1419
Location: Russia, Samara
GarryG wrote:
3iff wrote:
Would that be because you've changed the english.lng file since the translation? When the newgrf is still in flux, translations won't be able to keep up.


When I tested I hadn't altered the English version. The two new industries I added and some I removed I removed and add these to both lng files .. the Russian part I left in English for now.

Which reminds me .. if STD like to translate these 2 for me so can update it in the Russian.lng

STR_IND_LAKE_HOLIDAY :Lake and Camping Resort
STR_IND_FISHFARM :Fish Farm

Cheers

I translated on Russian language that you asked to do :)
Attachment:
russian.lng [46.36 KiB]
Downloaded 15 times

_________________
STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN)
Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor


Top
   
PostPosted: Thu Jul 21, 2016 9:59 am 
Offline
President
President
User avatar

Joined: Fri Oct 21, 2005 9:26 am
Posts: 947
Location: Birmingham, England
That the .lng file might have changed was just a suggestion...

I was simply commenting that the fish farm was a nice idea and a terrific graphics layout. I may well use it at a later date...there are so many nice industry layouts that you're creating, too many for me to keep up with.


Top
   
PostPosted: Thu Jul 21, 2016 10:15 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
PropH wrote:
I was talking about way of returning passengers.
https://www.tt-wiki.net/wiki/ECS_Town_Vector._Tourists_centre#Production


I'll check that out when I get back on my computer later.

STD wrote:
I translated on Russian language that you asked to do :)


Thanks pal ... will up date when kids let me use computer again.

3iff wrote:
I was simply commenting that the fish farm was a nice idea and a terrific graphics layout. I may well use it at a later date...there are so many nice industry layouts that you're creating, too many for me to keep up with.


No prob. When I get bridges done might make some more industries.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Fri Jul 22, 2016 6:14 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
Been suggested I empty a pond or two as if they being cleaned and maybe some lower the water a pixel. Hope to do that soon.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Sat Jul 23, 2016 11:44 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
I drained some water out of some of the ponds to allow cleaning and the level of some have been changed too.
Attachment:
fishfarm.png
fishfarm.png [ 13.15 KiB | Viewed 503 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Thu Jul 28, 2016 9:28 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
Going through the diagrams of railway sidings in NSW Australia and several places had a Wharf Siding.

I hope o add the Trading Post from FIRS 1.4.3 and call it a Wharf.

These sidings where used to those living up river could bring their produce by boat down stream to the wharf for onward journey by rail and collect supplies needed for those living up stream. These would handle cargos such as Wood, Fruits, Vegetables, Fish, Wool, Supplies, Goods, etc.

I will be adding this Wharf to the industry set when I've decided what cargos it be best to handle. I hope to allow it to handle cargos that do not have many other industries that provide or accept it.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Thu Jul 28, 2016 10:23 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
This image of the Trading Post from FIRS which I have called a Wharf.
Attachment:
Wharf or Jetty.png
Wharf or Jetty.png [ 16.94 KiB | Viewed 422 times ]

Some may call it a jetty.

In principle it worked the same as the Trading Post.

I not done any graphics to water tiles before so going to see if I can do anything with this before I release it in AuzInd160.

Last time I had anything to do with a Wharf was to go fishing off the end of it when I was a lad.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Fri Jul 29, 2016 4:03 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
Trying to change the Wharves to have wooden pylons.

This result so far .. still need some work ..
Attachment:
Wharves.png
Wharves.png [ 163.24 KiB | Viewed 387 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Fri Jul 29, 2016 7:20 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 19, 2009 7:25 pm
Posts: 2270
Location: Paddock Wood, England
I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??

_________________
Image


Top
   
PostPosted: Fri Jul 29, 2016 8:26 am 
Offline
Engineer
Engineer
User avatar

Joined: Fri Nov 21, 2014 12:39 pm
Posts: 94
Location: The Granite City.
Leanden wrote:
I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??

I like the rickety look , only thing I Would change is the grey tar and use planks instead ,would be nice to have Mario co dock extensions to complement , keep up the good work G , already planning to to have sail ships docking at these wharfs .


Attachments:
P1280749 (2).jpg
P1280749 (2).jpg [ 88.27 KiB | Viewed 355 times ]
wharves-building-darling-harbour-c1920-srnsw-9856_a017_a017000004.jpg [66.78 KiB]
Not downloaded yet
Top
   
PostPosted: Fri Jul 29, 2016 9:14 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
Leanden wrote:
I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??

Still looking for some good pics of pylons to see about the support beams. Most I seen it appears that the supports go back under to next pylon under the wharf.

Not see any going along the wharf above the water line yet.

The off angle look might be because I tried to place pylons a bit closer together and the water plashes they still same as from original Trading Post.

piratescooby wrote:
I like the rickety look , only thing I Would change is the grey tar and use planks instead ,would be nice to have Mario co dock extensions to complement , keep up the good work G , already planning to to have sail ships docking at these wharfs .


Wooden decking is in the plans.

Something like this?
Attachment:
Wharf and clippership.png
Wharf and clippership.png [ 12.76 KiB | Viewed 345 times ]


Like to see if I can make some objects wharfs so can build them how they like .. either follow the coast line or head further into deeper waters.

Not sure how long it will take get what I want .. as still working on bridge ideas too.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
PostPosted: Fri Jul 29, 2016 9:52 am 
Offline
Engineer
Engineer
User avatar

Joined: Fri Nov 21, 2014 12:39 pm
Posts: 94
Location: The Granite City.
GarryG wrote:
Leanden wrote:
I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??

Still looking for some good pics of pylons to see about the support beams. Most I seen it appears that the supports go back under to next pylon under the wharf.

Not see any going along the wharf above the water line yet.

The off angle look might be because I tried to place pylons a bit closer together and the water plashes they still same as from original Trading Post.

piratescooby wrote:
I like the rickety look , only thing I Would change is the grey tar and use planks instead ,would be nice to have Mario co dock extensions to complement , keep up the good work G , already planning to to have sail ships docking at these wharfs .


Wooden decking is in the plans.

Something like this?
Wharf and clippership.png

Like to see if I can make some objects wharfs so can build them how they like .. either follow the coast line or head further into deeper waters.

Not sure how long it will take get what I want .. as still working on bridge ideas too.
Oh yes , I'm sure I am not alone here , but th
e age of steam and sail is craftsmanship , wood and red brick ,sail and steam for me any day . Wooden jetties to tie up the small boats and of course to fish off .


Top
   
PostPosted: Fri Jul 29, 2016 10:47 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 1576
Location: Newcastle, Australia
Found some planking ..
Attachment:
Found some planking.png
Found some planking.png [ 29.85 KiB | Viewed 331 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 412 posts ]  Go to page Previous 111 12 13 14 1521 Next

All times are UTC


Who is online

Users browsing this forum: Captain Rand, Google Feedfetcher, Yahoo [Bot] and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.