I started work on AuzInd2021 .. it a update to one of my previous Industry set from a few years ago.
Many Industries will now accept and/or produce extra cargoes. This is also allowing me to remove some Industries since their cargoes can be accepted or produced from other locations now.
Not sure how long it will take before it be ready for uploading. Maybe a few more weeks.
At the moment it has 58 cargoes (allowed 64) and 82 Industries .. but hope to reduce these if I can.
My idea is every Industry will produce cargoes (no need to deliver anything there), but if you deliver what they need regular then the production should increase.
I have 6 spare cargo slots if you have a idea of a cargo you like included let me know.
This is a long list, but it what I have so far (but it could change prior to release).
-------------------------------------------------------------------------------------------
Alcohol, Animal Feed, Bricks, Building Material, Cement, Cereal Crops, Cheese, Chemicals, Clay, Coal, Cotton, Dairy Products, Engineering Supplies, Farm Supplies, Fertilizer, Fish, Flour, Food, Fruit, Fuel (Diesel), Furniture, Glass, Goods, Grain (Oats and Barley), Gravel, Iron Ore, Limestone ,Livestock, Mail, Maize/Corn, Marine Supplies, Meat, Milk, Natural Gas, Nuts and Peanuts, Oil, Oysters, Packaging, Paper, Parcels, Passengers, Petrol, Processed Foods, Quicklime, Sand, Seeds, Sheet Metal, Soft Drinks, Steel, Sugar, Sugar Cane, Textiles, Timber, Tropic Wood, Vegetables, Wheat, Wood, Wood Pulp, Wool.
-------------------------------------------------------------------------------------------
I have Seed and Animal Feed for farms .. but maybe these could be part of the Farm Supplies. (Especially if I get short on available cargoes).
Been thinking of adding a Tar Pitt Industry and Tar (bitumen) as a cargo.
A idea that has been mentioned to me .. if I make the cost of purchasing a Industry very cheap. That way you have several ways to play the game .. play it normal where industries are randomly placed on the map. Or go to settings to start a game with no Industries and you fund what you want and place where you want them.
After I release this will make another one hope with same industries but be for eye-candy players and played like the OTIS_One Tile Industry set. Just one tile to represent a Industry and you build the rest.
Water for industry acceptance, Waste Water for output. Taken to waste water treatment to be recycled into clean water and steam for power plant production.
Solid Waste for industry output. Taken to solid waste treatment facility to generate Scrap Metal for use in mills and Fertilizer.
Electricity for power plant production (accepts wood, oil, steam), used for industry acceptance?
Passengers for industry acceptance?
kamnet wrote: ↑19 Mar 2021 08:25
Water for industry acceptance, Waste Water for output.
I added a sewage & waste treatment plant to the Industry set I making. Accepts Waste (garbage), Chemicals and Sewage and produces Water. Just need some where for the water to go.
Something I was asked some time ago .. might have been you kamnet if I can make a water tank for town supply. Maybe even a artificial lake. Both would be good Industry pieces and maybe as objects. They will need to be resupplied with water.
So that wasn't just me. It's really hard to tell, to be honest. Feels like the "lower lip" is a bit too high up. So it comes across as if the water weren't quite parallel with the ground. But I can't really pinpoint where the problem is either.
The tanks I done I stole a oil tank from FIRS 1.4.3 to design the water tanks. Just hope they been cleaned out properely as water might taste a bit strange.
I have a template of a circle and also use them to try align things.
I think tank looks a bit better with the gravel under it. I'll do that to the others later today.
water towers 02.png (5.23 KiB) Viewed 2132 times
EDIT
Added some gravel around the base of the water towers to help show of the curve.
I think the circle is ok, but the brown arched one has something odd...
1. You have two slightly darker brown rings at the top, maybe add a couple more until the top of the arches.
2. I think this may be the answer.. At the left (the shaded side) you have the edges of the arches very lightly colored brown. I think you should go with a lot more darker, as they suddenly pop out now more than the others.
A quick edit (some more pixels need darkening):
water towers 02Qedit.png (5.54 KiB) Viewed 2088 times
In short, see what happens if you go dark instead of bright.
Quast65 wrote: ↑21 Mar 2021 10:39
A quick edit (some more pixels need darkening):
Thanks pal, will have a look at it tomorrow.
-------------------------------------------
I been trying to figure out a way for Industry to produce sewage like the Residence Estate in the OTIS set. But doing that for every single Industry in my set (79 Industries at the moment) would create a lot of s##t.
In Newcastle, Australia, and other parts of the world, the are sewage breather pipes connected to the towns sewage pipe lines or where large sewage slug tanks are. These are very tall pipes so the smell should not worry the people, except for those in high rise buildings
So I have the idea have these breather pipes as a Industry piece and let it produce sewage and you can send a truck to the sewage slug tanks or clogged sewage pipes and then truck take it to the sewage treatment works.
They will look something like this.
sewagebreatherpipes.png (6.19 KiB) Viewed 2055 times
The Industry set is operational now, but still a bit of work to do to it such as icons for the cargoes and make a waste/garbage dump.
Looking at the water brick water tank just now .. It appears that the leg arches stick out to each side .. yet they are straight. Tomorrow (if get chance) I try something different by experimenting by making the water tank above the arch ways wider and maybe also slightly higher. Maybe drain some of the water out as well.
Been working on a few things today .. Industries for the Natural Gas. I notice the drills for gas very similar to the oil well ones .. so maybe I could make a second set and make the cargo for them GAS or just include GAS with the oil well and oil rig then players can decide if the transport one or both from the same place.
I removed Cereal .. replaced it with Scrap/Recycles, removed FUEL repleced it with Sewage.
Cargoes to send to Farms I have Farm Supplies, Animal Food and seed (to plant crops with) .. trying to decide if I just have Farm Supplies to cover them all or have all 3.
Looking at including DYE .. as it is required by Paper Mills, Textile Mill and food coloring at Food Processing Plant. Just deciding apart from Chemical Plant who else could produce it??? Food Processing Plants usually produce their own, but that will take away the fun of delivering it there.
Any vacant cargo slots I looking for cargos that needed at more then one location. Any suggestions?
I dunno.. It looks a bit weird to me so on its own, it looks like its tipping over
And especially the base looks too weak for that huge tank... Mostly I think because you cant see the end of the arches at the edges.
How do both versions look amongst some oil-tanks from some Industrial Object-sets (ISRDWE and FIRS objects) or other round stuff?