Auztralian Industries (AuzInd)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Ok .. I fixed those cargo errors with Wool Dump and sub-_station and checked others make sure they was ok.

Got me pondering how they got changed as none of my industries accepted or produce Mail. Guess it just one of those things.

Anyway here's an update Version 4.
AuzInd160.grf
(6.34 MiB) Downloaded 63 times
It has a few changes.

Removed Supplies from Fast Food.

Sub-station was suppose to accept Supplies but changed it to Goods.

Most industries should produce a basic output of cargo even when not receiving any cargo. When you do deliver cargo to that industry .. output will increase.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I've notice the Wool Dump in both versions had the Pass and Mail cargoes .. how the heck that changed to those I wouldn't have a clue.

Here's the updates to both with changelog, licence and readme files.

AuzInd Version 11 .. for those who have not updated to OpenTTD 1.6.0 or don't want so many Industries.
Auzind.rar
(643.72 KiB) Downloaded 72 times
AuzInd160 Version 4 .. for those who have updated to OpenTTD 1.6.0 and like lots of Industries.
AuzInd160.rar
(900.43 KiB) Downloaded 63 times
Source files will be made available shortly.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Source Files to both projects.

AuzInd Version 11
Auzind_V11SourceFiles.rar
(11.96 MiB) Downloaded 61 times
AuzInd160 Version 4
AuzInd160_V4SourceFiles.rar
(13.15 MiB) Downloaded 78 times
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Looking at idea of adding Railway Repair Shops.
railwayrepairshops.png
railwayrepairshops.png (8.34 KiB) Viewed 2322 times
Buildings courtesy of ISR set. I used these so they will match up with the ISR objects, ISR Train Depot and Station Sets.

These accept Metal and Timber. Maybe could add Supplies .. not sure yet.

Intend to do a Perway Depot which will accept Metal (Rails), Wood (Bridging timber) and Timber (Sleepers).

Isn't it a pitty .. if had a railway repair shops that if delivered a certain amount of cargo .. get a free train ( a clone of something already in use) :)
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

GarryG wrote:Looking at idea of adding Railway Repair Shops.
railwayrepairshops.png

Buildings courtesy of ISR set. I used these so they will match up with the ISR objects, ISR Train Depot and Station Sets.

These accept Metal and Timber. Maybe could add Supplies .. not sure yet.

Intend to do a Perway Depot which will accept Metal (Rails), Wood (Bridging timber) and Timber (Sleepers).

Isn't it a pitty .. if had a railway repair shops that if delivered a certain amount of cargo .. get a free train ( a clone of something already in use) :)
I like this set , viewtopic.php?t=63651 , repair of locos seems to be one side of ottd that has next to no grfs ,a refuel , wash and maintenance industry would be a nice addition ,cargo accepted ,water,fuel {coal/diesel} and loco produce {wood,metal,glass,fabric} produces locos .The loco produce could be a new industry. You already have a refueling industry , maybe alter this industry . Graphicly something along the lines of a machine shop and fuel depot . Just an idea ,keep up the good work .
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

piratescooby wrote:
GarryG wrote:Looking at idea of adding Railway Repair Shops.
railwayrepairshops.png

Buildings courtesy of ISR set. I used these so they will match up with the ISR objects, ISR Train Depot and Station Sets.

These accept Metal and Timber. Maybe could add Supplies .. not sure yet.

Intend to do a Perway Depot which will accept Metal (Rails), Wood (Bridging timber) and Timber (Sleepers).

Isn't it a pitty .. if had a railway repair shops that if delivered a certain amount of cargo .. get a free train ( a clone of something already in use) :)
I like this set , viewtopic.php?t=63651 , repair of locos seems to be one side of ottd that has next to no grfs ,a refuel , wash and maintenance industry would be a nice addition ,cargo accepted ,water,fuel {coal/diesel} and loco produce {wood,metal,glass,fabric} produces locos .The loco produce could be a new industry. You already have a refueling industry , maybe alter this industry . Graphicly something along the lines of a machine shop and fuel depot . Just an idea ,keep up the good work .
viewtopic.php?f=26&t=48605&start=80

Another set I use ..
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Thanks piratescooby .. like some of your ideas ..

Just done a perway siding.
perwaysiding.png
perwaysiding.png (6.15 KiB) Viewed 2300 times
The cargos courtesy of ISR and railway lines courtesy of Nu-tracks.

I could probably separate the Loco refueling siding Have the coal and the diesel as separate lots. Coal refueling available when steam started and the diesel to introduce maybe 1900.

