No, it is not possible for trunk/stable version.acs121 wrote:Also, if industries with neutral docks / helipads exist, is it possible then to make industries with an integrated neutral bus stop / loading bay ?
Moderator: Graphics Moderators
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
Addicted to freeciv longturn.
If you're going with a patched version you may as well use infrastructure sharing, or a patchpack that includes it.
The stations won't be neutral, that is they'll be owned by one of the player companies, but other companies can use them, depending on the parameters you set.
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" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
acs121 wrote:Bulk terminal must be placed on a straight coast.
Shopping center must be placed in a 2x2 area in a city.
For Trade Port, what is this industry ? It's not in ECSext.
Hi...I can´t place the bul terminal (can u tell me how should be placed?). I tried in many ways and different parts of the scenario.
- bulk terminal placing..jpg
- (524.51 KiB) Not downloaded yet
acs121 wrote:Normally it has been said already but you must place it on the sea tile, not the coast tile.
Bad to me
I realised that It works. Bulk Terminal and the others.
I went to Scenario Editor and create a new scenario with the same GRF list of my savegame. Then I could place the Bulks Shopping and others.
So the problem is that I (we?) can´t place this new facilities in a previous game.
but if possible can you add some code that dosnt define all industries as (undefined string) when they are not present in game,
for example if i have the wood and machenery vectors enabled but no agriculture or chemical the the set should not try to define these cargos (like the vectors themselves do)