Re: The 2cc Bus Set
Posted: 27 Dec 2014 07:58
Thanks for this set of buses. Waiting for further updates set.
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Ahem... ooops.... Hey Transportman! Heads-up!Transportman wrote:And I'm still waiting for that heads-up
I know but I sometimes forget to do some final things like that P-menu sprite of the Van Hool. BTW, here it is if you want it.Jyratos wrote:Don't worry, the position of the pixels doesn't change anything in the code
If it are two separate NewGRFs, I would suggest opening a new topic + project on the DevZone for that.Voyager One wrote:So, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
BTW, would anyone mind if we use this same topic for the truck set as well? Less clutter on the forums...
I would tend to agreeTransportman wrote:If it are two separate NewGRFs, I would suggest opening a new topic + project on the DevZone for that.
Regarding that table, two small remarks please.Emperor Jake wrote:tracking table
Okay then, it will be a separate topic/thread.Transportman wrote:If it are two separate NewGRFs, I would suggest opening a new topic + project on the DevZone for that.
Ok, see my PM.Voyager One wrote:Regarding that table, two small remarks please.
If you want a good suggestion for a last minute bus (or three) to add. How's about the New Flyer Industries Xcelsior buses? Here is a link to the page on New Flyer's website that gives the specifications for the Xcelsior buses. I'm providing the link as the buses come in 35', 40', and 60' (60' being articulated) versions. So if any of them seem interesting you can choose which seems best.Voyager One wrote:So, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
Yup.Emperor Jake wrote:Ok, see my PM.
I'll take a better look. I know I've considered it but I don't remember why I haven't included it. Boh, I'll re-check.Creideiki wrote: Xcelsior
... and he puts his foot into his mouth...Voyager One wrote:I re-check all files before uploading them to devzone and only those are "safe" for coding.
Possibly because they're similar to other buses? I actually went and decided to look at the introduction dates on the various Xcelsior buses and they're not that new. I know Hamilton is considering XN60s to replace the discontinued DE60LFRs, but I had figured the Xcelsior XN60 was a "new" bus (as in released in the past three years); turns out I was wrong.Voyager One wrote:I'll take a better look. I know I've considered it but I don't remember why I haven't included it. Boh, I'll re-check.Creideiki wrote: Xcelsior
Shiny, but I'll admit I've never seen a five door configuration personally.Voyager One wrote:{NFI DE60LFR}
Good news ! Now we will have trucks matching to buses!Voyager One wrote:qSo, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
I'm currently on vacation so I don't have the tools for coding but I think it will not be very hard to introduce.Creideiki wrote: This is more a question for the coder; but how difficult would it be to implement something akin to the options for CC variation like in eGRTVS 2? That is something I absolutely love to use in eGRVTS 2, and I'd love to see more of. (Mostly because it makes my boring fleet of buses, trams, and trucks more interesting by adding in some variation.)
I've noticed there are two variants, one with 2 double doors, one with 3 double doors. I've decided to go with the 2 double doors to make it different from other buses from the same period.Creideiki wrote:NFI DE60LFR...Shiny, but I'll admit I've never seen a five door configuration personally.
Yeah, looking at it again, it does only have two doors. I have no idea how I saw five doors, I'll blame it on the fact I hadn't gotten enough sleep when I posted, heh.Voyager One wrote:I've noticed there are two variants, one with 2 double doors, one with 3 double doors. I've decided to go with the 2 double doors to make it different from other buses from the same period.
Where do you see 5 doors please?
Digitalfox wrote:Now my boy, don't forget buses can't live without trucks
Voyager One wrote:Hush! That's the Easter surprise...
Marshy wrote:Easter?! You spelt New Years wrong
Ahem... still not New Year... DONE!Voyager One wrote:New Year? I'm not even 1/3rd done with this thing...
I took 2 seconds to recompile the GRF with the new graphics edit: Upon closer inspection, it looks like you've covered the rearmost wheel hub of the tractor going in the </ direction.Voyager One wrote:You can see by yourself, here's the mockup coding that Jake has kindly made. Note that sprites in this test are also crude and un-detailed, not like they will be (above is the finished file).
Great! Thanks mate!Emperor Jake wrote:I took 2 seconds to recompile the GRF with the new graphics
Yeah, I know. Unfortunately that's a copromise I had to make to make it look better in other aspects. Besides, those wheelcaps shouldn't be silverish at all, I should have painted them dark grey so they would have been ever more hidden.Emperor Jake wrote:Upon closer inspection, it looks like you've covered the rearmost wheel hub of the tractor going in the </ direction.
AFAIK not yet but I'm sure you two can get to an understanding. There's plenty of work for both of you.Emperor Jake wrote:@Jyratos: Did you agree to coding the truck set?
Sorry to spoil your fun but you can't carry a passenger and a non-passenger cargo in the same road vehicle due to the way road stops work - otherwise we could have Postbussesupermop wrote:If used as intended as a party bus maybe they would be articulated - with fast decay rate for alcohol and no decay for passengers so long as the alcohol remains!
For the moment I'm skiing in the alps so it will be difficultVoyager One wrote: So, this will also be the way for doing trucks and in the meantime - Jyratos - get to coding before I get a whip!!!
No problem for the coding. I will to finish to code the busses this week to have free time for trucks.Emperor Jake wrote: @Jyratos: Did you agree to coding the truck set? If so that's awesome but otherwise if we don't find a coder then I'll hav a go at it.
Could you please create a parameter that allows the player to limit the top speed of all buses to a specific value through the NewGRF settings? It'd be awesome if such a parameter could feature several settings in a drop down list like with the loading speed (example: 80, 90, 100, 110, 120, 136 km/h (85 mph)).Jyratos wrote: I've joined the GRF so you can tell me if there is something to correct.