If I separate them they could then accept sand. Locomotives use sand to help get grip on the rails.
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Re: Auztralian Industries (AuzInd)

Post by BW89 »

I forgot to say that i can't find any squere where coal is acsepted at the Power Station
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

BW89 wrote:I forgot to say that i can't find any squere where coal is acsepted at the Power Station
That going to be a interesting problem to try fix. Wonder if it has something to do with the additional graphics I added.

Let you all know if I find the problem.

Thanks for telling me.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi all, thanks to BW89 for finding a fault with the Power Plant not accepting coal.

Please find update here .. will be updated on Bananas shortly too.

This is version 5 as it has the Railway Repair Shops and the Perway Siding ..
AuzInd160.rar
(924.95 KiB) Downloaded 78 times
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Do you like Ice Cream? Well I made a Creamery for the AuzInd160 set.

Accepts: Milk, Sugar and Supplies and Produces: Food (Ice Cream).

I will be changing the graphics to the Railway Repair Shops and Perway Sidings. Been suggested I include some fake rail vehicles with these. So I will see what I come up with. Possible create another one for Carriage repairs.

Cheers
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Creamery.png
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Re: Auztralian Industries (AuzInd)

Post by Quast65 »

Just a quick question, does it now mean that this set isnt compatible/playable anymore for versions of OpenTTD lower than 1.6.0?
And if so, why?

EDIT: I like the creamery! However, I do think that the shading of the roof of the top building (with the greenish roof) is not correct. The now dark side should be lighter than the now light side.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Quast65 wrote:Just a quick question, does it now mean that this set isnt compatible/playable anymore for versions of OpenTTD lower than 1.6.0?
And if so, why?
Because there are so many industries .. 76 so far. I haven't tested it with earlier versions .. just what I been told. Will work on nightly versions that accept large amount of industries.
Quast65 wrote:EDIT: I like the creamery! However, I do think that the shading of the roof of the top building (with the greenish roof) is not correct. The now dark side should be lighter than the now light side.
Will see if can fix that before I release next version.

Appreciate you and others picking me up on errors like that as I miss so many.

Cheers
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Re: Auztralian Industries (AuzInd)

Post by Quast65 »

Because there are so many industries
Ahh, I see. I didnt know there was a limitation to the number of different industries in previous versions of OpenTTD.
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Re: Auztralian Industries (AuzInd)

Post by Alberth »

New version also has a limit, it's just higher :)

Old versions allowed 32 industry types active, new version allows 64 active industry types. How GarryG manages to have 76, I don't know :)
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I thought limit was 128 providing all had a different definition of numeric IDs for industries from 0 to 127 and different Definition of industry tile numeric IDs between 0 and 253.

I doubt that I be having 128 in my set .. but might end up with about a dozen more.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

This is early sample of carriage and Wagon Workshops.
Carriage and Wagon Workshops.png
Carriage and Wagon Workshops.png (10.26 KiB) Viewed 2223 times
They not yet completed .. hence why there is no carriages and wagons there yet.
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Re: Auztralian Industries (AuzInd)

Post by 3iff »

Alberth wrote:New version also has a limit, it's just higher :)

Old versions allowed 32 industry types active, new version allows 64 active industry types. How GarryG manages to have 76, I don't know :)
I thought it was (and still is) 32 cargos. There were 64 industry types but that's now 128. That's what I understand anyway but my industry set has less than 60 industries and I'm not as productive as GarryG.

I like that creamery.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi good people .. here's a look at the Carriage and Wagon Workshops completed and with rail vehicles waiting to be repaired.
Carriage and Wagon Workshops2.png
Carriage and Wagon Workshops2.png (12.41 KiB) Viewed 2203 times
See if can do some loco workshops now ..

Much credit and courtesy goes to the ones who made the original drawings that I used.

The buildings, crane and inspection pit are from Industrial Stations Renewal (ISR).
The railway lines are from NuTracks.
All the railway vehicles are from my NSWTrains. All the freight wagons are by Coalroads Artist. The passenger coaches some are also Coalroads Artist and a few I did myself based on other Coalroads Artist coaches.
The locomotives designed by Nekomaster (41 class green diesel) , SingaporeKid (30 class green tank engine), GarryG (Z17 class black steam loco).
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I re-did the Perway Siding.

Calling it Perway Depot and here's the new look.
perwaysiding.png
perwaysiding.png (14.79 KiB) Viewed 2184 times
It has a fake siding with 3 bolster with a load of welded rails and 2 loaded ballast wagons. Not all those railway lines are fake. The other has a railway station from the ISR set.

It accept Gravel (Ballast or stone), Metal (railway lines) and timber (sleepers). The more you deliver the more money you make to build more railway lines.

Same applies to the Carriage and Wagon Workshops .. this will increase you bank balance to buy more carriages. :)

Tomorrow hope to make the Loco Workshops .. and suggestions what building be good to use? Maybe one to match a train depot you like to use?
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
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