Auztralian Industries (AuzInd)

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Quast65 wrote: 23 Mar 2021 10:39 I dunno.. It looks a bit weird to me so on its own, it looks like its tipping over
I used oil tanks from one of FIRS Industry to get the shape of the tank.

The arch section tried do from a water tank in Bankstown Australia.
There a lot of arches and failed to do them when first tried, so tried the wider ones.
Image can be seen here:
https://en.wikipedia.org/wiki/Water_tower

Maybe it a lose for now .. see if can make another take to replace it .. and hope get a idea how to try make this tank again another day.

Cheers
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Quast65
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Re: Auztralian Industries (AuzInd)

Post by Quast65 »

I see, I think then its the combination of seeing the perspective of the old one and the new one so close to each other that is putting me off, together with the arches holding it up that look a bit odd with them ending that way at the sides.

The new one is probably good regarding perspective. Maybe start with one without those arches..

Like someone said before, round shapes are hard in OpenTTD perspective, not only to draw, but also to comprehend when looking at them ;-)
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Quast65 wrote: 23 Mar 2021 13:22 The new one is probably good regarding perspective. Maybe start with one without those arches..
I think removing the arches for now be best idea .. but later on I will try again and see if I can make narrower arches or a different design all together.

---------------------------------------------------------------------------------------
Trying to make the cargo chain a bit longer before GOODS and FOODS are developed.

FOOD is fairly easy to add the extra chain:

For Instance Food Processing Plant instead of producing FOOD now produces Processed Foods which then go to Commercial Shops from there it becomes food to go to towns and cities.

Livestock go to Abattoirs and produces MEAT and Processed Meat and then goes to shops before it becomes food.

They add that extra link to the chain.

Ports and Bulk Terminals will still produce FOOD as it been imported from another country.

GOOD is a bit harder:

I looking at adding a cargo called Wholesale Goods or Wholesale Merchandise.

For instance Steel would do to a Machine Shop or Metal Fabrication Plant to become GOODS .. I like to add another link in the chain by adding Wholesale items that can go to shops such as hardware store, department stores and maybe furniture stores and from there it becomes goods.

Printing Shop instead of producing GOODS .. it produce's Wholesale items (books and printer material) this can be sent to shops and from there it becomes Goods.

Whatcha think? Maybe you might have a better suggestion?

Cheers
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Gadg8eer
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Re: Auztralian Industries (AuzInd)

Post by Gadg8eer »

GarryG wrote: 25 Mar 2021 00:24
Quast65 wrote: 23 Mar 2021 13:22 The new one is probably good regarding perspective. Maybe start with one without those arches..
I think removing the arches for now be best idea .. but later on I will try again and see if I can make narrower arches or a different design all together.

---------------------------------------------------------------------------------------
Trying to make the cargo chain a bit longer before GOODS and FOODS are developed.

FOOD is fairly easy to add the extra chain:

For Instance Food Processing Plant instead of producing FOOD now produces Processed Foods which then go to Commercial Shops from there it becomes food to go to towns and cities.

Livestock go to Abattoirs and produces MEAT and Processed Meat and then goes to shops before it becomes food.

They add that extra link to the chain.

Ports and Bulk Terminals will still produce FOOD as it been imported from another country.

GOOD is a bit harder:

I looking at adding a cargo called Wholesale Goods or Wholesale Merchandise.

For instance Steel would do to a Machine Shop or Metal Fabrication Plant to become GOODS .. I like to add another link in the chain by adding Wholesale items that can go to shops such as hardware store, department stores and maybe furniture stores and from there it becomes goods.

Printing Shop instead of producing GOODS .. it produce's Wholesale items (books and printer material) this can be sent to shops and from there it becomes Goods.

Whatcha think? Maybe you might have a better suggestion?

Cheers
Sounds good!
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Gadg8eer wrote: 25 Mar 2021 01:25 Sounds good!
Thanks pal.


a question for over Industrial coders .. if I placed a industry in a town that accepts Goods, Mail, Food or Passengers .. will it still help the growth of the town?
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All my projects are GPLv2 License unless stated.
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perverted monkey
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Re: Auztralian Industries (AuzInd)

Post by perverted monkey »

Regarding the perspective:
New one is more correct than old one.
Maybe remove 1 horizontal row? Here is a quick one (excuse me for ruining the water):
wt_hminus1.png
wt_hminus1.png (1.95 KiB) Viewed 717 times
Some points:
1. Doesn't look like brick. Maybe use another color as if it is metal?
2. Needs some random dithering, patterns are visible.
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

perverted monkey wrote: 25 Mar 2021 06:09 Regarding the perspective:
New one is more correct than old one.
It something I like to work on more .. but will have to wait now till next week sometime.

----------------------------------------------------------------------------------

Like to do more to Industry set for a few days, then take time out why I try and to enter the screenshot competition.

The AuzInd2021 I feel still needs more work, but wonder if any one like to test it over the weekend and give me a list what think could be changed.

