Graphics without .nfo files [needs coders!]

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Purno
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Graphics without .nfo files [needs coders!]

Post by Purno »

I've drawn some graphics nobody asked for but I thought that maybe someone could use them. The graphics are not in .grf format, so .nfo files need to be made.

1. :arrow: I've drawn German sign-posts (I thought they looked like I made them, but I'm not sure)
Anyone likes them? Can anyone use them for any graphics set?

2. :arrow: I've drawn zebras for 'in-city-roads'. I've made one without a flasing light and one with a flashing light. I don't know if anyone likes them and if anyone can use them.

3. :arrow: I've drawn flashing ligts for road works. I thought it would be fun having some more 'animation' in TTD.
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Flashing Lights at Road Works
Flashing Lights at Road Works
Flashing Lights at Road Works.png (1.17 KiB) Viewed 12491 times
Zebra
Zebra
Zebra.png (3.46 KiB) Viewed 11685 times
German Sign-Posts
German Sign-Posts
German Sign-Posts.png (11.54 KiB) Viewed 11685 times
Last edited by Purno on 28 Apr 2004 15:24, edited 1 time in total.

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Darkvater
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Post by Darkvater »

Woow, they look just great! Keep up the good work :D
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Purno
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Post by Purno »

Darkvater wrote:they
1. All of them?

2. Thanks

3. I'm wondering if anyone can use them, I would be very happy when someone can use them, please let me know!

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Post by Hyronymus »

The person being me thought about adding zebra's to his European Roadset. Problem would be your innercity roads wil become very bright because of all the white. You did a nice job though (but sofar I don't think I'll use them). I do very much like the flashing lights at the road construction. Can I add them to a new release of my European Roadset?

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Post by Purno »

Hyronymus wrote:I do very much like the flashing lights at the road construction. Can I add them to a new release of my European Roadset?
Yeah, why not? I do like my graphics to be in TTD and I can't import myself because I can't handle .nfo files, and I would love to see the result.

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Post by Hyronymus »

I wish I could give you a clue on when that new release will be. I really hope get to it next week.

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Post by krtaylor »

If it's possible for the zebras to not appear on every single street, but randomly, then that would be fine.
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Post by Darkvater »

Purno wrote:
Darkvater wrote:they
1. All of them?

2. Thanks

3. I'm wondering if anyone can use them, I would be very happy when someone can use them, please let me know!
Yes, all of them :)
Unfortunately I haven't had time to play with ttd for a few months now...but judging from the time I spend on the forums, I just as well could've. I think I'll wait for a swift release of the European roadset, cause my nfo skills are far below par :(
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Post by Purno »

krtaylor wrote:If it's possible for the zebras to not appear on every single street, but randomly, then that would be fine.
Yeah of course, that was my idea too.

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Post by Saskia »

They (all *g*) look great!

The sign posts would be more realistic if the signs had an arrow-shape:

Code: Select all

 _____
/     |
\_____|
And one of them could be blue or white. Yellow signs are used for towns, white for places (Airport, Downtown, ...), and blue for highways.

Another picture of a german "Zebrastreifen":
Image
But mostly the upper sign is replaced by one or two big yellow flashing lights.

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Post by Purno »

1. About the German Sign-Posts: I don't know if anyone is planned using them but I will adjust them anyway.

2. About the Zebra: It wasn't specific ment as a German zebra but maybe I will also change de zebra into a German one (the original remains of course)

3. Thanks for your enthousiasm, it makes me want to draw more :wink:



EDIT: 4. Again about the German Sign-Posts: I could make more combinations of yellow, blue and white signs. Would it be possible to let TTD/TTD Patch select them randomly, then not every crossing has the same sign-posts?

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zero1000
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Post by zero1000 »

about the german sign posts, both shapes are possible (the 1st one is a little bit more common):
Attachments
0001.gif
0001.gif (2.14 KiB) Viewed 11560 times
0000.gif
0000.gif (2.76 KiB) Viewed 11559 times
Last edited by zero1000 on 20 Apr 2004 11:51, edited 1 time in total.
zero1000

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Purno
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Post by Purno »

Which one should I draw?

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zero1000
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Post by zero1000 »

the one you can make more looking good :wink:
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Post by Purno »

zero1000 wrote:the one you can make more looking good :wink:
Huh? I think there's something wrong in what you said, but I can't figure out what, and what you mean.

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Post by zero1000 »

ooops, i mean: i don't care. it's your decision.
drawn something which looks good, irrespective of the shape.
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Post by pETe! »

Ill like this one more:

Code: Select all

 _______
/       |
\_______|
It´s the usulary style.
This Signs ONLY appear at crossings and T-crossings (mostly at T-crossings)

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Post by Purno »

Some said the liked the <==] sign-posts so I made some (and in different colors). I've made different sign-posts for different 'environments' of the roads. I've made a table (look below). As you can see each kind of road (each sprites) has 2 sign-posts. Would it be possible to randomize them?

Can anyone use them, because I can't make .nfo-files?
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German Sign-posts Table
German Sign-posts Table
German Sign-Posts Table.png (7.75 KiB) Viewed 12385 times

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Post by Purno »

Saskia kind of 'asked' for a German zebra, so I made one. Hopefully it's good and some can use it.
Attachments
Zebra (including German style)
Zebra (including German style)
Zebra (including German style).png (6.12 KiB) Viewed 12740 times

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Marcel
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Post by Marcel »

Very good, but one small point: how about "writing" something on the signs? A few black dots should work.

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