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PostPosted: Sun May 24, 2015 3:51 am 
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Hey all,

As you may or may not know, I'm working on a whole suite of NewGRFs, and a base set, to complement Pineapple Trains. This is the thread I will be using to document development, link to my blog posts, and get your feedback on how things are going!

[logo coming here soon!]

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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API
32bpp NewGRFs: Pineapple Trains (10cc) - Graphics Development


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PostPosted: Sun May 24, 2015 3:59 am 
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New blog post: Pineapple Road Vehicles!

Image

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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API
32bpp NewGRFs: Pineapple Trains (10cc) - Graphics Development


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PostPosted: Sun May 24, 2015 6:32 pm 
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Woohoo!

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PostPosted: Sun May 24, 2015 6:58 pm 
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Sapphire united wrote:
Woohoo!

Same here :D

Those trucks looks really good so far, I like them, and hope to see more coming :wink:

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PostPosted: Tue Jun 02, 2015 2:51 am 
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HOw did I not see this sooner! Its always great to have more 32bpp sets, especially from you Pikka, you da best!

EDIT : Will we be seeing a release anytime soon for this or will you (pikka) go with "It'll be done when its done" release model :P

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PostPosted: Tue Jun 02, 2015 4:11 am 
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NekoMaster wrote:
EDIT : Will we be seeing a release anytime soon for this or will you (pikka) go with "It'll be done when its done" release model :P


I'll be running a Kickstarter starting in a few weeks, once all my university work is out the way. If it's successful, development on all Pineapple-type projects will speed up and there'll be definite targets for releases; if not, well, we'll see. :) I'll have a lot more information on that soon!

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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API
32bpp NewGRFs: Pineapple Trains (10cc) - Graphics Development


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PostPosted: Sun Jun 07, 2015 11:08 pm 
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Well keep us posted! I've always been a fan of your work, from TTD to Trainz

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PostPosted: Tue Jun 09, 2015 4:12 am 
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I'm glad to see you're getting even more of the good stuff in the works. :)

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PostPosted: Mon Jun 22, 2015 12:18 pm 
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Thanks guys, it's going to be a busy next couple of weeks (and next year or so)!

Image

My blog post today is about recolour mapping for the base set. My first attempt worked surprisingly well!

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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API
32bpp NewGRFs: Pineapple Trains (10cc) - Graphics Development


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PostPosted: Tue Jun 23, 2015 7:30 pm 
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That diesel looks good :P

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PostPosted: Wed Jul 08, 2015 11:39 am 
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Looking forward to your kickstarter! Any ETA (aside from july 6th ;))?


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PostPosted: Wed Jul 08, 2015 7:56 pm 
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bokkie wrote:
Looking forward to your kickstarter! Any ETA (aside from july 6th ;))?


:D
Slight delay, obviously. I'm nearly ready!


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Pikkarail.com blog Image
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API
32bpp NewGRFs: Pineapple Trains (10cc) - Graphics Development
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PostPosted: Fri Jul 10, 2015 12:12 pm 
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I'll spot you a tenner if you put a rendering of me as a statue in the game ;)

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PostPosted: Fri Jul 10, 2015 7:21 pm 
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in the crowdfundings that crossed my field of vision so far, a perk like that would be way more expensive :p

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