Auztralian Industries (AuzInd)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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misaisagona
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Re: Auztralian Industries (AuzInd)

Post by misaisagona »

Container Terminal tested for 2 minutes :)
i delivered Building Materials to it, but it produced no Engineering Supplies.
do i need all 3 goods to be delieverd before production starts?
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Re: Auztralian Industries (AuzInd)

Post by misaisagona »

and bacon factory does not deliver meat, even after 5 delieveries of livestock...
what am i doing wrong?
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Re: Auztralian Industries (AuzInd)

Post by misaisagona »

and to make the whining complete: same issue with the stone mine.
no production from it, even with the supply of Engineer supplies...
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

misaisagona wrote:and to make the whining complete:
As much as whinning is annoying .. I really do appreciate people letting me know of issues.

Can't do much about these problems today due to person issues I need to take care of .. but hope Thursday have a look and see what happening.

I don't think your doing anything wrong ..

Cheers pal .. and thanks for letting me know.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi misaisagona

I fixed those issues you mentioned and found a few others as well.

Livestock Sales Yard was showing a Lumber Yard too.

Found out what I been doing wrong too .. have you ever worked on a document of some description and needed to replace some text or copy and paste it to a different location .. well that technically what I did to the coding and get it wrong :?:

I had 2 sets of codes open plus some other programs. One set of code is I use to test and make changes and other is the one I use in games and I usually copy and paste from test to the original when I think I have it right .. but a few I did I forgot to copy them from the test one. At least that what I must have done.

Much appreciated that you found some errors and that brought this to my attention after losing a few hairs from the head.

Any way those problems you mentioned are working and also found similar errors in a few other Industries.

Going through the Cargos .. technically I have some wrong .. the game is intended to use the Industries to end up with Food and Goods to be delivered to towns and cities to make them grow.

I have some industries accepting Foods and Goods, also some accepting Mail and Passengers, when they should be producing it instead. So I intend to changes these so they produce those and not accept them.

Besides many of my Industries rely on the towns and cities to increase the population to increase their productions.

Updated issue if AuzInd2 should be available soon.

Again thank you kindly for reporting those issues and you and other who find any more .. please feel free to let me know.

Cheers all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Been going through the coding and finding some issues.

Think I have fixed all that "misaisagona" mentioned and a few others I manage to find.

Very much appreciated "misaisagona" for you checking what I done and finding those errors.

I hope to try change graphics to the Coal Mines in coming Days.
Using the mine shaft graphics I been using the my station sets.
Mine Shaft Towers.png
Mine Shaft Towers.png (47.86 KiB) Viewed 3313 times
Here the latest AuzInd2 if players like to try and test for me.

Read the Changelog file included .. it had list of some of the changes made so far.

Cheers all
Attachments
Auzind2.rar
(1.7 MiB) Downloaded 86 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Had a go at making new Coal Mines.

These are based on the Coal Mines that used to be not far from were I live. There was 2 shafts. Something I thinking of addings to this is a brickworks as there was one adjoining to these mines and used the same boilers to drive the machinery and cook the bricks.
They are designed to fit my AuzFreightStations.
new coal mines.png
new coal mines.png (384.43 KiB) Viewed 3286 times
As shown in this pic.
New Coal Mines with AuzFreightStations.png
New Coal Mines with AuzFreightStations.png (472.84 KiB) Viewed 3286 times
Now I got a bit of work to the Coal Loaders as missing a few parts.

If players got no objection will remove the original coal mines and just have these new ones.
Like to make a second set which includes the BrickWorks.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Finished the Coal Mine and Brick Work.

Changed the smoke to a more dirty look. Did same to other Coat Mine too.

This Coal Mine and Brick Works accepts Timber, Clay and Sand and produces Coal and Building Material (Bricks)

Original Coal mines been removed.

There is one more Coal mine I like to try make with a tunnel entrance with some Narrow gauge tracks entering the tunnel. (Not sure if get it done for this version.

I think a bit more of testing and if all ok hope to release on Bananas for the weekend.

If like to try before it gets released here the file.
Attachments
New Coal Mine and Brick Works with AuzFreightStations.png
New Coal Mine and Brick Works with AuzFreightStations.png (679.83 KiB) Viewed 3276 times
AuzInd2.rar
(1.79 MiB) Downloaded 77 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I've added so Coal Loader Platforms .. hope sample be ready for testing in my station formum in a few hours.

Can have double tracks as shown there for Coal Loader extension and there is also a single track set.
Attachments
CoalLoaders1.png
CoalLoaders1.png (341.8 KiB) Viewed 3263 times
CoalLoaders2.png
CoalLoaders2.png (625.73 KiB) Viewed 3263 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

The AuzInd2 above has some blinking lights in the Coal Mine and Brick Works Industry on one of the Mine Shafts.

This one has been fixed.

If you find any problems or have any suggestions please let me know soon .. as hope to place it on Bananas tomorrow night.

I just put the AuzFreightStations over in the Station forum at:
viewtopic.php?f=26&t=76390
Attachments
AuzInd2.rar
January 11 2018
(1.79 MiB) Downloaded 89 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
misaisagona
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Re: Auztralian Industries (AuzInd)

Post by misaisagona »

evening chaps!
today my TTD didn't find the AuzInd2 file even if i asked it politely!
i've tried everything but the right way to make TTD start a game with my new favourite GRF.
could someone please tell me how to set things straight with this game, so it can co-op a little?

best regards
misa
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

misaisagona wrote:today my TTD didn't find the AuzInd2 file even if i asked it politely!
That's a good question .. and I not sure of a answer.

