When building my scenario it a good way to discover any errors I made and get other ideas.
Found some minor faults in what I have released previously.Changes to next issue
Livestock Sale Yards .. two of the pens was out of alignment .. been fixed.
Livestock Siding .. also out of alignment .. been fixed .. also added some gates so no matter which way these build in your game both pens will have gates in a more appropriate position. Previous they only produced Livestock .. in real they accepted and produced Livestock .. so for now I trialing this idea to see if these sidings can do both. But will only produce depending on town size. When you set up the trains can tell them if you want them to load or unload at stations.
By changing the alignment they both line up perfect with the Livestock pens in the Auz_Lineside_Objects.
If you want to update your Auzind with those fixes here's the update.
Auzind.grf [2.7 MiB]
Downloaded 35 times
A later version will have more industries in it such as:
The "Distribution Centers" which I'm still working on.
Distribution Centre.png [ 10.71 KiB | Viewed 3475 times ]
Like to also make some Wool Storage Sheds similar to this pic.
woolstores3.png [ 121.97 KiB | Viewed 3475 times ]
These are in Newcastle, NSW, Australia. Wool and Cotton (Fiber Crop) would be delivered here from the farms and then sold to Textile Mills and for export. In game will Accept Wool and Fibre Crop but not sure at this stage if I will arrange for them to produce Goods or nothing.
Also thinking about having Warehouses and Markets.
The Auzind set I'm not really designing to be hard or a challenge. Just a relaxing game where can run trains and vehicle a bit realistic. A train or truck arriving at a Livestock siding can deliver and pick up livestock as in real. Goods Sheds accept and produce Goods, Grain Silos Accept and produce Grain (farmers deliver their grain here and trains or truck collect the grain to take to Flour Mills and for export).
All the Industries I adding like to work under that principle where possible. But what ever they produce depends on the town size.