[32bpp/EZ] RAWR Absolute World Replacement

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V453000 :)
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[32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

:twisted: RAWR! :twisted: [hello]

I have been working on a for-now-landscape set for the last couple of -time- ... so here is a slight taster of what is coming (very soon) [in the next week or so].

RAWR Absolute World Replacement will feature all 4 climates interchangeably. This means you will be able to select sub-tropic climate for RAWR, generate your map in sub-arctic, and get tropic grass with desert on the mountains!

Furthermore, I have something very special planned for Toyland [basically making it look sane-ish], but that is probably in a bit futher future, getting other stuff done first. :)

There will be no functional features, only visual replacements so it can be turned into a base set eventually when I replace everything.

From the word Absolute, for now it is just landscape, might try to add roads even in version 0.0.1, with tracks and bridges following quickly too (with railtype tracks on PURR being developed on the side).

It should fit well with obviously YETI, the original base set, I am trying to get it nice with zbase a little bit, but that is tough because zbase looks quite "different". (politically correct expression)

A lot of things is very work in progress, but picturez follow...
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by alluke »

Doesn't look as psycho as I would expect from you... but looks good! :mrgreen:
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

Okay, tryng some more stuff ... changed texture on grass ... probably not so great. However, changed water and shores are much nicer. :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by Phreeze »

grass looks "hilly" like teletubby world in teaser3 ^^
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

hm? :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by alluke »

Those shores look bad, sorry. Remember that water is transparent and only looks blue. :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

I did not say it is water :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

Here is the current state of stuff...

Also, I started work on roads/tracks and am almost done with them in fact, so they will also be in the first version of this newGRF.

P.S. I decided that the thing I showed earlier will be water for all climates, I have to say I like it quite a lot.

Imagez follow

V
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

yayz ... not a final product, this is just a render, but you can see the style of it. :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by andythenorth »

V this is totally epic. There aren't enough grass newgrfs around ;)

It will be nicer though when you've painted over the renders with pixels. I like how you're mocking up your sprites with CGI though. Nice approach.
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

Thank you andythenorth, your comment is very welcome. Positive comments not only keep me motivated but they make me enjoy the work a lot more.
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

Mmmmmmmmonorail, first version of it! :D
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by te_lanus »

Looks really awesome
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by Alberth »

Mono-thing looking great, just a bit traditional.

Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

Slugs never travel on monorail, they travel on MAGLEV :P wip
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by frosch »

Alberth wrote:Mono-thing looking great, just a bit traditional.

Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
IMHO you need some kind of line in the middle, otherwise you run into the original-maglev-disaster of completely invisibly junctions.

Of course it does not need to be an iron bar. It can also be a colourful slime-trail from earlier slugs :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

frosch wrote:
Alberth wrote:Mono-thing looking great, just a bit traditional.

Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
IMHO you need some kind of line in the middle, otherwise you run into the original-maglev-disaster of completely invisibly junctions.

Of course it does not need to be an iron bar. It can also be a colourful slime-trail from earlier slugs :)
Absolutely +1 to that, I figured this when I was creating PURR. I tried to go a bit more creative, but leaving 1 track in the place is absolutely best. 2 separate tracks for normal rail are a bit glitchy but I guess it has to be done :D

PURR update coming shortly after this :>
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

some serious progress done on roads, getting close to 0.0.1 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by Alberth »

Shouldn't the cross be a junction too?
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Re: [32bpp/EZ] RAWR Absolute World Replacement

Post by V453000 :) »

Alberth wrote:Shouldn't the cross be a junction too?
yeah that one is just not finished XD
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