I downloaded last 3 I put in this forum and they all open in my TTD.

Did you unzipped the files and copy the file into your games folder?

Mine go into My Documents/OpenTTD/content_download/newgrf.

Also wonder if you may have accidently copied it over and it fell into wrong folder .. which I done before.

I hope shortly to release on bananas.

This will be the copy I be releasing .. it includes ChangeLog, readme and Licence.
EDIT: I think I might know what your problem was .. I just realised I forgot to change the grfid: reference .. I was still using the number used in AuzInd170. Hope this works.
Auzind2.rar
Completed 12/1/2018
(1.8 MiB) Downloaded 76 times
Here copy of AuzFreightStations Version 3 which as the Coal Loading Platforms.
AuzFreightStations.rar
Complete Version Jan 12
(504.12 KiB) Downloaded 77 times
I be testing these once more later today and if all still seems ok will release them tonight or early in morning.

Sorry slow answering your message as I never got it to a short time ago .. usually get a email saying someone left me something in the forums but I never got any message today.

Cheers pal.
Last edited by GarryG on 12 Jan 2018 04:24, edited 1 time in total.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

If like to see where I based my idea for these Coal Mines and Coal Loaders.

I was given access to old photos of the coal mine at Killingworth NSW Australia.
Killingworth Colliery 16 October 1903_02.png
Killingworth Colliery 16 October 1903_02.png (66.49 KiB) Viewed 3219 times
Here's the source to AuzInd2 as of today 12/1/2018.
Attachments
Auzind2Source.rar
(9.21 MiB) Downloaded 73 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
misaisagona
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Re: Auztralian Industries (AuzInd)

Post by misaisagona »

NOW it's working.
i had to download it all over again.

now i've been playing 48 years on a game tonight without facing more than 1 difficult:
Wharf A didn't accept cotton.
the rest seems to be perfect mate!
i'm really impressed of your work!

i'm off again now, to build another fantastic station with your GRF :)

thanks mate
misa
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

misaisagona wrote:NOW it's working.i had to download it all over again.now i've been playing 48 years on a game tonight without facing more than 1 difficult:
Great to hear.
misaisagona wrote:Wharf A didn't accept cotton.the rest seems to be perfect mate!i'm really impressed of your work!
I just found out why .. when putting in the codes to Cargos accept need to have same information in 2 different places. I had Fish in one and Cotton in other. Now both Cotton so works now.
misaisagona wrote:i'm off again now, to build another fantastic station with your GRF thanks mate
Enjoy .. but enjoy it more with this one as it has Wharf A fixed.
Auzind2.rar
(1.79 MiB) Downloaded 86 times
I renamed Fish Co-Op to Fish Co-Op Wharf that way if ever looking for it will know a Wharf has to be on the waters edge somewhere.

Thank you for helping test and find some of my errors .. so much appreciated.

Will release on Bananas later today .. I'll just check it once more.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Having a problem loading the files into Bananas.

Whether I try the Industry set or the AuzFreightStations keep getting the message "•Couldn't detect anything useful in this pack"

Will try again later.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Success .. been uploaded to Bananas.

Found out my WinRAR was the problem.

It installed a update a few weeks ago. So I removed it and put old version back on and now all seems fine.

Might been the reason that "misaisagona" was having trouble to install it before.

So here the latest and also the source.
Attachments
AuzInd2.rar
(1.83 MiB) Downloaded 86 times
AuzInd2SourceFiles.rar
(12.68 MiB) Downloaded 76 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Been asked by a friend if I could do a Industry set based mainly on farming.

Add more farming cargos and remove some of the cargos associated with creating GOODS.

Wonder what others think about the idea?

Probably need to remove some of the raw materials such as Oil, Iron Ore, Copper Ore, Sand, Clay, Gravel (these 3 maybe combine and just call them Gravel), Manufacturing Supplies, Engineering Supplies (maybe combine those two), Chemicals, Wood.

Have it that farms will need to be supplied with either Farm Supplies and/or Fertilizer.

Have both Grain and Wheat, maybe also Cereal Crops.

Add Sugar Cane and maybe Coffee.

It just an idea for now ..
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
ST2
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Re: Auztralian Industries (AuzInd)

Post by ST2 »

well, it was too close of the event to update for the latest AuzInd2 version.

But I wanted to leave my thanks to GarryG for the work and effort. GarryG: You're very welcome to join and see how players go with it. Again, Thank You very much :)
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

ST2 wrote:well, it was too close of the event to update for the latest AuzInd2 version.But I wanted to leave my thanks to GarryG for the work and effort. GarryG: You're very welcome to join and see how players go with it. Again, Thank You very much
well, it was too close of the event to update for the latest AuzInd2 version.But I wanted to leave my thanks to GarryG for the work and effort. GarryG: You're very welcome to join and see how players go with it. Again, Thank You very much :)
Thanks for that .. only had a quick look so far .. look further into it when get chance.



On Another Note:

Normally when people leave comments here in my forums I get a email letting me know, but I've notice over the past several weeks, I haven't been receiving these emails. :roll:

Yet I getting messages from other forums I been in.


Strange.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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