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[OTTD] Flogeza's sets

Posted: 30 Oct 2014 15:18
by flogeza
City Tram Track
Version: Beta 06
"-II-"
-First parameter:
- 1 -> NEW HQs
- 2 -> Original HQs
-No trams
-1st stop replaced again
-Windows, darker concrete for depo

Having issues with newer versions!

City HQs
Version: B+
- New HQs

Version: RB+
- 'facelift'

City Objects
Version: 1.4
viewtopic.php?f=26&t=89215

City Objects Extras
Version: 2.0
viewtopic.php?f=26&t=89215

Hungarian Stations Sets
viewtopic.php?f=67&t=70997

Parks & Their Castles
Version: 1.2
viewtopic.php?t=90710

Mostly Florida Stations Set
Version: 1
MFSs_v1.grf
(570.21 KiB) Downloaded 84 times
2023.10.05.

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 15:51
by flogeza
:D

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 16:07
by ISA
Please post Your shots in .PNG seems nice tough!

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 17:33
by flogeza
with others :D

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 17:57
by Alberth
The black support lines of the catenary are a bit dominant, may be make them grey instead?

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 18:55
by flogeza
I think that is the original catenary , I did not touch it. :D but OK

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 22:41
by Densha
What about making the bases on bridges of concrete? That should be quite realistic, methinks.

Also, you got me interested in those long trams... are they available for download somewhere?

Re: [OTTD] City Tram Track

Posted: 30 Oct 2014 22:49
by kamnet
Modern Tram Set, German Trams, Dutch Trams, CS Tram Set, Polish Trams, and the upcoming 2CC|Trams.

Re: [OTTD] City Tram Track

Posted: 31 Oct 2014 07:22
by flogeza
these trams are in the Hungarian tram set download: http://openttdfansite.info/viewpage.php?page_id=34 --click the floppy icon , tick and download :D BUT the longest tram in the picture is in the tram track set, avaible from 2013 :D

Re: [OTTD] City Tram Track

Posted: 31 Oct 2014 07:30
by flogeza
Combino ...

Re: [OTTD] City Tram Track

Posted: 01 Nov 2014 13:19
by doxlulzem
Love the combination of GRFs. You should do a screenshot thread if you haven't already
I also like this set, I'll have to use it some day

EDIT: Now I've been playing with this, can you please add the red path road overlay as a parameter. Maybe not in some networks, but in my tram networks, it's mostly on roads and it kinda spoils the aesthetics of it

Re: [OTTD] City Tram Track

Posted: 02 Nov 2014 16:51
by flogeza
Thanks, i now creating HQs :) the first and last graphics . ( the green glass idea from a picture ,what i find on the net ) :D

Re: [OTTD] City Tram Track

Posted: 02 Nov 2014 17:06
by doxlulzem
Looks nice. I especially like the caravannist theme in the starting HQ. But I think the last one should have dark concrete and green glass to make it look more urban and TTRS3 styled

Re: [OTTD] City Tram Track

Posted: 02 Nov 2014 17:09
by flogeza
:D OK.

Re: [OTTD] City Tram Track

Posted: 03 Nov 2014 02:26
by Emperor Jake
Those HQs look great but I hope you didn't save the sprites as JPGs :wink:

Re: [OTTD] City Tram Track

Posted: 03 Nov 2014 04:58
by flogeza
They just screenshots. :D

Re: [OTTD] City Tram Track

Posted: 03 Nov 2014 20:04
by Netist
Those are some impressive screenshots! What newgrfs are you using for your buildings? Where are the beach graphics from?

Re: [OTTD] City Tram Track

Posted: 03 Nov 2014 20:15
by doxlulzem
Netist wrote:Where are the beach graphics from?
From the Beach Objects NewGRF found on BaNaNas or in the ingame NewGRF downloader

Re: [OTTD] City Tram Track

Posted: 07 Nov 2014 17:52
by flogeza
thanks doxlulzem :). ,,,, :arrow:

Re: [OTTD] City Tram Track

Posted: 07 Nov 2014 17:55
by romazoon
your tram tracks and buildings looks splendid !