Auztralian Industries (AuzInd)

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Quast65
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Re: Auztralian Industries (AuzInd)

Post by Quast65 »

GarryG wrote: Normally when people leave comments here in my forums I get a email letting me know, but I've notice over the past several weeks, I haven't been receiving these emails.
At the top of the page you can find this button:
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This should enable the notifications again.

It can also be done (or doublechecked) in the reply-screen, under the text-field you will find various options you can mark, like Enable BBCode, Disable Smilies, etc, the bottom one says:
Inform me when reaction is placed
Doublecheck if that is marked.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi Quast65,

I got your message ok in my emails and I hadn't clicked on anything you mentioned?

Never received a email message from ST2 and those from misaisagona.

Shall see what happens next time someone leaves me a message here.

Cheers pal.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Leanden
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Re: Auztralian Industries (AuzInd)

Post by Leanden »

You only get a notification if they quote you.

This reply for example wont generate a notification email.
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Leanden wrote:This reply for example wont generate a notification email.
But it did .. I got a email saying you left this message :D
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by dkarn »

GarryG wrote:xxx
Auzind2.grf works fine thanks for this GRF !
andythenorth wrote:Being friendly here, but crash reports with patch-packs aren't much use, as the cause is usually the patch-pack :)
That said, OpenTTD does crash sometimes on that menu. It's possible that it's the grf, but very unlikely.
You right, without patchpack no crash happen,next time i will test on it before report.
Ty
Last edited by dkarn on 14 Jan 2018 14:59, edited 2 times in total.
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Re: Auztralian Industries (AuzInd)

Post by andythenorth »

Being friendly here, but crash reports with patch-packs aren't much use, as the cause is usually the patch-pack :)

That said, OpenTTD does crash sometimes on that menu. It's possible that it's the grf, but very unlikely.
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

dkarn wrote:Auzind2.grf works fine thanks for this GRF !
Good to hear it working good.

One thing I forgot to do with AuzInd2 .. I meant to remove the Locomotive Workshops and the Carriage & Wagon Workshops .. but forgot. :D
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by misaisagona »

GarryG wrote:Hi Quast65,

I got your message ok in my emails and I hadn't clicked on anything you mentioned?

Never received a email message from ST2 and those from misaisagona.

Shall see what happens next time someone leaves me a message here.

Cheers pal.
Perhaps the forums just found out i was a bot and didn't want you to be notified by my spam :)

anyway, i've been finishing off 3 games now to 2051.

just a few bugs left, but most is working.

what are the complete list of AUZ i should use to have the game working perfectly with vehicles, trains, ships, industries and cities?

the last AUZind2 i played: the cities growed when i had passengers and mail transported to/from, but industries newer grew.
The industries recieved the cargo they needed but didn't increase their production...
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

misaisagona wrote:Perhaps the forums just found out i was a bot and didn't want you to be notified by my spam
Maybe it didn't like you reporting the errors in the game :D Since I mentioned it been having no problems receiving messages.
misaisagona wrote:anyway, i've been finishing off 3 games now to 2051.
It would take me several weeks just to play one game for that long as I just can't concentrate on things for very long. Be lucky if get 2 hours maximum at anything I do before I need to stop and rest for a while.
misaisagona wrote:just a few bugs left, but most is working.
I hope that is the population problem.

Could be I have the population to high for each change to take effect.

3IFF the maker of SPI Industries gave me the code.

Code: Select all

/* PRODUCE DEPENDING OF TOWN SIZE */

produce(lumber_yard_produce_256_ticks, 0, 0, 0, LOAD_TEMP(1) + 4, LOAD_TEMP(2) + 4, 0);

// changed title of this switch - added code for 2nd product too.
switch (FEAT_INDUSTRIES, PARENT, lumber_yard_pop_bonus, [
   STORE_TEMP(((population > 999) + (population > 2999) + (population > 5999) + (population > 9999) + 
   (population > 19999) + (population > 29999) + (population > 39999) + (population > 49999)), 1),
   STORE_TEMP(((population > 999) + (population > 2999) + (population > 5999) + (population > 9999) + 
   (population > 19999) + (population > 29999) + (population > 39999) + (population > 49999)), 2), ] ) {
return lumber_yard_produce_256_ticks;
}
It the older days some industries employed people from other towns so maybe it work better if I change all those populations sizes to a lot smaller.

Maybe 299, 599, 999, 1999, 2999, 4999, 9999, 10999 and that way production increase be more noticeable.
what are the complete list of AUZ i should use to have the game working perfectly with vehicles, trains, ships, industries and cities?
Industry Set: AuzInd2

Train Set: Either AuzTrains or AuzTrainsNSW

Station Sets:
Aus Stations Part 1 Version 2
Aus Stations Part 2 Version 2
Auz Stations Part 3 Version 1
Auz Stations Part 4 Version 1
Auz Waypoints
AuzFreightStations V003

Object Sets:

Auz Lineside Objects
Auz Roadside Objects
AuzObjects Fake Bridges Culverts
AuzObjects Fake Roads
AuzObjects Fake Trains
AuzObjects FakeRailwayLines
AuzObjects Farms
AuzObjects Fences
AuzObjects Land And Water
AuzObjects Landscape
AuzObjects Rail
AuzObjects Towns

Town Names: (All these town names had railway stations)

NSW Rail Towns NorthRegion
NSW Rail Towns SouthRegion
NSW Rail Towns SydneyMetro
NSW Rail Towns WesternRegion

Hope that what you wanted ..

