Australian AuzTrains and NSWTrains

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GarryG
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Thanks kamnet .. I left Zooks a message on his forum.

His Fake bridges allow for a wider river .. might look at that idea as well.
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Re: Australian AuzTrains and NSWTrains

Post by zooks »

Cool beans. I like this set! And please take/use anything you need, the sprites and code are on the devzone.

While driving through oz recently, I was thinking it would be cool to make roadside additions like water over roads (e.g. seasonal floodways or something), and more outback-y stuff. But then we'd need road trains and unsealed roads too :)

Cheers
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Thanks for allowing me to use your stuff. I like where your fake bridges allow for wider rivers.

I been thinking of making dirt roads and stock routes as objects. Like the idea water over roads too. That idea bring to mind of causeways. There are places in Australia that the creeks do flow over the roads at concrete causeways. Usually only a few inches deep when not in flood.

I read previous forums where dirt roads been mentioned not sure if anyone has made any.

I haven't tried doing road vehicles yet .. looking at the Super Cars that been released recently and wonder if anyone done simular with normal road vehicles? Cars, 4 wheel drives, things like that? Use like the Super Cars that just drive every where clogging up the roads to slow down our buses and trucks.

Today is house work catch up day .. so be later in day before I do any more.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Bridges: viewtopic.php?f=26&t=75248
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Eddy Arfik
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Re: Australian AuzTrains and NSWTrains

Post by Eddy Arfik »

GarryG wrote:If you like these River bridges .. here is a question for you to answer .. will we still want the Creeks and storm water drains and culverts?
Yes, keep them all in. The river bridges are great but sometimes a dry riverbed looks better, especially in tropical climate. I do have a small suggestion regarding the coding of the set though, I can't actually upgrade my current game to use the new version that contains the river bridges, the new file is not detected as being compatible with the older version. If however you drop the version number from the filename, so it is simply called "AuzLinesideObjects.grf" and add the line "min_compatible_version: 1" to the nml header, the game should correctly detect each new version and allow upgrading within existing savegames.
GarryG wrote: looking at the Super Cars that been released recently and wonder if anyone done simular with normal road vehicles? Cars, 4 wheel drives, things like that?
I have been working on adding some small 4x4s and pickups like Nissan Patrol and Ford F-250 to use for sending supplies to the mines, but nothing ready for release yet.
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Hi Eddy,

I never understood properly how to show upgrades so all the help you and other give the better. Was shown a few pages back, but seems like I not got it right yet.

Would this be all I need in the nml file

Code: Select all

 grfid: "\47\47\07\05";
 name: string(STR_GRF_NAME);
 desc: string(STR_GRF_DESCRIPTION);
    url: string(STR_GRF_URL);
 version: 4;
 min_compatible_version: 1;
Minimum compatibe version was 0 before so change to 1 as you suggest.

Where I got

Code: Select all

version: 4;
will this need to be changed regular?

Should

Code: Select all

grfid: "47\47\07\05"; 
stay the same?

I've renamed it as you said "AuzLinesideObjects.grf"

Here is a copy hope it works for you and others.

Cheers
Attachments
Auz_Lineside_Objects.grf
(789.15 KiB) Downloaded 55 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Eddy Arfik
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Re: Australian AuzTrains and NSWTrains

Post by Eddy Arfik »

GarryG wrote:Would this be all I need in the nml file

Code:
 grfid: "\47\47\07\05";
 name: string(STR_GRF_NAME);
 desc: string(STR_GRF_DESCRIPTION);
    url: string(STR_GRF_URL);
 version: 4;
 min_compatible_version: 1;
That should work fine
GarryG wrote:Where I got
Code:
version: 4;
will this need to be changed regular?
Ideally this should be increased every time you make a new release, so it is recognised as a newer version
GarryG wrote:Should
Code:
grfid: "47\47\07\05";
stay the same?
Yes, this is the unique identifier for the set, and must never be changed no matter how many versions you release.

