Thanks pal.Supercheese wrote:Very snazzy!
Anyone wanting the sauce files to AuzInd160 Version 29 .. here it is.
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Thanks pal.Supercheese wrote:Very snazzy!
Thank you for letting me know .. I just noticed the problem is the cargo .. the cargo suppose to be Fresh Produce and that cargo is not being displayed in game.kittle wrote:I've been playing with the latest version of AuzInd160 and I've noticed an issue with Fruit Plantations, in that they neither accept nor produce any cargo. The attached screenshot is from a game where I disabled all grfs except AuzInd160 to make sure it wasn't an issue with it clashing with another grf.
I can do that .. I originally had fishing grounds but took them out to make room for some of my own ideas .. as at that time was restricted to the number of different Industries allowed. But now can have more and never thought about adding the Fishing Grounds again until you mentioned it. Thanks for the reminder.Amak wrote:Top job Garry mate, one request when(if) you feel like it. Can you change fishing docks to say produce fresh produce or meat (or oil whatever) and have fishing rigs similar to firs? This makes for a better 1700 start with ships. It would be great to see more water based industries.
Some of your ideas even some of the silly ones might be ok.Alberth wrote:Ha, just started a vacation, and you're more busy already As for trawlers crossing the seas, I think you can only do that by letting them go to some buoys.I think andy also once pondered about better water industries but that didn't result in much afaik.
That idea got me thinking .. where I have both the fishing boats and crab pots in one Industry set .. maybe I could separate them and make them 2 Industries. One just displaying the crab pots and a different one showing the boats.Alberth wrote:- Growing lobsters, oysters, or fish
Code: Select all
WATER_CLASS_XXX XXX = [NONE | SEA | CANAL | RIVER]
That's interesting .. I got the graphics from FISH-r1667 .. the readme file that comes with it has you as credit.planetmaker wrote:In FISH I have basically no stakes, that's all andys fabulous work.
Apologise if I got it wrong .. I know Andy is involved in some FISH sets , just that it doesn't credit him with this one.Author: Ingo von Borstel (aka planetmaker). Thanks also to
Alberth, Terkhen Yexo, Rubidium and Ammler who frequently give valuable
input in form of advice and patches to this project.
Oops I never did fix that readmeGarryG wrote:the readme file that comes with it has you as credit.
That be good if like to do that.Amak wrote:I'm looking at the last cargo list you posted and industries, I may try to make a visual cargo flow chart just to get some idea's and perhaps help with game-balancing.
The little Islands I thought of before have two ideas with these .. as a holiday resort and to act like another country for importing and exporting too .. just not sure how go about that just yet.Amak wrote:One idea that springs to mind:
Glad I not the only one who forgets to do things .. sometimes I think the more confident we get in making these projects the more mistakes we makeandythenorth wrote:Oops I never did fix that readme
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