Auztralian Industries (AuzInd)

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I found it thanks.

Hope have it ready tomorrow.

also seeing who can produce the marine Supplies so can code that in as well.

Cheers
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Decided to fix those issues and add the Cargo Marine Supplies before I go to dream world.

Marine Supplies for now are Supplied by Fishing Co-Op and Container Terminal.

Oyster Farm and 3 of the Fish Industries accept that cargo.

Marine Supplies later on could be added to the Trading Post and Wharf, and to a shop in a town (for those who like to go fishing and want to buy fishing gear).

Also update the AuzTrainsNSW with this new cargo. Other Transports set will probably accept it with those that handles Engineering and Manufacturing Supplies.

It midnight here now, so I closing down for the night.

Cheers

EDIT:

AuzInd8 removed due to crash issues with the new cargos. When problem is fixed will upload it again as a new version.
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AuzTrainsNSW.grf
(4.81 MiB) Downloaded 83 times
Last edited by GarryG on 02 Feb 2019 23:22, edited 1 time in total.
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

Just some Ramblings of ideas , Loving what you are doing , Please do not take any idea too serious I had a coffee too much .
Animal Feed
New - Feed Mill ( Livestock and Fish Meal)
Input – Barley, Corn,Wheat also Distillers Dried grains – mainly a waste product of the Brewery
Output – Food Pellets , Fish Meal
New - Marine and Fishery Industry
Input – Rope natural , Rope Wire – Wood – Vehicle Parts –
Output – Fishery Supplies ( Creel/Lobster Pots – Nets –) , Engineering Supplies , Marine Fuel , Wire Rope Products ( Slings for Containers )
Fish Farms
Input - Fishery Supplies , AC Supplies , Fish Meal
OutPut – Farmed Oysters/Mussels Salmon
Natural Gas Refinery
Input – Gas
Output – Propane , LPG , Sulphur , Gas
Oil Refinery –
Input – Oil
Output – Diesel/Petrol – Sulphur
Chemical Plant
Input – Potash , Coal , Sulphur , Oil
Output – Fertilisers – Explosives ( Explosives – for mining ) - Plastics ,Linseed Oil , Dyes
Ramblings - Creel/Lobster Pots – Rope/wood
Nets – Natural Rope or nylon ( Nylon Rope from Plastic Factory )
Engineering Supplies - Engines , Generators , Parts
New Angler Store
Input Waterproofs , Fishing Supplies ( Not Sure , Bait from Fish farms , Rods and equipment , Explosives for the Rednecks )
Output - Happy People
Plastic Factory
Input – Plastics , Dyes
Output – Nylon Rope , Barrels , Crates , Fish Boxes
Textile Factory
Input – Cotton , Wool , Dyes
Output - Woven Cloth ,Jute , Spun Wool , Threads , Canvas
New Clothing Factory
Input – Woven Cloth , Spun Wool , Linseed Oil
Output - Clothes , Waterproofs ( Oilskins )
Fuel - Marine Diesel Oil , Diesel , Petrol , LPG , Gas
Gas can be used to fuel the Ovens in the Bakers , Food Processing Plants .
Diesel and LPG to fuel the Tractors , Forklifts , Mining Generators
Flax From Farms
New Aquaculture + Consumables Industry
Input – Jute , Natural Rope , Fish Meal
Output – Oyster bags , Nets , Mussel Lines ( Combined as 1 item AC Supplies ), Fish Pellets
New Rope Maker
Input – Flax , Jute ( From Textile Mill ) , Metal Wire ( From Steel Mill )
Output – Natural Rope , Wire Rope
New Sailmaker
Input – Canvas , Threads , - ( From Textile Mill ) , Rope ( From Rope Maker )
Output – Sails ( Sail Boats industrial and Sporting Leisure )
Mining Industries
Input – Explosives , Fuel , Vehicles/Generators, Mining Equipment
Output - Coal , Iron Ore , Bauxite , Copper , Tin , Gold/Silver , Uranium
Mining Equipment – Hand tools/Power Tools From Machine Shop
Vehicles/Generators From Vehicle Plant .
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Again, the latest version of Auzind8 in the list is January 31st. I've unpacked everything but it's not there. AuztrainsNsw the same.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

piratescooby wrote:Just some Ramblings of ideas , Loving what you are doing , Please do not take any idea too serious I had a coffee too much .
Animal Feed
Some of your ideas could be worth adding but remember can only have 64 cargoes total .. not a extra 64 on top of the original 32 :D

Adding a Farm Supply Industry and Marine and Fishery Industry sounds good.