Edit: it was in fact a change to the grfid that was causing my problem upgrading, I was using a version that had grfid 47\47\07\03. I had to use developer tool setting to change to the new version you just posted, and now have to rebuild all my objects again
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Thanks Eddy,

Hope I understand now :) I sometimes changed the 47\47\07\05 .. I will leave as is from now on.

So next version should be version : 5; thence 6 and so on?

Doing some experiments to see if I can make the culvert and bridge facings closer to the railway lines and roads so they look a bit more realistic. Especially those at same level as rails and roads.

Sorry to those who love ships as don't know how to allow the ships to sail under these bridges.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
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Eddy Arfik
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Re: Australian AuzTrains and NSWTrains

Post by Eddy Arfik »

GarryG wrote:So next version should be version : 5; thence 6 and so on?
Yes, that would be the best way to do it
GarryG wrote:I been thinking of making dirt roads and stock routes as objects. Like the idea water over roads too. That idea bring to mind of causeways. There are places in Australia that the creeks do flow over the roads at concrete causeways. Usually only a few inches deep when not in flood.
I normally use the empty trackbed railtype for this, it looks a lot like dirt roads, although you can't drive vehicles on it. At them moment I'm playing around with making some dirt roads objects as an overlapping tile, so you will be able to actually drive on them. If I can get a decent result, I'll see if I can make a causeway tile the same way.
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

empty trackbed railtype for this, it looks a lot like dirt roads
Not a bad idea .. as they already in WIRED so can use them as objects too.
overlapping tile
Do you want my sprites to draw your creeks from for the causeways?
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Re: Australian AuzTrains and NSWTrains

Post by Eddy Arfik »

GarryG wrote:Do you want my sprites to draw your creeks from for the causeways?
That would be good, then we can have both wide and narrow causeways.
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Here's all my Objects except the signs.

I using Corel Photo so a few templates may or may not load for you.

There are some templates in png as well.

Anyone like to try make some objects with these templates or use in their own projects welcome to use.

Cheers
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objects.rar
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Eddy Arfik
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Re: Australian AuzTrains and NSWTrains

Post by Eddy Arfik »

I've made some causeways based on your creek to river joiners, do they look ok? I'm using the American Road Replacement Set, but since the objects are just an overlay they will work with any roadset.
causeway_test.png
causeway_test.png (10.02 KiB) Viewed 2199 times
I've also attached the code for them here, all you need to do to is extract the folders and add the include to your main .pnml file
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causeway_objects_source.7z
#include "src/objects/tiles_causeway_overlap.pnml"
(7.15 KiB) Downloaded 49 times
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Thanks Andy, the image looks good.

Will see how I go adding it to what I have. Probably be later tonight before I get chance now to play around with it.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Hi fella, here is Auz_Lineside_Objects with the Causeway added.
Auz_Lineside_Objects.grf
(792.01 KiB) Downloaded 53 times
What Andy has taught me here about overlap tiles .. leave this project wide open for other ideas.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Hi all, Yesterday been testing the creeks and river etc in game play and scenario making to get some ideas.

Idea with the Overlapping tiles Eddy Arfik shown me.

Thinking of doing this idea not just for the water over road, but for creeks, storm water drains and rivers.

Do you use McZapkie's 'Wired'? Whether for objects or actually use them for controlling signals in advance or sending mail? These overlapping tiles will allow you to use the Wired and Trackbed to cross the waters with out a bridge and allow them to be used as intended. And if need to use blocks can use the culverts and fake bridges that have the Wired.

What your verdict?

Would you use these overlapping tile objects?
Overlap Creek.png
Overlap Creek.png (171.39 KiB) Viewed 2111 times
2nd Update:

Made some Creek, River and Storm Water overlays. My idea with these is to be used with McZapkie's 'WIRED'. His 'Wires' will go over the top of the overlap tiles. The Trackbed it looks like it terminates at the edge of the rivers, creeks and culverts as if bridge not yet built. When in fact it goes under these tiles.

