ECS extension set

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acs121
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Re: ECS extension set

Post by acs121 »

Well, at least in a patch, it would be possible, no ?
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Captain Rand
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Re: ECS extension set

Post by Captain Rand »

@acs121.
If you're going with a patched version you may as well use infrastructure sharing, or a patchpack that includes it.
The stations won't be neutral, that is they'll be owned by one of the player companies, but other companies can use them, depending on the parameters you set.

Pete.
There's nothing like a deadline to hone the concentration.

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" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
andres1555
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Re: ECS extension set

Post by andres1555 »

acs121 wrote:Bulk terminal must be placed on a straight coast.
Shopping center must be placed in a 2x2 area in a city.
For Trade Port, what is this industry ? It's not in ECSext.

Hi...I can´t place the bul terminal (can u tell me how should be placed?). I tried in many ways and different parts of the scenario.
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acs121
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Re: ECS extension set

Post by acs121 »

Normally it has been said already but you must place it on the sea tile, not the coast tile.
andres1555
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Re: ECS extension set

Post by andres1555 »

acs121 wrote:Normally it has been said already but you must place it on the sea tile, not the coast tile.

Bad to me :(

I realised that It works. Bulk Terminal and the others.

I went to Scenario Editor and create a new scenario with the same GRF list of my savegame. Then I could place the Bulks Shopping and others.

So the problem is that I (we?) can´t place this new facilities in a previous game.
dasy2k1
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Re: ECS extension set

Post by dasy2k1 »

Not sure if this is still active,
but if possible can you add some code that dosnt define all industries as (undefined string) when they are not present in game,
for example if i have the wood and machenery vectors enabled but no agriculture or chemical the the set should not try to define these cargos (like the vectors themselves do)
Dwayne3873
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Cargo Store, whats it for.

Post by Dwayne3873 »

This is an industry included in the ECS Industries addon.
It looks like a large warehouse, but it doesnt accept anything and doesnt produce anything.
It can only be built in towns replacing existing buildings.
Does it have any function?
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odisseus
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Re: Cargo Store, whats it for.

Post by odisseus »

The ECS wiki doesn't list an industry with such name. Are you sure it comes from the ECS vectors?
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kamnet
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Re: Cargo Store, whats it for.

Post by kamnet »

odisseus wrote: 17 Aug 2022 16:01 The ECS wiki doesn't list an industry with such name. Are you sure it comes from the ECS vectors?
Not George's ECS Vector's, but Wahazer's ECS Extension Set. Moving the discussion over.
Wahazar
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Re: Cargo Store, whats it for.

Post by Wahazar »

Dwayne3873 wrote: 17 Aug 2022 09:13 This is an industry included in the ECS Industries addon.
It looks like a large warehouse, but it doesnt accept anything and doesnt produce anything.
It can only be built in towns replacing existing buildings.
Does it have any function?
Do you mean this building (with additional concrete place)?
BDMTStorage.png
BDMTStorage.png (1.59 KiB) Viewed 777 times
It is BDMT black hole, is usable if Construction Vector is loaded.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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