OpenGFX Extra Zoom
Moderator: Graphics Moderators
Re: OpenGFX Extra Zoom
Rail has a bad sprite in second zoom level from full. There is corner sprite instead of straight sprite.
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Sent from my iPhone using Tapatalk
Re: OpenGFX Extra Zoom
Great stuff!
That bad sprite is for normal and electric rails running from lower left to upper right.
That bad sprite is for normal and electric rails running from lower left to upper right.
- Attachments
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- Sendinghattan Transport, May 24th, 2050.png
- (291.05 KiB) Not downloaded yet
Re: OpenGFX Extra Zoom
Huh, I wonder how that mistake sneaked in!
How are the sprites otherwise? Good to play with?
How are the sprites otherwise? Good to play with?
Re: OpenGFX Extra Zoom
If you're going to play around with the graphics, do you reckon you could try and fix this lighting issue with the snow? The north-east facing tiles should be lighter that what they currently are (as per the other terrain graphics). SwissFan91 mentioned this a few years ago in another topic. I was tempted to have a go myself with the regular OGFX graphics, but since you created the sprites you could do a much better job of it.
- Attachments
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- screenshot#5.png (310.36 KiB) Viewed 8849 times
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX Extra Zoom
Yup, I should be able to fix that quite easily... I see there's also a bit of an error with the smooth snow transition on the steep slope tiles.
Do you think I should adjust the colours of the terrain in general? The grass (particularly arctic) is darker than the original graphics...
Do you think I should adjust the colours of the terrain in general? The grass (particularly arctic) is darker than the original graphics...
Re: OpenGFX Extra Zoom
I took some screenshots so I could compare graphics: your arctic grass has a lot less contrast than the original but I don't agree that the overall effect is darker. Your snow and tropic grass look darker to me, while temperate is the closest match. It's up to you whether or not you adjust the colours; personally I'd prefer to see some whiter snow and maybe lighter tropic grass, but it's all very subjective. I say go with whatever looks right!Zephyris wrote:Do you think I should adjust the colours of the terrain in general? The grass (particularly arctic) is darker than the original graphics...
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX Extra Zoom
In the interests of science I've done a terrain check properly! These are the shadings of the original and OpenGFX graphics (derived from the actual sprites, blurred with a 4px Gaussian to average the detail), and the new shading I think would fix any existing issues. Thoughts?
- Attachments
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- Original graphics shading
- GroundShading.png (6.8 KiB) Viewed 3895 times
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- Suggested new shading
- GroundShading_new.png (6.8 KiB) Viewed 3895 times
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- OpenGFX shading
- GroundShading_ogfx.png (6.8 KiB) Viewed 3895 times
Last edited by Zephyris on 05 Jan 2018 20:30, edited 1 time in total.
- piratescooby
- Route Supervisor
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Re: OpenGFX Extra Zoom
Love the new shading , snow looks wintery .
Re: OpenGFX Extra Zoom
I like it, shading is consistant and the subtle colour changes look nice!
(You've got those first two attachments mixed up, BTW.) (sorted)
(You've got those first two attachments mixed up, BTW.) (sorted)
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX Extra Zoom
I'm just testing out the new shading in-game... It's a BIG change for arctic and tropical. Temperate not so much (I spent more time matching the shading of the temperate landscape when I originally made OpenGFX).
I've attached a comparison... Is the new good or bad?
I've attached a comparison... Is the new good or bad?
- Attachments
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- New shading
- Arctic_New.png (81.77 KiB) Viewed 3895 times
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- Old OpenGFX shading
- Arctic_OpenGFX.png (86.46 KiB) Viewed 3895 times
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- Original
- Arctic_Original.png (72.35 KiB) Viewed 3895 times
Re: OpenGFX Extra Zoom
New Arctic looks good to me, shading wise.
Re: OpenGFX Extra Zoom
Looks ok to me too, shading is now a lot more like the original.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX Extra Zoom
So I finally finished remaking all the ground sprites and I think they look pretty nice... I've attached the WIP grf to try out.
All the sprites are done, optimised to zoom out elegantly, and with nice zoomed in counterparts. I've tried to keep the plain flat tiles a little more even to avoid any repeating patterns.
Have a play! Let me know what you think...
There are bugs though: Extra zoom farm sprites, grass on road and rail tiles, plus a few others.
All the sprites are done, optimised to zoom out elegantly, and with nice zoomed in counterparts. I've tried to keep the plain flat tiles a little more even to avoid any repeating patterns.
Have a play! Let me know what you think...
There are bugs though: Extra zoom farm sprites, grass on road and rail tiles, plus a few others.
- Attachments
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- OpenGFX_EZ_Landscape.grf
- (18.64 MiB) Downloaded 146 times
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- Untitled.png (224.29 KiB) Viewed 3895 times
Re: OpenGFX Extra Zoom
Thats awesome!!! If will be a bridge road/railroad and tunnel portal..
Re: OpenGFX Extra Zoom
Ooh, sexy! I like tropical. Nice work!
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX Extra Zoom
Thanks Do you think the yellow sand is OK? I always found the original graphics painfully orange...PaulC wrote:Ooh, sexy! I like tropical. Nice work!
And yes, tunnels and bridges will be done! But first, rivers. And they are a massive pain in the arse.
Re: OpenGFX Extra Zoom
And some canals and rivers! I went for sprites a bit more similar to OpenGFX here. I think I need to add some larger shading to the rivers and some fences to the canal sprites to make them a bit more interesting at normal zoom.
River sprites are a massive pain. I still need to work out how to align/code the sloped tile river sprites.
River sprites are a massive pain. I still need to work out how to align/code the sloped tile river sprites.
- Attachments
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- river2.png (53.23 KiB) Viewed 8445 times
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- river1.png (114.14 KiB) Viewed 8445 times
Re: OpenGFX Extra Zoom
Hi Zeph!
I like what you're doing, new arctic looks much more emphasizing the shape, even more than original graphics.
As for rivers, planetmaker once made less 'rectangular' rivers by adding more land at the outer corner. I am not sure if they ever ended up in some GRF though. It's a thought you may want to consider.
I like what you're doing, new arctic looks much more emphasizing the shape, even more than original graphics.
As for rivers, planetmaker once made less 'rectangular' rivers by adding more land at the outer corner. I am not sure if they ever ended up in some GRF though. It's a thought you may want to consider.
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: OpenGFX Extra Zoom
Hey Good call on the rivers, I'll see if I can grab a better start point for the shape from somewhere...Alberth wrote:As for rivers, planetmaker once made less 'rectangular' rivers by adding more land at the outer corner. I am not sure if they ever ended up in some GRF though. It's a thought you may want to consider.
*edit* Actually, I may as well just draw full tile-sized outer corners... It'll break my template but probably be worth it!
- Emperor Jake
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Re: OpenGFX Extra Zoom
I believe those rivers are in OpenGFX+
Nice work on this btw, it should bridge the gap between normal and 32bpp graphics... I'm interested to find out how they look together.
Nice work on this btw, it should bridge the gap between normal and 32bpp graphics... I'm interested to find out how they look together.
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