OpenGFX Extra Zoom

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Kerbiter
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Re: OpenGFX Extra Zoom

Post by Kerbiter »

Brilliant work :bow:
My English is bad, so please PM me about my mistakes :roll:
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Digitalfox
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Re: OpenGFX Extra Zoom

Post by Digitalfox »

Zephyris wrote:Finally managed the push! It is slow troubleshooting such a big commit :s

All the extra zoom sprites are in the ez folder of opengfx-dev
How do I reach this folder?
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

Digitalfox wrote:
Zephyris wrote:Finally managed the push! It is slow troubleshooting such a big commit :s

All the extra zoom sprites are in the ez folder of opengfx-dev
How do I reach this folder?
You should be able to see it here: http://dev.openttdcoop.org/projects/opengfx-dev
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Digitalfox
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Re: OpenGFX Extra Zoom

Post by Digitalfox »

Sorry I've been there no, folder whatsoever :?

Unless I'm missing some basic link... Or there is no permission for the public...
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planetmaker
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Re: OpenGFX Extra Zoom

Post by planetmaker »

Seems someone[TM] forgot to add the link to the repository in the above page. I fixed that.

It had been available all the time at https://kallithea.openttdcoop.org/ though.
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Digitalfox
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Re: OpenGFX Extra Zoom

Post by Digitalfox »

planetmaker wrote:Seems someone[TM] forgot to add the link to the repository in the above page. I fixed that.

It had been available all the time at https://kallithea.openttdcoop.org/ though.
Thank you. I never came across that link before :o
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Digitalfox
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Re: OpenGFX Extra Zoom

Post by Digitalfox »

Zephyris, any change you could do the rivers and canals? :bow:
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

So, I got bored writing grant applications...

How do these look? UU47 redrawn at 1x in pixeltool, then scaled and polished at 2x and 4x in pixeltool.

Ideally they'd need some pixel-pushing by hand to polish them (especially on the smooth curves, a nice bit of specular highlight etc.), but overall I think they're a pretty good start.
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TadeuszD
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Re: OpenGFX Extra Zoom

Post by TadeuszD »

Nice work!
Will you continue this project?
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

...and an attempt at the SH125

I'm very happy with the 2x, 4x needs some polish.
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supermop
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Re: OpenGFX Extra Zoom

Post by supermop »

Zephyris wrote:...and an attempt at the SH125

I'm very happy with the 2x, 4x needs some polish.

Don't worry too much about polish - the 'toothiness' gives it some charm!
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Nondidjos
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Re: OpenGFX Extra Zoom

Post by Nondidjos »

Brilliant! looking forward to seeing the SH and AsiaStar :D
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).

Discord; 'nondidjos#8585
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

... and the SH30/40
Definitely still feeling the 4x is worse than the 2x, but I'd still love to see these in game!
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

All aboard!
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Nondidjos
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Re: OpenGFX Extra Zoom

Post by Nondidjos »

Real cool, by the way, what tool do you use to make these voxel models?
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).

Discord; 'nondidjos#8585
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piratescooby
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Re: OpenGFX Extra Zoom

Post by piratescooby »

Brilliant work ,look forward to the final result .
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

The voxel tool is one I wrote specifically for OpenTTD, using the correct 8bpp palette etc. http://www.richardwheeler.net/interacti ... ltool.html
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

Designing the future vehicles is quite fun...
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Zephyris
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Re: OpenGFX Extra Zoom

Post by Zephyris »

And the Asia Star, quite stylised.
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Nondidjos
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Re: OpenGFX Extra Zoom

Post by Nondidjos »

Beautiful :bow:
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).

Discord; 'nondidjos#8585
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