ECS extension set
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Re: ECS extension set
Well, at least in a patch, it would be possible, no ?
- Captain Rand
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Re: ECS extension set
@acs121.
If you're going with a patched version you may as well use infrastructure sharing, or a patchpack that includes it.
The stations won't be neutral, that is they'll be owned by one of the player companies, but other companies can use them, depending on the parameters you set.
Pete.
If you're going with a patched version you may as well use infrastructure sharing, or a patchpack that includes it.
The stations won't be neutral, that is they'll be owned by one of the player companies, but other companies can use them, depending on the parameters you set.
Pete.
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" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
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" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
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Re: ECS extension set
acs121 wrote:Bulk terminal must be placed on a straight coast.
Shopping center must be placed in a 2x2 area in a city.
For Trade Port, what is this industry ? It's not in ECSext.
Hi...I can´t place the bul terminal (can u tell me how should be placed?). I tried in many ways and different parts of the scenario.
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Re: ECS extension set
Normally it has been said already but you must place it on the sea tile, not the coast tile.
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Re: ECS extension set
acs121 wrote:Normally it has been said already but you must place it on the sea tile, not the coast tile.
Bad to me
I realised that It works. Bulk Terminal and the others.
I went to Scenario Editor and create a new scenario with the same GRF list of my savegame. Then I could place the Bulks Shopping and others.
So the problem is that I (we?) can´t place this new facilities in a previous game.
Re: ECS extension set
Not sure if this is still active,
but if possible can you add some code that dosnt define all industries as (undefined string) when they are not present in game,
for example if i have the wood and machenery vectors enabled but no agriculture or chemical the the set should not try to define these cargos (like the vectors themselves do)
but if possible can you add some code that dosnt define all industries as (undefined string) when they are not present in game,
for example if i have the wood and machenery vectors enabled but no agriculture or chemical the the set should not try to define these cargos (like the vectors themselves do)
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Cargo Store, whats it for.
This is an industry included in the ECS Industries addon.
It looks like a large warehouse, but it doesnt accept anything and doesnt produce anything.
It can only be built in towns replacing existing buildings.
Does it have any function?
It looks like a large warehouse, but it doesnt accept anything and doesnt produce anything.
It can only be built in towns replacing existing buildings.
Does it have any function?
Re: Cargo Store, whats it for.
The ECS wiki doesn't list an industry with such name. Are you sure it comes from the ECS vectors?
Re: Cargo Store, whats it for.
Not George's ECS Vector's, but Wahazer's ECS Extension Set. Moving the discussion over.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Cargo Store, whats it for.
Do you mean this building (with additional concrete place)? It is BDMT black hole, is usable if Construction Vector is loaded.Dwayne3873 wrote: ↑17 Aug 2022 09:13 This is an industry included in the ECS Industries addon.
It looks like a large warehouse, but it doesnt accept anything and doesnt produce anything.
It can only be built in towns replacing existing buildings.
Does it have any function?
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Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
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Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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