This spreadsheet is Office 2013 .. 2 pages
.. the first lists the 63 cargoes (still got 1 spare) and has a formula to count how many cargoes of each are accepted and produced.
.. the second lists the 83 Industries and what they accept and produce. .. Would like to reduce these numbers so added a remarks column marking what I think could be removed.
AuzInd2021Sample.xlsx
(33.31 KiB) Downloaded 18 times
This Industry set is a test version .. not sure when official one be released .. hoping it could be by end of the month or very soon after.
Attachments
AuzInd2021.grf
(10.68 MiB) Downloaded 27 times
Soot Happens
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All my projects are GPLv2 License unless stated.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Been experimenting over the weekend with the Industry layout figuring out how it would look better.

Things that I feel could be changed:

1. Too many big Industries .. I think I should make Industrial Estates where several Industries be joined together.

2. Arrange so the big industries are closer to the towns and cities ..
-- Low Density Industries place these within 10 to 20 tiles away from towns.
-- High Density Industries place these 15 to 35 tiles from towns.
-- Mines and farms place these 40 to 120 (or more) from towns.


If no object with that idea hope to start working on that in a few days time.

Be very little work to projects today and tomorrow as busy with family commitments.

Cheers
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Update to what happening with the Industries.

Not been able to do as much as I was hoping over the past week due to family commitments.

Started to join some Industries to see how they would work. Was hoping to have others done by now, but have not had the chance.

These are the Cement and Lime Kiln Works
Cement and Lime Kiln.png
Cement and Lime Kiln.png (45.11 KiB) Viewed 505 times
and the Oil and Chemical Plants.
Oil and Chemical Plants.png
Oil and Chemical Plants.png (53.56 KiB) Viewed 505 times
Shall join some other industries when I get chance after the weekend.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Re: Auztralian Industries (AuzInd)

Post by Fredinho »

I've played around with AuzInd2021 lately, and the hotel (pub) doesn't seem to accept goods of any kind (tried different ones).

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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Fredinho wrote: 07 Apr 2021 00:48 I've played around with AuzInd2021 lately, and the hotel (pub) doesn't seem to accept goods of any kind (tried different ones).
Thanks pal, I fixed the problem and be in next issue .. I left out the code

Code: Select all

  special_flags: bitmask(INDTILE_FLAG_ACCEPT_ALL);
On inspection of the other Industries found a few more with same problem.

I got a few adjustments to make to the Industry set and could take me a week or two to finish.

Still intend to join a few more Industries.

And as mentioned a few posts back.
2. Arrange so the big industries are closer to the towns and cities ..
-- Low Density Industries place these within 10 to 20 tiles away from towns.
-- High Density Industries place these 15 to 30 tiles from towns.
-- Mines and farms place these 30 to 120 (or more) from towns.
Cheers all
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

On page 1 is a update to where I am up to with AuzInd2021

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Added 3 more Industrial Estates today

Have 10 now which are:
Industrial Estate 1 - Builder Yard + Brick Works
Industrial Estate 2 - Cement and Lime
Industrial Estate 3 - Oil and Chemical
Industrial Estate 4 - Metal Fab + Furniture
Industrial Estate 5 - Iron and Steel
Industrial Estate 6 - Builder Yard, Machine Shop + Textile Mill
Industrial Estate 7 - Lumber Yard + Glass Works
Industrial Estate 8 - Creamery + Brewery
Joined Industries 10.png
Joined Industries 10.png (18.31 KiB) Viewed 202 times
Industrial Estate 9 - Food Processor and Sugar Refinery
Industrial Estate 10 - Cannery Company + Textile Mill
Joined Industries 08.png
Joined Industries 08.png (30.03 KiB) Viewed 202 times
Now have 68 Industries in the new set AuzInd2021.

Wondering now if I could add some Industries that I don't have without needing to add any extra cargos .. I'll have to do some research.

Some I doubled up on.

Credit to most of the graphics goes to those involved in making FIRS 1.4.3 many years ago.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Added another Industrial Estate.

It has Household Appliances Manufacturing that produces electrical goods (Wholesale Merchandise) and Juice Factory which produces Fruits Juices and Cordials.
Household Appliances and Juice factory.png
Household Appliances and Juice factory.png (11.77 KiB) Viewed 126 times
Andythenorth been kind enough to allow me to use his Salt Mines from Firs 4.

The reason I wanted it is that salt can be delivered to a variety of Industries such as Textile Mills, Chemical Refinery, Food Processing Plants, Dairy and Creamery Factories and grocery stores.
salt_mine.png
salt_mine.png (22.06 KiB) Viewed 126 times
I have 1 spare cargo slot .. I might add Soda Ash which is also mined from Salt Mines and used in Paper Mills, Chemical Refinery, Glass Manufacturing, Juice Factory (sweeten soft drinks).

We shall see what happens as time goes by.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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