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Preindustrial era houses and powerplant add-on

Posted: 16 May 2015 23:41
by Wahazar
This simply newgrf provide some extra functionality to existing default houses (from arctic and temperate climate): early era houses (for example these redbrick tenements with shops and offices) accept coal. Only houses with 1950 or 1960 limit are affected.
Additionally, default power plant industry is override by same, but with possibility of setting appearance date (for example 1882).
It would be interesting for those, who like XIX century based game, or for those, who like more challenging games, because coal destination vary, when old houses are replaced by modern ones.
Another purpose for this set is to bring power plants to FIRS (only full FIRS economy, not tropical FIRS, because custom powerplants are using slot 53):
firs-powerplant.png
example of coal chain for FIRS
(318.94 KiB) Downloaded 20 times
There are also some tweaks for fountain and monument placement, to avoid cluttering these object in the city centre (and dropping station goods focus as an result).

Current version is uploaded to bananas.

I didn't checked compatibility with other house sets or any AI, yet.
In case of using this add-on with ECS, power plant should be disabled (set 0 instead of date), because ECS provide own power plants with proper appearance date.

Re: Preindustrial era houses and powerplant add-on

Posted: 17 May 2015 09:58
by andythenorth
The snakebite edition of FIRS will make use of OpenTTD's increased industry limit (now 128 in trunk). I see no reason not to leave some IDs unassigned, 16 or so. That useful?

Re: Preindustrial era houses and powerplant add-on

Posted: 17 May 2015 12:29
by Wahazar
Are those: http://bundles.openttdcoop.org/firs/pus ... industries for snakebite version?
I was just wondering, how you manage to have IDs above 63.

I think slot 53 is OK for keeping compatibility with older FIRS versions, because in 1.4.4 version there is also rubber plantation under this slot (preindustrial houses set is not intended to work in tropic climate).

Re: Preindustrial era houses and powerplant add-on

Posted: 17 May 2015 12:54
by andythenorth
McZapkie wrote:IDs for...snakebite version?
Yes. :)

You might be able to use a newgrf local ID, I'm not sure how the IDs are allocated, but if you read the commit, it's 128 industries per newgrf, 240 total. So the industry ID in your grf might be unrelated to any FIRS industry ID, which would make the issue simpler.

http://git.openttd.org/?p=trunk.git;a=c ... 7718a0dcbe

Re: Preindustrial era houses and powerplant add-on

Posted: 02 Jan 2016 23:10
by madprof
Nice gif idea. I'm about to run with ecs but I've switched the stations off and switched coal dependency and acceptance on. I'm running in an edited scenario so I need to finish checking the scenario before I try to run it but I'll hopefully bring some comments back in a week or two :/

Anyway, happy new year to anyone passing through

Re: Preindustrial era houses and powerplant add-on

Posted: 10 Apr 2016 06:26
by andythenorth
When I advised about industry IDs compatible with FIRS, I didn't think about cargo IDs.

FIRS doesn't provide coal in all economies, which then causes this power station to accept nonsense cargos :)

Re: Preindustrial era houses and powerplant add-on

Posted: 12 Apr 2016 09:19
by Wahazar
andythenorth wrote: FIRS doesn't provide coal in all economies, which then causes this power station to accept nonsense cargos :)
Seems, that I need to put check, if coal cargo is available.

Re: Preindustrial era houses and powerplant add-on

Posted: 24 Sep 2017 19:01
by Wahazar
OK, finally I started to use new FIRS and realised what is a really problem with powerplants.
I fixed it: forced 4-literal coal acceptance for powerplant industry and industrytiles, so it now doesn't explode with FIRS3.
I didn't provided coal check switch, because powerplants can be disabled, and this grf have other useful functions even without coal (for example better placement of fountains and monuments),

Re: Preindustrial era houses and powerplant add-on

Posted: 19 Apr 2021 13:22
by Argus
andythenorth wrote: 17 May 2015 09:58 The snakebite edition of FIRS will make use of OpenTTD's increased industry limit (now 128 in trunk). I see no reason not to leave some IDs unassigned, 16 or so. That useful?
:shock:
Is anyone planning it, or can it be found somewhere?

Re: Preindustrial era houses and powerplant add-on

Posted: 19 Apr 2021 16:49
by gebik
Argus wrote: 19 Apr 2021 13:22 :shock:
Is anyone planning it, or can it be found somewhere?
You do realize age of that post? It is almost 6 years old now. Everybody's plans can change over time, so this got probably never released or even done, but it might be also the FIRS extreme economy. I would say that XIS or new AuzInd can be a good current alternative, however I did not try second one.

Re: Preindustrial era houses and powerplant add-on

Posted: 19 Apr 2021 19:28
by Argus
Oh, my oversight :oops: :D

Re: Preindustrial era houses and powerplant add-on

Posted: 21 Apr 2021 21:03
by kamnet
Argus wrote: 19 Apr 2021 13:22
andythenorth wrote: 17 May 2015 09:58 The snakebite edition of FIRS will make use of OpenTTD's increased industry limit (now 128 in trunk). I see no reason not to leave some IDs unassigned, 16 or so. That useful?
:shock:
Is anyone planning it, or can it be found somewhere?
This is now FIRS 4, IIRC.

Re: Preindustrial era houses and powerplant add-on

Posted: 21 Apr 2021 21:47
by Wahazar
Also there are powerplants in FIRS now, and coal demanding houses are also implemented elsewhere viewtopic.php?f=67&t=87011
so this addon is pretty obsolete.