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Re: Auztralian Industries (AuzInd)

Posted: 21 Feb 2016 02:12
by Mikk
All good and working perfectly. Good stuff.
You are doing so much I cant keep up. Love it.
mikk

Re: Auztralian Industries (AuzInd)

Posted: 21 Feb 2016 02:19
by GarryG
Thank you Mikk, so much appreciated you checking it for me. hard to find time to play a full game and do the coding as well.

Had a suggestion given to me for a industry .. 'A Truck Stop'. Be like a Petrol Station out in the middle of no where for road vehicles to stop on long journeys for refreshments. can accept Food, Goods (or passengers) and Petrol. Maybe produce passengers.

Before I do any more to the industry set .. I finish fixing a few things in the Auz_Lineside_Objects first. So could be several days maybe a bit longer before I get back to Industrys and add a few more and one more cargo.

Thanks again Mikk

Re: Auztralian Industries (AuzInd)

Posted: 22 Feb 2016 12:13
by GarryG
AuzInd Version 5 is now available on BaNaNaS.

I like to make some more industries for this set, but it on hold for a while.

Like to finish some projects with the objects sets first.

Re: Auztralian Industries (AuzInd)

Posted: 22 Feb 2016 12:24
by GarryG
Here is version 5 of Auzind and the source files.

The Newgrf.
Auzind_V5.rar
(374.41 KiB) Downloaded 139 times
The source of it all.
AuzindSourceFiles_V5.rar
(11.29 MiB) Downloaded 114 times

Re: Auztralian Industries (AuzInd)

Posted: 27 Mar 2016 12:41
by BW89
Hello!
Thank you for this nice Industry set!
I send you a txt with tranlations. Hope i can help^^

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 08:12
by GarryG
Hi all, things been quiet here lately as busy doing Auz_Lineside_Objects and Auz_Roadside_Objects .. when I return to this section .. which I hope be soon .. going to change some industries so they match up with the objects so they will interact.

For instance. In the objects have the following which I think could be also put in the Industries and produce as follows:

Wool Shed - produce Wool
Milking Shed - produce Milk
Hayshed - produce Farm supplies

Change the looks of Livestock Yards and Grain Silos to match those in objects.

Will update when I start doing that work.

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 08:31
by Timeflyer
The Vineyard looks so empty I think...
Would be nice if there would be a few grapevines...
Maybe you can expand the farmobjects in AUZobjects? To build grapevines on slopes and so on ->
Like this

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 08:43
by GarryG
The Vineyard looks so empty I think...
That not a bad idea. Their is a project called Farm Objects (farmobjects.grf), but the fields don't build on slopes.

FIRS has a nice Vineyard now ..

I see what can be done.

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 08:55
by Timeflyer
I know farmobjects.grf
but there are only fields, trees, animals....nothing that really looks like grapevines or similar.

Thanx for your great work so far!!!!
:wink:

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 09:37
by GarryG
Just had a quick go at Grapevines using the hedges from farm Objects.

Whatcha think?

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 16:15
by Timeflyer
GarryG wrote:Just had a quick go at Grapevines using the hedges from farm Objects.

Whatcha think?
If they could be build on slopes too.. VERY NICE !!!

Re: Auztralian Industries (AuzInd)

Posted: 04 Apr 2016 22:33
by GarryG
I think the hedges will be ok as Grape Vines .. but need a few fence posts along the vines, especially at the ends.

I'll continue this idea over in the Object sections.

Cheers

Re: Auztralian Industries (AuzInd)

Posted: 18 Apr 2016 09:12
by GarryG
Started some work to the Industry Set so it matches the Auz_Lineside_Objects and Auz-Roadside_Objects sets.

I changed the Industry Silo graphics to match that in the object set so they will join. Need to change the settings so the Silos are in front of the storage tanks. Might even remove the tanks and just have the Office building and Silos.

Bottom left is the Livestock Sales Yards with object pieces.

To the right is the Livestock Siding also with object pieces.
IndustryAlterations.png
IndustryAlterations.png (450.52 KiB) Viewed 5304 times
Might change the Cargos of them too .. Silos only produce grain depending on size of town it is near. Livestock Sales Yard accept livestock as will as produces depending size of town, and produce food. The Livestock Siding only produce depending on size of town, and maybe accept livestock too (livestock farmer purchased at the Livestock Sales Yards).

Update be available in near future .. I hope.

Re: Auztralian Industries (AuzInd)

Posted: 18 Apr 2016 10:42
by GarryG
I changed the Grain Silos by removing the grain tanks. There are 3 random settings as per the image.
IndustryGrainSilos.png
IndustryGrainSilos.png (17.33 KiB) Viewed 5295 times
This make it easier to add the Grain Silos form the object sets to your own design and size.
If any one like a pre-view .. here a test version of AuzInd_V6
Auzind_V6.rar
(376.64 KiB) Downloaded 61 times
Also a copy of source files and graphics.
Auzind_V6_Source_Files.rar
(12.02 MiB) Downloaded 66 times
Later I want to start adding more Industries to match the Object sets. But when I do .. you will need OpenTTD 1.6.0 or one of the Nightlies to handle the extra Industries. To give time for games to update I'll wait another month or so before I start adding any more industries.

When editing the AuzInd .. it helped to see what objects can be added .. see if I can make a Cotton and a Sugarcane Field.

Any problems with these sets please let me know.