I'll copy your suggestions over t a text file to view more later along with other ideas and see what we can make.

At the moment Industries can only accept 3 cargoes and produce 2. So I'll keep working on that for now.
Argus wrote:Again, the latest version of Auzind8 in the list is January 31st. I've unpacked everything but it's not there. AuztrainsNsw the same.
Wonder if anyone else having your problem?

Have a look in your "newgrf" folder and see if any AuzInd8 zipped up versions are there . if so remove them. Then unzip the latest and copy it over into that folder.

Everytime I move the latest in to my folder it ask if want t replace the previous version with a newer version.

Cheers all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Once I delete an older newgrf, the problem can occur in the saved game .... But I understand why this is probably the case, and I will do so.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Just found a mistake in last issue of AuzInd8 I given the marine Supplies same ID as BEEF.

I'm in process of adding another cargo and hope have finished in a few hours or so.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

There seems to be some confusion in cattle.
My language is Czech - it comes to me that cattle are generally where they should no t have .... Does it have Piggery to produce cattle for example? Or piggs only?
Edit: It looks right, there's just a mess in the names of the translation, sorry.
Translation to such an amount of costs is not yet ready, I would expect it to leave English, but it does a weird mix - can other non-English users confirm?
Last edited by Argus on 02 Feb 2019 00:21, edited 1 time in total.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I see what cargoes I can add to the set today and then be no more .. as mentioned before AuzInd8 is just a test bed see how all these extra cargoes work.

I hope then to start completely new sets. Some Industries I probably could remove to make room for some better ones.

As mentioned before hope I can make 3 separate sets and you can use them alone or use them all together like ECO does.

Tell you more later today.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Is it possible that Opentdd is trying to throw Czech - and maybe other languages - where does not he have yet? I will have to go deeper into it, and the other non-anglicans will ask for the same
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

When others and I code for game there is a language file included in the source.

People from other countries are welcome to obtain this file and translate it into their language then coders can add it to their projects.

(Other coders should be able to explain that better then me).

But it no good it being translated until coders are basically finished the project .. other wise you would have to translate it every time a change is made.

When I finish adding the new Industries and cargoes, (probably take a month or so) . your more then welcome to translate it into your language.

Cheers pal
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I'll upload AuzInd9 here due to that I reinstalled Construction Supplies and Council Yards Industries.

The last issue of AuzInd8 your best to delete it from your newgrf folder due to ID mix up with Marine Supplies and Beef.

I've added Pulpwood, Cement, Limestone and Bricks.

Next few days or so .. be just testing and re-checking this set and if no problems found hope to start on new sets.

This list has the Cargoes I like and those marked *** I hope to add eventually. And there are 5 spare slots which I don't intend to fill until I got the rest working and they don't need extra link in the cargo chain.
No Label Cargo Description
============================
1 BAKE Flour
2 BDMT Building Materials
3 BEEF Beef and Calves
4 BEER Alcohol
5 BRCK Bricks
6 CERE Cereals
7 CHSE Dairy products
8 CLAY Clay
9 CMNT Cement
10 COAL Coal
11 COLA Cola
12 COWS Cattle
13 ENSP Engineering Supplies
14 FERT Fertiliser
15 FICR Fibre crops
16 FISH Fish
17 FMSP Farm Supplies
18 FOOD Food
19 FRUT Fruit
20 FRVG Fruit (and optionally Vegetables)
21 FUEL Fuel (Diesel)
22 FURN ***Furniture
23 GLAS ***Glass
24 GOOD Goods
25 GRAI Grain
26 GRVL Stone
27 IORE Iron Ore
28 LAMB Sheep and Lambs
29 LIME Lime stone
30 MAIL Mail
31 MAIZ Maize
32 METL Metal (maybe sheet metal)
33 MILK Milk
34 MNSP Manufacturing Supplies
35 OIL_ Oil
36 OYST ***Oysters
37 PAPR Paper
38 PASS Passengers
39 PETR ***Petrol / Fuel Oil
40 PIGS Pigs
41 PORK Hogs and Piglets
42 PULP Pulpwood
43 RFPR Refined products
44 SAND Sand
45 SEED ***Seeds
46 SESP Marine Supplies
47 SGCN Sugarcane
48 SHEP Sheep
49 SOYA ***Soya Beans
50 STEL ***Steel (non-sheet metal)
51 SUGR Sugar
52 TATO ***Potatoes (Vegetables)
53 TEXT ***Textiles
54 WDPR Wood Products
55 WHEA Wheat
56 WOOD Wood
57 WOOL Wool
58 PCL_ Parcels
59 MEAT Meat
60
61
62
63
64
Here is AuzInd9 .. as per Auzind 8 could be best to unzip it before placing in the newgrf folder. Throw AuzInd8 away as hope never need it again.