You might have some over ideas how to use.

This version of Auz_Lineside_Objects has the overlap tiles .. Let me know what you think and any other ideas you might have. Also I moved the large signal boxes a bit closer to the railway lines and not sure if they be used, but also added some Fake River tiles if you want to change the course of the rivers during game play. Ships will not sail up these rivers. At least I don't know how to allow them too.
Auz_Lineside_Objects.grf
(833.36 KiB) Downloaded 49 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Australian AuzTrains and NSWTrains

Post by ISA »

Two thing came in mind when I looked last picture.
First is the gray sided river and brown machine tracks. Tracks end before the river. Wouldn't it be better when brown tracks go also on the gray gravel? Hope You understand what I mean.
Second is gray wires. I would think they could look better more brownish/darker grayish look to give them some age? One thing came in mind was that maybe if You go darker, they get lost on different backgrounds (ground tiles, house etc.)
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Hi Isa,

Thanks for your feed back.
Wouldn't it be better when brown tracks go also on the gray gravel?
The grey gravel suppose to represent concrete .. like the storm water drains as found in many cities and towns. In some sense they more designed to be down 1 level and have foundations along the sides. Don't normally find them in the country so maybe overlap not really required with these unless people like the drains in and near towns.
Second is gray wires. I would think they could look better more brownish/darker grayish look to give them some age?
You could be right his this idea .. but they need to look as if they part of a set called WIRED. If McZapkie like to change the colours in his 'Wired' I will change mine to match. (I like using his set as can control signals in advance at junctions and passing loops, plus they look good as objects).

Other projects:

What Eddy Arfik taught me about project versions .. I been adding to the names _V2, V3 etc .. Well, all issues from now on will not uses those .. be just using file names so hope they will update in your future saved games easier.

Projects I am working on at moment are: AuzTains, NSWTrains, Auz_Lineside_Objects, AuzInd (Industry set which has lineside industries such as Parcels Office, Goods Sheds, Grain Silos, Wool Dump, and some others that you used to find at railway stations and sidings and they actually work as industries a bit like the Bulk Terminals and Ports found in FIRS and SPI sets).

Update:

Been communicating with Coalroads_artist and he has given me permission to use all his sprites. A lot more trains to add to AuzTrains. One sprite he did is the pub. Will be adding it to my Industry set to receive alcohol. Should look good across the road near a railway station.

For eye candy will also add to Lineside Objects.
Pub with No Beer
Pub with No Beer
Pubnewwips.png (1.67 KiB) Viewed 2040 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Australian AuzTrains and NSWTrains

Post by NekoMaster »

Nice to hear you got permissions from Coal_Roads, it'll be nice to see their work revived and in use in OPenTTD.

Nice thing is, I've recently sort of gotten back into OpenTTD, for how long this lasts, I dunno.
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Nice to hear you got permissions from Coal_Roads
He has a lot of sprites to add. Done some in last issue of AuzTrains, and there are many more to do.

I've added his Pub to Auz_Lineside_Objects .. here copy of sprite I made from his Pub.
Pub With No Beer
Pub With No Beer
The Pub.png (3.99 KiB) Viewed 2034 times
Got 2 colours to choose from.

If anyone like to have a pub in their game heres the file.
Auz_Lineside_Objects.grf
includes Pub with no Beer
(837.25 KiB) Downloaded 51 times
The Pub can be found in the 'Freight Building Section at the moment as not sure where else to put it.
Maybe could change the name of Employees House to 'Buildings' and put there!

Have also added The Pub to Industry set I making. Hope sample be available soon.
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Australian AuzTrains and NSWTrains

Post by GarryG »

Hi all, I started to add bits and pieces from FIRS Industry set as objects. This version has fences.
Auz_Lineside_Objects.grf
with Fences
(837.25 KiB) Downloaded 57 times
Next version will not be until sometime next week.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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