Re: Auztralian Industries (AuzInd)

Posted: 19 Apr 2016 23:37
by GarryG
Version 6 also on BaNaNaS.
-----------------
Changes made:
------------------

- Grain Silos .. alterations to graphics .. will now match the Grain Silos in the Auz_Lineside_Objects set.
- Livestock Sales Yards .. Alterations to Graphics .. will now match the Stock yards in the Auz_Lineside_Objects set.
- Livestock Sales Yards .. Accept Livestock. Also produces Livestock and Food depending on size of town it is near.
- Livestock Siding .. Alterations to Graphics .. will now match the Stock Yards in the Auz_Lineside_Objects set.
- Livestock Siding .. Accept Nothing. Produces Livestock depending on size of town it is near.

Those 3 Industries can now be extended in size and looks using objects from the Auz_Linesdie_Objects.

Also in Auz_Roadside_Objects to go with this set are Farm Objects such as Shearing Shed, Milking Shed, Animals, Wheat and Corn Fields, Farm machinery, Fake Roads and much much more.

Re: Auztralian Industries (AuzInd)

Posted: 25 May 2016 10:26
by GarryG
I'm adding a Shopping Centre to Auzind.
shoppingcentre.png
shoppingcentre.png (11.1 KiB) Viewed 4924 times
Has Post Office and 2 shops.

At moment I've arrange so it accepts Fruit, Vegetables and Goods and produces Mail and Supplies. This might get changed after I had a play and what suggestions you may send me.

This Industry set will build between 5 to 20 spaces from a town and produce mail depending on size of the town.

If any one want to test with me here a copy of the file.
Auzind.grf
(2.7 MiB) Downloaded 52 times
The idea of the Shopping Centre to work in with the Shop objects I made in Auz_Roadside_Object set.

I intend to change the Parcels Office with one of the Station Objects I did in Auz_Lineside_Objects soon too, juts trying to decide which one to use.

Please if fins the slightest problem let me know.

Cheers

Re: Auztralian Industries (AuzInd)

Posted: 25 May 2016 11:44
by GarryG
This might end up being the new Parcels Office.
NewParcfcelsOffice.png
NewParcfcelsOffice.png (15.27 KiB) Viewed 4919 times
The platforms and tracks not included.

It lines up good with the the Dutch Platforms so should look even better with a train stopped there too.

Now that it is part of a railway station wonder if could accept and produce more then just Parcels?

Why is it can check things we make for the game and all looks perfect and as soon as we release it we find a error as I just had a short game and found 2 errors with the Shopping Centers .. one of the building did have a door and building 20 spaces from a town is way to far away. Why I not notice this before your guess be as good as mine.

So I changing it to build within 5 to 12 spaces from town center. Same will will apply for the Parcels Office.

Re: Auztralian Industries (AuzInd)

Posted: 25 May 2016 12:00
by GarryG
Fixed the Shopping Center.
ShoppingCenter.png
ShoppingCenter.png (13.43 KiB) Viewed 4914 times
Try this file to test the Industries if like it has the shops and Parcels Office.
Auzind.grf
(2.7 MiB) Downloaded 47 times
With your help will test a few days and see if any problems.

Like to add the footpath to the shops but it conflicts if any other buildings from the town build in front of them.

Re: Auztralian Industries (AuzInd)

Posted: 04 Jun 2016 04:08
by GarryG
Hoping to make some Distribution Centers as Industries like this one.
Distribution Centre.png
Distribution Centre.png (5.33 KiB) Viewed 4772 times
Building is from FIRS Lumber Yard, trucks from PolRoad.

Have them to accept and/or Produce things like: Goods, Supplies, Food, Timber, Fruit, Wool, Chemicals, Building Material, Alcohol.

Maybe have 2 or 3 types .. one for Goods type cargos, others for foods and cold storage.

Re: Auztralian Industries (AuzInd)

Posted: 05 Jun 2016 03:31
by GarryG
When building my scenario it a good way to discover any errors I made and get other ideas.

Found some minor faults in what I have released previously.

Changes to next issue:
Livestock Sale Yards .. two of the pens was out of alignment .. been fixed.
Livestock Siding .. also out of alignment .. been fixed .. also added some gates so no matter which way these build in your game both pens will have gates in a more appropriate position. Previous they only produced Livestock .. in real they accepted and produced Livestock .. so for now I trialing this idea to see if these sidings can do both. But will only produce depending on town size. When you set up the trains can tell them if you want them to load or unload at stations.

By changing the alignment they both line up perfect with the Livestock pens in the Auz_Lineside_Objects.
If you want to update your Auzind with those fixes here's the update.
Auzind.grf
(2.7 MiB) Downloaded 54 times
A later version will have more industries in it such as:

The "Distribution Centers" which I'm still working on.
Distribution Centre.png
Distribution Centre.png (10.71 KiB) Viewed 4719 times
Like to also make some Wool Storage Sheds similar to this pic.
woolstores3.png
woolstores3.png (121.97 KiB) Viewed 4719 times
These are in Newcastle, NSW, Australia. Wool and Cotton (Fiber Crop) would be delivered here from the farms and then sold to Textile Mills and for export. In game will Accept Wool and Fibre Crop but not sure at this stage if I will arrange for them to produce Goods or nothing.

Also thinking about having Warehouses and Markets.

The Auzind set I'm not really designing to be hard or a challenge. Just a relaxing game where can run trains and vehicle a bit realistic. A train or truck arriving at a Livestock siding can deliver and pick up livestock as in real. Goods Sheds accept and produce Goods, Grain Silos Accept and produce Grain (farmers deliver their grain here and trains or truck collect the grain to take to Flour Mills and for export).

All the Industries I adding like to work under that principle where possible. But what ever they produce depends on the town size.