Cheers pal
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

In process seeing if can improve the industry set and as "misaisagona" mentioned don't appear to be an increase in production to some industries when the populations increase in towns.

I hadn't put anything in ChangeLog or anywhere else saying what the town populations need to get to for increase.

When start at a new game and what the populations are at start and fairly low and you might have a Industry connected to a town around 100 population .. it could take a long time to see any increase.

So I changed them all to these in AuzInd3 that I working on now.

First increase should happen when a town reaches 399, then 699, 999, 1999, 2999, 5999, 10999, and full production when reaches 20999. If you feel these should be lower let me know and can change.

In AuzInd3:

I've change the populations as shown above.

Removed the following Industries: Blacksmith, Carriage and Wagon Workshops, Copper Mine, Dredging Site, Holiday Resort, Locomotive Workshops, Motor Inn, Racecourse, and Smelter. Whether I leave them out and replace with something else or maybe just improve some of the graphics and re-install some.

I have also removed Copper Ore and replaced it Farm Supplies. Can get Farm Supplies (Fertilizer) from the Abattoirs and Bacon Factory (Blood and Bone) and from the Livestock Sales Yards (manure).

Will add a Stock and Station Agent or a Farm Supply Depot soon.

Be so much appreciated if you can help test as it would take me very long time to test and code.

Cheers all
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AuzInd3.rar
(1.56 MiB) Downloaded 80 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Making a few changes to the Industry Set.
New Industries.png
New Industries.png (415.89 KiB) Viewed 4226 times
Change the graphics to the Grain Silos.

Removed a building from the Container terminal and increase the height of containers from 2 to 3 high.

Added a new Industry call Container Terminal (Sea Port) .. it comes available in 1957.

Got a few more ideas up my sleaves before allowing you to sample.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Additions to AuzInd3.

Change the cranes on the Container Terminal (Sea Port).
Container Terminal Sea Port.png
Container Terminal Sea Port.png (438.93 KiB) Viewed 4185 times
Also did a new Post Office .. based on the old one in Newcastle NSW Australia.
postoffice.png
postoffice.png (6.16 KiB) Viewed 4185 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Here the latest version of AuzInd3.

Changes made:

New Post Office

Graphic alterations to Container Terminal.

Added Container Terminal Sea Port.

Be some time before it be ready for Bananas as hope to add and change a few more things.
Attachments
AuzInd3.grf
(11.98 MiB) Downloaded 96 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
morzenmebs
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Re: Auztralian Industries (AuzInd)

Post by morzenmebs »

It would be cool if one of the cranes was holding a container
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

morzenmebs wrote:It would be cool if one of the cranes was holding a container
Nice idea .. shall see what I can do .. might look good if one of the cranes was swung around so hovering over the containers lifting it.

See what I can come up with .. cheers
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

morzenmebs wrote:It would be cool if one of the cranes was holding a container
Done .. one crane does have a container now.
Container Terminal Sea Port2.png
Container Terminal Sea Port2.png (242.35 KiB) Viewed 3991 times
In pic can see a crane with a red container and one with a Grey container.

Be awhile before this will be released on Bananas as got some more changes I like to make when I get the chance.

In mean time you can enjoy this file for now.
Attachments
AuzInd3.rar
(1.57 MiB) Downloaded 84 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by ISA »

When I first draw these cranes they were ment to be ore cranes, with the bucket hanging on the cables.

Havent been in the forums some time now. Nice to see some progress!
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

ISA wrote:When I first draw these cranes they were ment to be ore cranes, with the bucket hanging on the cables.
Wasn't real sure what they was for but thought had something to do with coal and ore. I should change the buckets to the same I have in the Container Cranes I made for on land.

Progress slow doing things with the rest of the images you sent as also tied up with other projects and health problems slowing me down.

Cheers
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Been brought to my attention that some of the GRF files I released on Bananas is confusing to know which one are the newest.

I never looked before as I always copied my files to my game direct. But I did look and yes they are right .. it is confusing.

So what I in process doing is all the ones that are older I putting the words *** THIS GRF IS OBSOLETE *** in the contents.

So when you Check Online Contents and click on a file

.. to the right in "CONTENT INFO" in "Description" if the file is old it will have the words "*** THIS GRF IS OBSOLETE *** "

Hope this helps you find the newest sets.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Those who play my Industry sets would have noticed the parcel cargo I use.

This is because trains in my country once upon a time passenger trains carried Parcels .. it was not associated with mail.

Mail was a different cargo provided by Post Offices.

But these days parcels are carried mostly by road with Courier Services.

So to add a variety of Industries to handle this cargo besides railway, I added a Courier Service Industry to the game.
They look like this as well as a older grey building.
Courier Service2.png
Courier Service2.png (74.89 KiB) Viewed 3643 times
Like these.
Courier Service.png
Courier Service.png (172.84 KiB) Viewed 3643 times
They designed to build close to towns.

The new Industry set is called AuzInd3. Been a little while before it is added to Bananas as got some ideas for some more Industries to add.

If you like to try it and test for me here a copy.
Attachments
AuzInd3.grf
(12.11 MiB) Downloaded 78 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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