Features
- Differential exchange rates: Formally, the in-game currency is said to the Great Britain Pound Sterling (GBP), and by default all listed currencies are at a fixed 1:1 ratio unless changed in "Custom Currency", in which you can devalue the custom currency to be less powerful than the in-game currency. This set will introduce the concept of the in-game currency being more or less powerful, frequently by fractions not ordinarily seen. Why? Because we can.
- New currency symbols: Currencies will have proper symbols, either drawn from standard Unicode or using a Unicode font glyph. I've been warned that the former will not scale very nicely, but this is a minor consequence.
- A brave new world: Currencies may be included from any real or fictitious source, both current and historical.
- License: Source code, graphics and NewGRF will be licensed under US Public Domain, and freely available to anybody.
The exchange rates for virtual or other real currencies are based on whatever the listed exchange rate is from the source I find at the time I find it. Again, not going to be pickled as to the particular date, as long as it looks reasonable. It will never fluctuate in the game, aside from adjusting upward for inflation if you have inflation enabled.
Currency Under Consideration - Last Updated December 20, 2018
Code: Select all
INSPIRED BY NAME RATIO (GBP/x)
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Game of Thrones Silver Stag 50/1
Copper Star 7.14/1
The Demon Princes Std. Value Unit (SVU) 7.83/1
Harry Potter Gold Galleon 5.12/1
Elder Scrolls Septim 1/0.68
SpaceQuest Buckazoid 1/1
Dune Solari 1/1
Fallout Bottle Caps 1/1.15
Star Trek Federation Credit 1/1.60
Star Wars Galactic Credit 1/2.70
SimCity/TheSims Simoleons 1/3.13
Pokémon Pokémon Dollar 1/170
Final Fantasy Gil 1/400
Monopoly Monopole 1/?
- Generic "credits": Many media franchises and games use generic "credits" as an alternative to named denominations. In these franchises currency isn't important and typically there's no effort to have currency match anything in our world. The exceptions to this rule so far are Star Trek and Star Wars, where the expanded canon in novels and other media have not only given us named denominations, but backstory and items for sale or trade that compare with the contemporary world.
- Mario Bros Coins, Sonic Rings, Zelda Rupies: No common commodities can be found to establish an exchange rate.
- GoT Gold Dragons, ST Gold-Pressed Latinum: The exchange rate is so imbalanced that it would be pointless to include it. Smaller denominations (Copper Star, Federation Credit) are substituted for better management.