[32bpp/EZ] RAWR Absolute World Replacement
Moderator: Graphics Moderators
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
One graphic glitch (well, 2 really).
In normal zoom, the track breaks up. It looks fine at zoom 2x.
The top downward slope looks too bright compared to the rest of the track. Otherwise the track looks very good. I haven't yet seen monorail or maglev.
I've got 6 AI players busy with a game so I can see what they find. I like the pavements in larger towns.
In normal zoom, the track breaks up. It looks fine at zoom 2x.
The top downward slope looks too bright compared to the rest of the track. Otherwise the track looks very good. I haven't yet seen monorail or maglev.
I've got 6 AI players busy with a game so I can see what they find. I like the pavements in larger towns.
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
Yeah those are known will see what I can do about the different brightness, I dont want to let it become too flat, the extra contrast between various slopes is good to keep track of what is where in the game.
Also, question for the most knowledgeable ones!
Which one is wrong/are both wrong and by how much? YETI got somewhat fixed in relation to zbase/original graphics BUT RAWR apparently is 3px too low? Almost everything in RAWR is using the same offset so it is an easy fix.
Regardless, is there any way to identify how exactly should it look?
I have no idea but I am suspicious that wrong offsets of RAWR are also causing this thing to happen at the map bottom.
Also, question for the most knowledgeable ones!
Which one is wrong/are both wrong and by how much? YETI got somewhat fixed in relation to zbase/original graphics BUT RAWR apparently is 3px too low? Almost everything in RAWR is using the same offset so it is an easy fix.
Regardless, is there any way to identify how exactly should it look?
I have no idea but I am suspicious that wrong offsets of RAWR are also causing this thing to happen at the map bottom.
Re: [32bpp/EZ] RAWR Absolute World Replacement
I agree. It can be difficult to decide how to change it. I wasn't sure if those issues I mentioned were already known (I suspect they were) but I'm just doing my job of bug hunting.I dont want to let it become too flat, the extra contrast between various slopes is good to keep track of what is where in the game.
In temperate, rough ground and rocky ground do seem fairly similar (2 large rocks vs a mass of tiny rocks). I don't know if people would appreciate a bigger variation between the two types? In game terms I don't worry too much as the track route is more important than going over more costly terrain.
An impressive newgrf. I'll try to play a game using it when I get an opportunity. For now my army of AI are busy building networks for me to have a look at.
Ha, just noticed there are giant snails on my fields!
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
The varieties, differences and whatnot are often bugs at the moment. There is tons of them all over the place. Some are caused just because I did not re-render it all yet. I will set a render over the weekend as it takes about 26 hours at the moment.
Thank you for trying to see and report things Even if I am aware, talking about them will make me fix them more likely than if it remained silent
Thank you for trying to see and report things Even if I am aware, talking about them will make me fix them more likely than if it remained silent
Re: [32bpp/EZ] RAWR Absolute World Replacement
Ok. I'll make notes but I won't report anything else until you release a new version. You can try to fix what you know is wrong and we'll see how it goes.
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
Feel free to report anything! I most likely am not aware of everything, and I do not really have the time to play actively myself
Re: [32bpp/EZ] RAWR Absolute World Replacement
am i the only person that thinks it's odd that the water is flowing uphill?
most likely one is using the incorrect 4x-1 offset, instead of 4x-4 (like previously discussed)V453000 :) wrote:Which one is wrong/are both wrong and by how much? YETI got somewhat fixed in relation to zbase/original graphics BUT RAWR apparently is 3px too low?
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
That is likely as well, but that would mean at least one of them would be somewhat aligned to the bounding box? both are quite a few pixels off
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
Over the last several weeks I have been setting up infrastructure for bridges ... here is one of the nicer renders I have so far.
- Attachments
-
- SuspendedWIP3.png
- (4.33 MiB) Downloaded 7 times
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: [32bpp/EZ] RAWR Absolute World Replacement
Oohhhhh snap. Looks amazing.V453000 :) wrote:Over the last several weeks I have been setting up infrastructure for bridges ... here is one of the nicer renders I have so far.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [32bpp/EZ] RAWR Absolute World Replacement
Looks extremely beautiful. Thanks, V453000
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [32bpp/EZ] RAWR Absolute World Replacement
keep up the work
*need to find more time to test marvelous grfs*
*need to find more time to test marvelous grfs*
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
I have something for the people who like to watch my progress
There are many things that will change, improve, or be added, but here you go.
There are many things that will change, improve, or be added, but here you go.
- Attachments
-
- Bridges_randomWIP.png
- (5.88 MiB) Downloaded 2 times
Re: [32bpp/EZ] RAWR Absolute World Replacement
I love too see such beauty's. When is there a test release for the bridges (if indication is possible)?
rbos86' Screenshots thread is here
rbos86' Unrealistic Dutch games -thread, on the other hand,is this button
rbos86' Unrealistic Dutch games -thread, on the other hand,is this button
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
thanks ... I think in the next couple of weeks (like 2-3) ... I want to add/improve some other things as well, and I tweaked render settings etc. so I need to re-render everything as well which takes a while
Re: [32bpp/EZ] RAWR Absolute World Replacement
Wait, are those little guys holding the bridge up as temp pillar graphics?V453000 :) wrote:I have something for the people who like to watch my progress
Looking amazing though, love the designs so far.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: [32bpp/EZ] RAWR Absolute World Replacement
Yes and no. They are there as pillars, but they are not temporary Only for the wooden bridge though, so it is not very annoying to people who do not approve of that.
Re: [32bpp/EZ] RAWR Absolute World Replacement
Human pillar taken literally!
- doxlulzem
- Traffic Manager
- Posts: 161
- Joined: 05 Mar 2014 21:44
- Skype: carl.stonehouse1
- Location: Teesside, North Yorkshire
Re: [32bpp/EZ] RAWR Absolute World Replacement
I love these bridges! Great job!
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
Who is online
Users browsing this forum: Ahrefs [Bot] and 79 guests