I will not be doing any more to AuzInd9 unless someone finds a error in which case I shall fix.

EDIT:

I removed the AuzInd9 for now due to some errors. Hope have it fixed soon.
Last edited by GarryG on 02 Feb 2019 07:51, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

Morning from a very frozen NE Scotland , Booted up Auz9 , not sure what is really going on here .It appears to me to be a Courier / Import Economy .12 Industries producing parcels , 6 accepting , I know this is a important industry , just cant see why 5 of them produce parcels Textile mill , Baker , Food Processing , Butcher Milk bar and Grocers Hairdressers . The last one I would change to Green Grocer , accepts Fruit and Veg produces Food . Fertilisers from a slaughterhouse ? should that not be Meat and wool and hides . I for one would go to a factory that would accept animal waste to produce Fertilisers . Engineering Supplies are a majority Imported , I find that one week . Airport cargo do we need that one , he accepts produce from 21 industrys yet his produce is accepted by 1 .I can go on and on , I'm not being picky , I just feel its not balanced ,needs a bit trimming a bit of compacting . Sorry for the downer , prob me not had enough coffee to defrost .
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Good morning piratescooby,

Your freezing and I cooking. Shame we can't share the temperatures to make it even all round.

As much as it annoying when things not working and people report it, it still appreciated.

Shall have another look at auzInd9 and see if I can see what happening.

Cheers

EDIT:

Just realised how I missed those errors .. when I went to test in game I forgot to go to change from AuzInd8 to AuzInd9 .. stupid me. :roll:

Hope have ready soon.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

OK i found some errors in AuzInd9 .. some are so silly how the heck I missed them before :oops:

Shall see what happens this time.

EDIT:

I've removed AuzInd9 due to some serious errors with it.
Last edited by GarryG on 02 Feb 2019 21:16, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Here's the thaw, but we're waiting for the cooling down.
I'm not a translator or a programmer - I just report bugs I see. Maybe somebody will take the time. In the worst I switch the game to English and check it out :)
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Argus wrote:Here's the thaw, but we're waiting for the cooling down.
I'm not a translator or a programmer - I just report bugs I see. Maybe somebody will take the time.
Coding isn't that easy .. at least not for me as there is a lot I don't understand still. Basically all my coding is copied from someone else's work. I learn what I have from older version of FIRS and SPI Industries. Andy and 3IFF have helped me when I asked for assistance.

Any way here the updated AuzTrainsNSW to handle the new cargo.
Attachments
AuzTrainsNSW.grf
(4.81 MiB) Downloaded 81 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Indeed, piggery have some confusion.
I loaded the pigs and brought them to the Bacon factory, the train reported that it was a livestock, and game crashes when unloading. I have used the current nswtrains ....

Chyba.png=error.png
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

Same error , tried with a few different combos of train sets , also when purchase wagon on the refit it says Livestock .
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Re: Auztralian Industries (AuzInd)

Post by Argus »

I tried it first with RoadHog. Now just if it's a Auzind bug or a nightly version ....
I updated the jgr patchpack, which is the newer nightly, i will try it in it ....
Edit: JGR patchpack crashing, same error.
Even when setting up the industry it claims piggery produce livestock, not pigs ....
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