Graphics without .nfo files [needs coders!]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Szappy
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Post by Szappy »

btw:
does anybody know how to code this.............


the last wagon in the train gets sprite3 ??

i've read something about that, that it is possible, but i don't know where it was........perhaps in the wiki
Use property 40, bit shift 8, so it will give the position in the consist, counted from the last to the first. (the last one is 0 though!)
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Szappy
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Post by Szappy »

Bernhard wrote:i meant 'gl2' isn't that your coding-program??
NO, of course not. :D :D
He's the one who wrote the program...
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Post by Singaporekid »

Bump, and 2.25 graphics
A universal steamer for almost everything, small tank for local runs, a incomplete small loco also for local runs
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Villem
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Post by Villem »

i wonder why you keep posting your graphics in Purno's thread, and your Blue Steamer is to bland.
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Purno
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Post by Purno »

Akalamanaia wrote:i wonder why you keep posting your graphics in Purno's thread
Maybe because the topic title is "Graphics without .nfo files" and not "Purno's Graphics" :wink:
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ThorRune
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Post by ThorRune »

Purno wrote:
Akalamanaia wrote:i wonder why you keep posting your graphics in Purno's thread
Maybe because the topic title is "Graphics without .nfo files" and not "Purno's Graphics" :wink:
Oooh
In that case :P

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I seemed to remember there being a park :P but i couldn't find it in tgr1.grf
Why does my fences look so bad?
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Purno
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Post by Purno »

Looks very fine ThorRune!
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ThorRune
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Post by ThorRune »

Thanks, but it don't look good in-game at all
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Post by ttdx_artist »

see as this is a selection of graphics that need coding, why don't you all let the OTTD people know about it, some of the sprites are almost impossible in TTD, such as zebra crossing's etc., but OTTD can handle anything right?!

And before i get stupid replies about the zebra crossing comment, what i meant is that in order to have it you would have to replace the standard road, which means that you would constantly have crossings everywhere.
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Post by Sanchimaru »

ThorRune: I think it's very good, mostly compared with your LSD road set :wink:
You only have to:
> work on the shading of the fence
> there is a swimming pool and a tennis court, right? then:
> Use magic blue on water, it will look better. Not the company blue, but the one that cycles. You can either copy the sprite from the sea sprite, or replace the blue you used with the magic blue
> The tennis court lacks "spirit". Try adding the white lines (don't use just white, but a combination of light colors that fit with the background)
> It will look more as a tennis court with the background in green or brown. I know there are concrete tennis courts, but in grey it will look too much like streets. Why don't you try it in brown?
Give it a try! I think you can get something good there

...
And before i get stupid replies
This is already a quite stupid quote. We are in a forum, you should learn to exchange opinions with people
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Post by Singaporekid »

Here's 2 small and large coal cars
I might make them for iron ore later, should I put player colours on it?
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Attatching is broken again :/
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Post by AndrewA »

Ooh, the small ones might be good for 1st generation BR Set graphics. Is it ok if they get put in that?
Note: I'm not saying they will be, but they might be. I'll have to see.
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Post by Singaporekid »

Actually, I sorta made them based on the TTD style wagon, so it's probably british
Use it if you want
Edit: Should I make a goods wagon of the same size of the small wagon?
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Villem
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Post by Villem »

Many countries around the world use same kind, even in here Finland we have similiar that can have cargo as much as 69 tons per hopper.
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Post by AndrewA »

singaporekid_92 wrote:Use it if you want
Thanks, I'm not sure if we already have some coal ones already, but they could be used on different years or something :)
Should I make a goods wagon of the same size of the small wagon?
If you want to, although we already have some goods wagons, and don't feel you have to.
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Purno
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Post by Purno »

AndrewA wrote:Ooh, the small ones might be good for 1st generation BR Set graphics. Is it ok if they get put in that?
Note: I'm not saying they will be, but they might be. I'll have to see.
If you need more cargo carriages you might want to take a look at the European Cargo Set topic, somewhere in this graphics forum (browse a few pages and you should find it :wink: )
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Singaporekid
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Post by Singaporekid »

A swiss passenger and mail carriage
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Post by ttdx_artist »

seeing as the AUSSET threads are only concentrating on Standard Gauge and my VR set addition i don't think much Queensland Narrow gauge stuff will be drawn, but i have just finished my QR 1800 Class Rail Motor with trailer, i have found some spec's for it and edited them to suit TTD, if any coders are willing to code this it would be very much appriciated.
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Singaporekid
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Post by Singaporekid »

Here's a small goods van and 3 coloured tankers
The tankers are not fully detailed yet

Also, my touchpad is REALLY spoilt and I can't draw anything properly
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Purno
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Post by Purno »

Wow, these look extremely good :shock:
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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